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Messages - Zonk

Pages: 1 [2] 3 4 ... 19
16
The first demons I found were Chocolate Demons, just in time for Easter.
I got a forgotten beast that was a dinosaur with chocolate scales. I laughed...then I realized that's because the game has a 'chocolate'colour. Still, hilarious.

17
Experimented with making some 'hellworlds'.

I usually set high temperature and savagery, and about 1000 titans. Also, removed the requirements for Titan attacks, so they could arrive ANYTIME.

If one wanted something more complex....it might be possible to get a world that is half completely frozen and half hellishly hot, by editing the temperature mesh variation appropriately, or just making a custom map.

18
Forsaken Beasts are just wow...some are creepy, some are ridicolous.
 
I generated a few worlds with 1000 titans/megabeasts just to check them out. Interstingly, it looks like not all animals are eligible to be used as a base.

Spoiler (click to show/hide)


I think Toady watched some japanese monster movies while coding this, since many of the beasts would be quite at home there 8)

19
DF Suggestions / Re: Mangled limbs have to be amputated
« on: October 14, 2009, 09:39:40 am »
It's a good idea.
So good Toady already thought of it  ;)
(from the devlog)
09/05/2009: They excise rotten tissue from wounds now, and they'll amputate limbs that are too rotted to save. Fortunately, I remembered to make them check that they aren't amputating important bits like the head or lower body (although if the head or lower body is actually that rotten, the critter probably would have died already just from raw body damage). Since I had to put infections and systemic problems off, the rotting tissu isn't indirectly harmful like it should be, so for now we can consider it part of odor prevention or something. Though rotting wounds don't smell either. I guess we can just consider it valuable practice for budding surgeons.

20
DF Suggestions / Re: 2012 aka Make old worlds interesting
« on: October 10, 2009, 06:35:25 am »
Some scripts/options to have world parameters change with time would be interesting. 

A simple rule could be something like 'Every X years, modify (specific world paramater)by +/Y', where Y can be a constant or a random value.

More complex scripts/world rules would be nice though, including being able to have cycles/steps, such as the world first getting hotter, then colder.

I also like the idea of 'armageddon' caused by a sudden increase in megabeasts.
One could also increase the savegery/evil terrain paramter all across the world to get similar effects.

21
3) Sabatoging the Fortress (for example, elves can cast spells on Trees to let the Trees Be Able To Defend Themselves)
I think that was actually implemented in the game a LONG time ago, but was then removed. It might be reimplemented in some form when Toady works on magic...

22
DF Suggestions / Re: Camels need their real names
« on: October 30, 2008, 03:31:28 pm »
Bactria is a place (in central Asia,) the word "Bactrian" might not make sense in a randomly generated world.
That's why I think Toady decided to use 'one humped' and two-humped'camel. I think it would be ...more immersive to avoid references to real-world countries/regions.

I've had a bit of a related issue when I was working on my personal mod and decided to have both 'african' and 'asian'elephants in game but wasn't going to name them like that...in this case I used 'bush' and 'forest'instead of african and asian.

23
And wood value too. So some rare woods(ebony for example) could be worth twice as much as normal woods...

24
This is just *GREAT*. I strongly suggest it's placed in the online wiki, by the way. It would be very useful. Also, maybe someone make a wiki page for putting online sets of parameters to generate specific worlds.

25
DF General Discussion / Re: Figuring out the world-gen parameters
« on: July 14, 2008, 01:42:48 pm »
To remove/reduce rejects, Nullify the various "Minimum ..."parameters.

Also, I officially suggest someone created a DF wiki page for discussing world paramaters AND posting pre-made sets of them to play with, so we can have some fan-made parameters for a jungle world, desert world and so on.

26
DF General Discussion / Re: Bad Ass Goblin
« on: July 14, 2008, 12:14:00 pm »
In a normal-sized world, generated until year 10000. There was a female ettin called Maquema who was the only ettin in the world.
She started causing troubles in the year 2. In 9996, during the Elven Age which had lasted for something like 9800 years, she committed her 633rd rampage, stealing a wild strawberrry. Pretty impressive...and so weird the Elves didn't find any adventurer to kill her.

Also interesting is that she didn't kill ANYONE in these 10000 years.

27
General Discussion / Re: A quote is a quote is a quote
« on: July 12, 2008, 09:18:18 am »
"Why are you dodging? They couldn't hit an elephant at this dis-" - Forgotten who said it.
It was an American Civil War officer, John Sedgwick, according to wiki. I think I read that it's an urban legend though, as in, he didn't IMMEDIATELY die after saying that...

28
General Discussion / Re: A quote is a quote is a quote
« on: July 12, 2008, 05:30:34 am »
I love good quotes too...


"I resigned. I will not be pushed, stamped, filed, indexed, briefed, debriefed or numbered. My life is my own."
-Number Six, The Prisoner.

"Wise men profit more from fools than fools from wise men; for the wise men shun the mistakes of the fools, but the fools do not imitate the successes of the wise."  Marcus Porcius Cato, ca 160 BC

"The earth is degenerating these days. Bribery and corruption abound. Children no longer mind parents. Every man wants to write a book, and it is evident that the end of the world is approaching fast." Assyrian tablet, 2800 BC(not sure if it's really a quote, but I found it...funny and ironic)

"Men willingly believe what they wish." (Julius Caesar)

"Hope is generally a wrong guide, though it is very good company by the way." (Halifax)

"One ought, every day at least, to hear a little song, read a good poem, see a fine picture, and, if it were possible, to speak a few reasonable words." Goethe

"The reasonable man adapts himself to the world; the unreasonable man persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man".(George Bernard Shaw)

"Crom, I have never prayed to you before. I have no tongue for it. No one, not even you, will remember if we were good men or bad. Why we fought, and why we died. All that matters is that today, two stood against many. Valor pleases you, so grant me this one request. Grant me revenge!
And if you do not listen, the HELL with you!" (Conan in the "Conan the Barbarian"movie, obviously)

(long one)
"They are irreverent to the gods and disobedient to our edicts, lenient as they are. For we allow none of them to be dragged to the altars unwillingly... It is therefore my pleasure to announce and publish to all the people by this edict, that they must not abet the seditions of the clergy ... They may hold their meetings, if they wish, and offer prayers according to their established use ... and for the future, let all people live in harmony ... Men should be taught and won over by reason, not by blows, insults, and corporal punishments. I therefore most earnestly admonish the adherents of the true religion not to injure or insult the Galilaeans in any way ... Those who are in the wrong in matters of supreme importance are objects of pity rather than" of hate ..." (Julian the Apostate, regarding the Christians of his time)

29
DF Suggestions / Re: A name for the demon leaders
« on: July 11, 2008, 04:49:51 pm »
Quote from: Toady One
"demon king" is of course a well-travelled and honorable name for an adversary.
Me, I think that's the best sounding name. It fits, has a nice ring to it, and at the same time it's consistent with the human lords being called kings, too.

30
DF Dwarf Mode Discussion / Re: So the gods don't have to be dwarves?
« on: June 19, 2008, 03:33:35 am »
I think gods can take the form of either the race that worships them OR of animals of an appropriate biome - so a god of earth might appear as a mountain animal, a god of lakes as a carp..

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