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Messages - Stronghammer

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271
The king that I introduced to my personal version of "friendly competition?"

lol friendly competition

272
lol no it is the noble

273
DF Modding / Re: Industrial Revolution and Banking
« on: February 24, 2012, 02:43:48 pm »
Mod has now been updated to have the three different links included. As well the power loom and the incinerator have been added to the industrial base so now you can produce double the cloth as before as well as obtain your own coal by burning cave wheat and quarry bushes.

274
wow thats alot of work

275
DF Modding / Re: Industrial Revolution and Banking
« on: February 24, 2012, 01:37:51 pm »
well so far i have fixed the bugs with my current industry, in a moment im going to work on the power loom. Then i have balancing with the boiler and the amount of coal everything uses

276
DF Modding / Re: The Dwarven Central Bank
« on: February 24, 2012, 09:57:23 am »
to anyone who attempts to use my mod, there was an error in the item toy file, it should be [OBJECT:ITEM] it currently is [OBJECT:TOY]

277
the booze problem could be fixed with just having the basic booze cheap, and the other booze expensive. And also you should be proud of how long you lasted. Zombies attacked me before and ripped through my 34 iron armed and armoured guard, they all would just bleed out x_x

278
.........that........was......epic.........HUZZAH. Once again, an amazing read. I'm glade Stronghammer was able to redeem himself. Cant wait for what is surely to be the end. Cheers.

279
DF Modding / Re: The Dwarven Central Bank
« on: February 23, 2012, 04:15:15 pm »
hmm i like that idea, back to the workshop with me :D

280
DF Modding / Re: The Dwarven Central Bank
« on: February 23, 2012, 12:48:52 pm »
Thx, I plan on working on the balancing issues. The industrial is supposed to give multiple from each raw mat, however i will probably increase the cost in another way, maybe increase the power costs of the reactions. I only wish with the power thing I could have it link directly however for now it will have to do.

281
DF Modding / Re: The Dwarven Central Bank
« on: February 23, 2012, 12:23:51 pm »
i am uploading some fixes as i was testing and noticed a few mistakes
and meph thanks for the suggestion

282
Just disable eggs in your food stockpiles

283
DF Modding / Re: The Dwarven Central Bank
« on: February 22, 2012, 11:07:35 pm »
Wow it has been quite some time since I have worked on this. Well I will be working on it some more. I have done a bit more with shops, and am also working on a industrial revolution aspect to go with the mod as well. Now when you extract ore from the ground, it is crushed and processed, then it is smelted, then it is refined. The entire process so far increases overall yield of metal, by 2-3 times the amount. However it requires HUGE amounts of "Power". This power as it is the industrial revolution comes from the boiler which consumes vast amounts of coal to produce power. All reactions are able to be done powerless, however this means that it is done by hand and as such is not as efficient or able to produce as much. There is also great risk in using all the new machinery, toxic fumes and smoke is given off by the boiler, the grinding machines turn toxic stones to dust that can then be inhaled by your busy workers, and the furnaces are so hot that they may burn your people.

But yes I will hope to have parts of it up tomorrow, I just wanted to relay some of what is in the works. I will if requested however put the two into separate downloads so that people can pick and choose.

Well new version of the mod is up, hoper everyone enjoys it.

284
very nice, good idea too

285
wow just discovered the wonders that is the timberyard, and I have to say AWESOME. It triples my burnable fuel, no more will my metal industry be restricted by magma access.

Edit: quick question, I was smelting happily along and burning hundreds of trees when suddenly i discovered........."Pure Copper" in my smelter. The heck is that and what do i do with it. The first thing to came to mind was elven mischief, but as it hasnt exploded, burned or given off a syndrome i am now curious.

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