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Messages - Deathworks

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271
General Discussion / Re: Trolling
« on: June 23, 2010, 03:05:07 pm »
Hi!

Huesoo: The bolding has too primary functions:

1. Making important words easy to find (especially in longer posts) so people can respond easily to individual points or locate information/arguments they want to get into detail after reading the whole more easily.
2. Marking user names. Personally, I believe that talking about people behind their back is not really a good thing. Therefore, I try to mark user names using bold face so that they can easily see that I am talking about them and thus correct any incorrect statements I may have made.

Well, the emoticon is meant to express emotion, I guess (^_^;;
This one expresses somewhat being embarrassed or feeling odd about something. I mean, in the previous post, I didn't notice someone was trying to ruffle me up until the site owner contacted me about that - usually such things work the other way around. I guess you could call me dense there.

ChairmanPoo: Since I missed half of the action, I can't say for sure, but it seems that they were people who got enraged by my style of posting.

Deathworks

EDIT: (I posted this without including these before because people were posting too fast and I wanted to get this posted today)

Grakelin: I think of the options you offer, OCD comes closest to my reasoning.

Nenjin: :) :) :) :) :)

Actually, if I wanted to say "Fuck you!", I would probably not place the "Hi!" in front of the post in order to indicate an additional level of disrespect (as the "Hi!" is a token of respect in my eyes).

So, the best you can hope for would be:
Quote
Drop dead!

Deathworks

:) :) :)

But I highly doubt that someone will push me to make such rather crude and inappropriate statements.

KaelGotDwarves: Actually, you are touching upon a pet peeve of mine: I am not a furry and I would rather not be associated with them as a) they tend to have rather different interests, b) they are a group that has a bad reputation (I can not judge whether that is deserved or not).

272
General Discussion / Re: Trolling
« on: June 23, 2010, 02:54:39 pm »
Hi!

Armok likes to tell us all that we're bastards who need to fuck off for not conforming to his philosophical viewpoints (in the same post that he introduces them, no less), so I don't think stealing his avatar every once in a while is such a big deal.

Well, ThreeToe tends to feel otherwise about that, I think. And Toady One also seems to be frowning on such behavior. Actually, a few years ago, some people tried (among other things, it seems) to attack me. However, besides using ineffective methods, they also were unlucky in having Toady One see their actions long before I saw them (half of what happened, I did not even witness myself but only had Toady One tell me about it after he rectified it). If I recall correctly, that incident ended with at least one ban getting dished out. And as I said, IIRC, I was basically unaware of what was happening - I first took real notice when Toady One contacted me for some information on my avatar (^_^;;

Deathworks

273
General Discussion / Re: Trolling
« on: June 23, 2010, 02:49:36 pm »
Hi!

The reason we all poke fun at Armok is because of posts like that.

Personally, I consider poking fun at someone good only if the target of that action can laugh with you. Once they stop laughing, I think you should pull back.

Deathworks

274
General Discussion / Re: Trolling
« on: June 23, 2010, 02:41:42 pm »
Hi!

I do not see constant attacks here. I have seen Armok bashing go on to the point where it is no longer prudent, but this is not some common trend that enters every thread.
[added underlining for emphasis]

Does that statement not confirm my sentiment that there has been bullying (or whatever you want to call it) going against Armok here? I take it that "no longer prudent" does mean that you disapprove of what people have done. Thus, there has been behavior here, which you do not consider appropriate.

Deathworks

275
DF Announcements / Re: Dwarf Fortress 0.31.08 Released
« on: June 23, 2010, 02:37:07 pm »
Hi!

I was wondering, would it be possible/advisable to IMPROVE the resolution settings?
Instead of having just one [x/y] setting I was thinking of having a resolution [x/y] setting and a grid [x/y] setting instead of having one setting doing both. This way, those people who have issues with the automatic sizing could explicitly tell the game what they want.

Deathworks

276
General Discussion / Re: Trolling
« on: June 23, 2010, 02:33:45 pm »
Hi!

Okay, you get together with a group of people who share the same interest like you, for instance liking the game Dwarf Fortress. You want to share your thoughts and experiences and have a good time together with people. And all you get is insults and constant attacks. Sure, it may not be enough to warrant suicide in a mentally stable person, but it definitely does not sound like fun. And the question is, whether having fun at the expense of others (and I think that having fun is the main motivation for bullying on the internet) is really something we should endorse. I think there is a good reason why most forums have rules against harassing people.

Deathworks

277
General Discussion / Re: Trolling
« on: June 23, 2010, 02:25:26 pm »
Hi!

Well, I was referring to bullying in the context of Armok as it seems that in random threads where he not even participated, people will start talking about him, and usually in a negative fashion. And I wonder how he made it a valid option to modify his avatar without his consent and use it to mock him?

I am not talking about everyone loving each other, and I am not opposed to controversial debate, and while I recommend that people do not resort to insults, I can understand that tempers may go up within a discussion. I am talking about unwarranted dragging up and harassing, of which Armok does indeed seem to be the target here on the forums.

Deathworks

278
Other Games / Re: Most obscure game you've ever played?
« on: June 23, 2010, 02:15:31 pm »
Hi!

Actually, obscurity is somewhat difficult to assess. For instance, is Dwarf Fortress obscure? I don't know.

And obscurity also varies from person to person. For instance, I came across a Japanese person who created a simple dungeoneering simulation game (using text displays) which was a lot of fun (勇者百年計画). When talking to him, I found to my surprise that he was totally unaware of the commercial GeoConflict series (The old catalogue page on Vector - they no longer sell it, it seems). We talked about that because he mentioned that he liked the idea of such a simulation and never had seen any game incorporating that.

This makes me wonder about games like Lunatic Dawn - Passage of the Book or Tir-nan-og which both have randomly generated worlds for roleplaying (links go to catalogue pages for your information; those are commercial games and not freeware, and the link is only for illustration not advertisement).

Deathworks

279
Other Games / Re: Searching: Farming game by a guy named Toady.
« on: June 23, 2010, 01:47:00 pm »
Hi!

Toadwater actually sounds like fun to me, but I don't have the time to do online gaming...
Isn't there a single player version of it :) :) :)

Deathworks

280
General Discussion / Re: Peanuts may be banned on U.S. planes
« on: June 23, 2010, 12:45:28 pm »
Hi!

I am with the "needs more research" crowd. While it might be a good idea to have the buffer zone thingie, to implement that, you would need to know how much any agents actually spread from a source within a plane before getting sucked up by the ventilation and thereby neutralized by the filters in the ventilation system (remember, we have to assume a fully functional airplane. If the airline does not maintain their machines properly, they are to take responsibility for any undesired results, not the government, and it is not the purpose to protect them from their own stupidity).

I also have the impression that peanuts are used in many, many snacks, so implementing such a ban might be a bigger issue than just stopping the "raw" peanuts themselves. Again, research would be required to figure out how much of a restriction is really necessary.

I am also wondering about this because what do you do if the passenger next to you ate a bag of peanut-based crisps BEFORE entering the flight and didn't wash their clothes and shower, having dust here and there?

Deathworks

EDIT: Fixed missing "to know" in first paragraph. Man, I really need some sleep, I guess (^_^;;

281
General Discussion / Re: Trolling
« on: June 23, 2010, 12:38:54 pm »
Hi!

Someone needs to make Armok's avatar with an evil mustache.

I recommend that you stop right there. We have had this before, and it didn't end pretty.

Rather than the issue of trolls, we might wish to wonder about the issue of bullying, which seems to be much more present here on the forums than any serious trolling (partly because the few trolls that invade get shown to the door relatively quickly).

Deathworks

282
General Discussion / Re: Trolls Are Good For You
« on: June 22, 2010, 02:55:27 pm »
Hi!

Grakelin: Somehow, I don't see how your latest post disagrees with what I am saying, except for seemingly the beginning. You too speak in favor of admins bringing the hammer down when necessary.

And your initial statement is not really valid as well in my eyes. First, if the accusations were made in a post, that already violates most standard rules, including those of Bay12 forums, which do not allow false claims to be made in posts. Thus, the party making the false accusations is likely to be the one meeting with punishment. Also remember that admins are not the blind slaves of the members of the community: When someone informs them about trouble brewing, they check out for themselves and see whether that is really the case. And if you harass the admins with constant false reports because of a vendetta, that is likely to also warrant retribution.

Deathworks

283
General Discussion / Re: Trolls Are Good For You
« on: June 22, 2010, 02:14:31 pm »
Hi!

Grakelin: I have to disagree with you on that. First of all, defending the site rules without regard to personal feelings is a complete must for invoking trust. Is not having favorites who can do anything while others get punished for disagreeing with those favorites a typical symptom of maddened admins? At least that is what I would expect of such admins, given that I never really encountered any admin who was a problem. Besides, if you always stick by the rules as an admin, your decisions are always justifiable and you can expect people to respect your integrity.

However, Muz is also correct that people may try to violate the spirit of the rules while staying formally within their boundary. Fortunately, most terms of service agreements include clauses that can actually handle even somewhat murkier cases (which of course does pose a special challenge for admins).

As for the benefits of internet trolls, I highly doubt that. If it is really a troll, then he acts to anger/infuriate people. And this runs contrary to the interest many people have to relax and chill online after a hard day's work. We already have a lot of strive and idiocy in real life, so it is not unreasonable to expect that people look for some relaxation on the internet - and not everyone considers getting insulted or confronted with inappropriate conduct a relaxing experience.

Deathworks

284
General Discussion / Re: I like anime, do you like anime?
« on: June 22, 2010, 01:44:51 pm »
Hi!

Aside from anime, I suggest everyone start reading manga. There are hundreds of good manga that don't have anime because every good manga cannot become an anime.

That is definitely true. Most of the manga I have are single volume or even just 30 to 90 pages in length as far as their story go, so the odds of them getting turned into anime is relatively low. Yet, there are many, many fine stories among them.

Deathworks

285
DF Gameplay Questions / Re: Immediate Cave-in Upon Embarkment
« on: June 22, 2010, 02:34:51 am »
Hi!

No need to worry (although I advice you to go for version 31.08 instead as it has some important bug fixes).
Ever since DF went 3D, there had been cases where the world generation process did not think implications of its designs to the end, resulting in cities falling into the sea when the adventurer visited them, or spontaneous cave-ins at embark.

With default worlds in 31.xx having several nifty underground features, there is a chance that parts of that feature also have such design flaws, resulting in this.

However, talking about this, I realize that you may have to worry about it if it continues: This would mean that there is a place where water and magma mix, IIRC, which would result in a long spam of such messages and quite some lag (via announcements.txt, you can at least get rid of the box).

But other than that, it shouldn't be anything to be afraid of.

Deathworks

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