1906
DF Gameplay Questions / Re: a BUNCH of newb questions.
« on: July 22, 2008, 02:21:16 pm »
Hi!
Exactly. Just remember to build a down stair above the up stair.
While we are at it, constructions only need a walkable perimeter. They do not need to be based on a floor tile themselves. Let me explain what this means for a tower:
+ - floor
O - wall
X - fortification
First you build this:
+++++
+++++
+++++
+++++
+++++
Then, without adding any permanent new floors, or anything, you can add fortifications and walls like this:
OOXOXOO
O+++++O
X+++++X
O+++++O
X+++++X
O+++++O
OOXOXOO
(Actually, you need to build temporary floors to build the four corner walls, but once they are built, you can remove those floors as the neighboring walls should keep them up)
If you build your walls/fortifications like that, it does not matter whether the floor is constructed or due to a wall below your current level as you do not place the constructions on the floor tiles.
And personally, I think it looks really cool to have those bulging walls and fortifications.
Deathworks
Exactly. Just remember to build a down stair above the up stair.
While we are at it, constructions only need a walkable perimeter. They do not need to be based on a floor tile themselves. Let me explain what this means for a tower:
+ - floor
O - wall
X - fortification
First you build this:
+++++
+++++
+++++
+++++
+++++
Then, without adding any permanent new floors, or anything, you can add fortifications and walls like this:
OOXOXOO
O+++++O
X+++++X
O+++++O
X+++++X
O+++++O
OOXOXOO
(Actually, you need to build temporary floors to build the four corner walls, but once they are built, you can remove those floors as the neighboring walls should keep them up)
If you build your walls/fortifications like that, it does not matter whether the floor is constructed or due to a wall below your current level as you do not place the constructions on the floor tiles.
And personally, I think it looks really cool to have those bulging walls and fortifications.
Deathworks