DF General Discussion / Re: Future of the Fortress
« on: July 18, 2007, 04:10:00 am »quote:
Originally posted by Explorer:
<STRONG>But it seems to me that DF is a game trying to be consistent with itself. A fantasy world simulator must have a way to explain things. Dwarves Goblins, etc don't exist in our world, but they do in DF, so that's a difference. However, the laws of physics in DF are the same as in our world, so normal magma should cool lose its energy over time and cool down.</STRONG>
It's pretty arbitrary to say the DF world universally obeys the laws of physics. The laws of physics applied to geology dictate that a magma river passing through the depths of a mountain that dwarfs would be able to dig into and utilize as a forging method is pretty much impossible. It's there for gameplay... Pretty much any magma at all is there for gameplay. When magma hits air it's only a matter of time before it turns to rock, and digging down into magma pits your pretty much infinitely more likely to hit poisonous gas than actual real magma. If we're willing to accept the plausibility of geologically discovering and then using this magical safe magma we have in DF, than we don't need to obey other arbitrary rules about it's use. It's there for gameplay reasons, not because it's acctually realistic.
If you're going to make an argument for how something regarding magma should be done than argue for what it will contribute to gameplay, not because it "is realistic". When it comes to game design you have to be VERY careful using realism correctly, if used to excessively you get massive CPU requirements for games that are boring because they just simulate things that you could go do in real life anyways. Game realism needs to be used to expound the complexity of gameplay systems and allow players nodes of attachment they can use as mental grounding points for an immersive experience. Basically, always be willing to disregard 'realism' when it will limit what the player can do/experience with the game. It's perfectly acceptable for a gameplay device to be highly unrealistic.
, just read a good 20-30 pages in this thread.
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