Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Stronghammer

Pages: 1 ... 16 17 [18] 19 20 ... 37
256
By my beard, that heart should be incinerated immediately and not kept for studying with possible danger.

Oh and good read Aequor 

257
I have to say while running simulations, I have noticed an actually surprising result, cant wait to let you guys know.

Well I have some preliminary results.
To create a control Goblins were first tested against Dwarfs both with no skill points added or items. The result was a 50% win rate for the Dwarfs plus or minus 3%.
This means there is no significant difference in the combat capability of dwarfs and goblins which will give us a good control base. Then a second control was created. This was 176 battles between goblins and dwarfs both clad in full copper equipment. The results from this was once again a comfortable no significant difference which would give us a material to compare against. The following chart will give the overall material abilities of each material in comparison or relative to copper.

one sec just have to recal numbers, lol just having to redue gromril as i forgot to do two gauntlets and boots
k here it is

Material-----------Number of Battles----------------wins--------------how much of a difference from copper
copper------------------176---------------------------88--------------------------0%+
Bronze------------------176--------------------------127-------------------------22%+
Steel--------------------176--------------------------129-------------------------23%+
Gromril-----------------176---------------------------139------------------------29%+
scrap copper------------176--------------------------76--------------------------7%-
scrap Bronze-----------176---------------------------141-------------------------30%+
Scrap Iron---------------176--------------------------133-------------------------26%+
silver--------------------176---------------------------65--------------------------10%-
gold---------------------176---------------------------25--------------------------36%-
runic---------------------176--------------------------136-------------------------27%+
elaborate runic---------176---------------------------144-------------------------32%+
Blood Iron--------------176---------------------------124-------------------------21%+

What this demonstrates is how powerful a material is, when compared to copper (which is our base or control). I will be doing the rest of the new materials, then creatures, then new items. It will take me a while as I am running 176 battles per item, material or creature to get good sound results. If you guys wish for something to be tested sooner rather than later just let me know. I hope this info helps. And if you make any changes to things after I test them, feel free to inform me and I will run another test.

Cheers

258
Awesome. Would you prefer results just posted here?

259
I love how even when the fortress is going to shambles above them, the miners are still mining as fast as they can.

260
Hey Kraggh

Ill try to answer some of your questions.
2 You go into the workshop that you want to designate using Q then you hit shift P to open the workshop profile, then look for the one individual or several individuals you want to use that workshop and hit enter when their name is highlighted.
3 This is not a bug just a way the game works, women only give birth to babies if they are married, you will only have marriages occur a lot if you A) have a high population of men and women and B) have those people have a lot of spare time to become friends and then get to know each other better
4) This usually means that your home civ is dead resulting in two migrant waves and then no more, or or population limit in the init file is set really low, or you have had a lot of death which then makes migrants not want to come.

Hope that helps a bit



edit: hey I was wondering if it would be useful if I ran a statistical comparison between all the races, weapons, armours, and materials. This would make it easy to see the relative strength between everything in your mod. I just wanted to know if that may help you guys, and if it would ill post a link to it here as I am going to conduct it anyways.

261
Yup during the Great Terror  the National Guard was rousing the people to charge at the french cannons which were firing grape shot (think REALLY BIG shotgun)

262
To my armada of ten proficient Gromril clad axe dwarves, they were fodder, though they still receieved a few broken limbs. there was about 25 of they. However to my earlier fortresses 14 iron proficient axe dwarves the 30 beastaman siege slaughtered them. so ya i think they are effective.

Edit: My new fortress is so wealthy and has SO much gromril that my new lord has his rooms furnished with gromril statues, and doors.  :D I loves this mod
Edit: just after i post this and meet the mandate of 2 gromril maces, my lord bans the export of said maces......sigh

263
excellent thx

264
lol thats an awesome and funny thing

265
I have to say my love for this mod really grew, when in my most recent fortress I strike enough coal and meteroic ore to make full gromril suits for my 4 man militia. Keep up the great work guys, I love Warhammers dwarfs and I love that you guys are making playing as them a reality.

Cheers :D

edit: Just noticed the whole vein of blue I unearthed, make that enough Gromril to suit and arm 35 dwarves
Edit2: curious what is stronger a Gromril breastplate or a elaborate runic Breast plate

266
Great read as per usual. It was nice to finish writing my essay on the sacrificial people of the french revolution, and then turn to read this. I saw an interesting similarities.

267
Just an idea, for are fortresses were we want to raise an undead army to protect us. Would adding NO_FEAR to the dwarfs prevent the non military from running away from the friendly walking corpses?

268
oh ok, thx

269
I don't know why, but for some reason unrevealed to me my girlfriend is probably going to kill me.

lol. Silly RabidAnubis, that is the way its supposed to be. Its what makes the world go round, besides dwarf fortress that is, oh and MAGMA.

great read by the way.

270
Hey

Just curious, where can I make Ironbreaker plate. I checked the forge, its not there. I checked the runesmith shop, not there. I checked the guild shop, not there. Heck I got frustrated and even checked the farmers workshop, the cloths maker, the carpenter, the crafts shop and kitchen. Please do tell me where it is as I really do like to have my ironbreakers, especially when I have a hundred bars of gromril to be making it with. And if its just my lack of finding ability do please tell me. Oh and really great mod by the way, I do so enjoy it. What with the slaughtering of wood elves, dark elves, bretonians, chaos and orcs, I barely have any time to actually mine and forge. FUN!!

Cheers
Stronghammer

Pages: 1 ... 16 17 [18] 19 20 ... 37