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Messages - Deathworks

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2266
DF Gameplay Questions / Re: Will POW goblin thieves fight ?
« on: August 14, 2007, 12:20:00 pm »
Hi!

Well, Puke said that goblin thieves ignore weapon and stone traps ... well, at least those in my fortress don't. I just had my first goblin thieves. And they all died in my very first weapon trap. All three of them in the same square. And they didn't even trigger a single "interrupted by goblin thief", dying without anyone noticing... Oh well, I guess I have to find some other use for the four silver cages I have made for protection (^_^;;

I also had the most cowardly kobold thief ever - he got discovered when he came across a wild fox (!?) within the screen of the left border. It seems that the fox wasn't pleased and chased the kobold away, who left without even getting anywhere near the fortress or any loot (^_^;;

Deathworks


2267
DF Gameplay Questions / Re: Will POW goblin thieves fight ?
« on: August 09, 2007, 05:02:00 am »
Hi!

I just had another thought - if they don't fight back, wouldn't they make good sparring partners/food for kittens/cats? You know, place them in an arena, somehow lock some cats/kittens in there with them before releasing them and then let the cats/kittens have their way with them... Free names for everyone!!

Well, but first I need to get a goblin thief (^_^;; (kobold thieves definitely fight, so they are no good)

Deathworks


2268
DF Gameplay Questions / Re: Will POW goblin thieves fight ?
« on: August 08, 2007, 04:45:00 am »
Hi!

Thanks for the explanation. I have had only kobolds thus far and actually I don't like using cage traps (handling cages is a lot of work, and my dwarves somehow manage to have their hands full as is).

Mmmmhhh, so I should put some cage traps inside my fortress where goblin thieves would like to go while having other traps take care of everything else... Well, at least now I know what the chasm is good for - as I said, I don't like cages :) :) :)

Deathworks


2269
DF Gameplay Questions / Re: Will POW goblin thieves fight ?
« on: August 07, 2007, 05:22:00 am »
Hi!

I am a bit confused. IIRC, traps won't affect thieves. So, how do you capture them alive?

Deathworks

P.S.: They would probably not be POW, but rather "unlawful combatants", so you can ignore any and all laws you have (^_^;;

[ August 07, 2007: Message edited by: Deathworks ]


2270
DF Gameplay Questions / Re: Gearing up for war, advice needed.
« on: August 06, 2007, 06:50:00 am »
Hi!

Personally, I agree with the 'move all light goods inside and put traps in front of them'. My preference are weapon traps, but if you have racoons or macaques, you don't have enough time for that, so go with multiple stone fall layers (since they are one-shot, you need a lot of them).

Hunting the little critters is usually not working out. You may get lucky, but half the time, they get away. But there is nothing as satisfying as that certain 'squish!' at your front door :) :) :) :)

Traps also have the advantage that they don't get wounded. You can simply restock them or clean them, and presto!

While they seem quite efficient against kobolds, cats don't seem to bother too much about racoons or macaques. At least that is what my current experience is.

Anyhow, good luck, and let us know if you find yet another interesting way to handle the little pests.

Ah, and let's just say that I have seen my fair share of named cougars in my fortresses. They are among the creatures I watch out for before allowing any hunting.

Deathworks


2271
DF Gameplay Questions / Re: Bridge Safety
« on: August 14, 2007, 12:14:00 pm »
Hi!

Maybe I should have tried to do some of that bridge safety stuff. I just had a dwarf swept of the bridge and drowned in the seasonal flood of the underground river. (I wish the dwarf would have let go of that heavy dark stone he was carrying at the time ... )

Just to make matters worth, the dwarf was obviously wearing something made of masterful cloth, so now my legendary weaver has begun tantrumming ... (^_^;;

Anyhow, when I first learned the ropes of the game, I did indeed prefer aquaeducts over channels because they seemed much safer and easier to handle. I am wondering, wouldn't it be possible to have them replace channels completely?

Deathworks


2272
DF Gameplay Questions / Re: Bridge Safety
« on: August 06, 2007, 06:41:00 am »
Hi!

I can only say, do not underestimate the seasonal flooding. One of my metalsmiths decided that the seasonal flooding was just the right time to work in the mill. Well, I thought, the seasonal flooding is not that strong, and even if he gets dragged out, he could swim back.

Well, he might have made it, if he hadn't been determined to swim upstream and away from the mill ... (^_^;;

Deathworks


2273
DF Gameplay Questions / Re: Bins that get "stuck" at trade depots?
« on: August 03, 2007, 05:46:00 am »
Hi!

I never encountered that problem. If you have the appropriate stockpiles, that should be a bug. Sorry, nothing more I can say about this.

Deathworks


2274
DF Gameplay Questions / Re: Workshops/Industries: Lean or Bloat?
« on: August 02, 2007, 11:44:00 am »
Hi!

Personally, I like to build the mill because then I can dye clothes. Again, this is my hope of causing happy thought for my dwarves.

You are not even fishing besides not doing trade? Wow, that's a different approach indeed O.o .


2275
DF Gameplay Questions / Re: Workshops/Industries: Lean or Bloat?
« on: August 02, 2007, 07:11:00 am »
Hi!

I also prefer diversity. After all, the dwarves have all their preferences and so on, so having various things available raises the chances of happy thoughts that keep them productive.

And I agree about the bowyer. It is a said thing, but its usefulness is rather limited making it really a big question whether to build it or not.

Deathworks


2276
DF Gameplay Questions / Re: Drainage
« on: July 31, 2007, 06:29:00 am »
Hi!

If you wanted to be realistic, I guess an underground river would be the easiest answer to the drainage question, next to returning it to the river (may require pumping as you suggested). Magma veins should also be able to handle it. So, digging until you find something appropriate may be an answer.

Rivers themselves can, for our purposes, be considered infinite, I think (although having them keep stock of influx would be nice if you effectively had a channel from the outside river to the underground river which could induce floods/overflowing).

Deathworks


2277
Hi!

Ever since I reached the underground river, this has stopped being a problem for me. I simply never connect a channel directly to the source but rather have a flood gate in between. There are never accidents with flood gates and as long as they are closed, the channel won't flood.

Of course, this approach requires you to put a lever in place to open the flood gate once you are done, but there's tons of rock waiting to be made into mechanisms, so that shouldn't be a problem.

Just remember, flood gates are your friends (unless they are artifacts :) :) :) ).

Deathworks


2278
DF Gameplay Questions / Re: Ignoring a sparring accident
« on: July 31, 2007, 06:24:00 am »
Hi!

I think the main problem was indeed the rest issue there. I recall hearing people complain about cancelled rest and problems with that which prevented healing.

But now that I think about it, in one of my early games, I think I had a wounded hunter who received water while still lying outside the fortress - but that's a while ago, so I don't remember the details.

I sure hope that health care gets more reliable in the next version (T_T)

(Although I just had one dwarf - no amputations or red wounds, mind you - who actually recovered after getting rest - hooray)

Deathworks


2279
DF Gameplay Questions / Re: Bronze vs. Iron
« on: August 04, 2007, 08:28:00 am »
Hi!

No more copper weapons!?!? That would be the bane for slow growth players like me. I need those copper picks if some stupid unicorn ran away with the pick of my late miners.

In addition, what am I to put into my early weapon traps?

Sorry, but having no copper weapons would be rather unsettling for me.

Deathworks


2280
DF Gameplay Questions / Re: Rewalling
« on: August 01, 2007, 05:58:00 am »
Hi!

Glass Walls ... Just hope they make them really straight.

Otherwise you may get

They built a magnificent glass fortress literally overnight. But when dawn came, the fatal construction error became obvious. May their ashes be a warning to all.

:) :) :) :)

Deathworks


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