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Messages - EnigmaticHat

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6946
Other Games / Re: Crusader Kings 2 is released.
« on: June 19, 2013, 06:03:02 pm »
I love games like that, in retrospect at least. It'd just be boring if I could control all of Arabia from Cyprus in a single generation.


Of course, while it's happening I'm going "OHGODWHYYYYYY *ragequit*" but I'm getting better about the whole ragequit bit~ P:

My current Norse game started with my one province backwater immediately being subjugated by a Duke who later became King of Norway.  I'm so, so happy I didn't ragequit, this has been one of my most fun games so far.  Despite my first two rulers dying "of natural causes" with no warning before 25.

6947
Other Games / Re: Crusader Kings 2 is released.
« on: June 19, 2013, 04:47:10 pm »
Fun fact: You can create a (playable) vassal republic anywhere, by giving a mayor a Duchy.  What are the implications?  I have no idea, I've never played as a republic or had one as a vassal.  Too busy being Norse lately.  My guess is that doing this will give you less levies from that duchy but loads of money, especially if you're in a region that has no competing republics.

Anyway, most of you already know this, but the reason this works is because of the way the game considers rulers.  Each ruler has a rank (baron, count, ect.) and their primary type of holding (city, castle, or religious structure, unless you're a Muslim).  Since both Doges and Mayors have cities as their primary holdings, they are different ranks of the same thing as far as the game is concerned.

6948
Other Games / Re: How did you last die?
« on: June 18, 2013, 11:50:09 pm »
Crows Nest Heroic-
I"ve gone the whole level without dying.  I have reached the part where you have brutes with jump packs.  There is only one or two left, and I take cover behind some crates next to a marine for my shields to regenerate.  Suddenly, I hear the sound of a shotgun going off and I fall over dead. 
Spoiler (click to show/hide)

"I'm not going to let them eat you Master Chief!"

6949
Other Games / Re: Gaming Pet Peeves
« on: June 18, 2013, 11:38:46 pm »
Hmm... I guess I hold my left hand like I'm typing when I play games, so as a result I have my pointer finger free to easily press anything around "f", but its awkward to press "ctrl" with my pinky finger, especially if I also want to move left.

I've never even thought to try shifting my hand to the left like that.  I like my way better anyway, same muscle memory for typing as for playing games, and I have more keys easily accessible for the games that need a lot of keybinds.  On the other hand, shift to run is awkward with my setup, but whatever.

6950
Other Games / Re: Games you wish existed
« on: June 18, 2013, 07:46:39 pm »
Receiver with a slow-zombie horror setting instead of a vaguely cyberpunk apartment complex.  The approaching zombies would give you time to fumble around trying to reload your gun while still killing you if you failed.  And the whole scavenging for individual bullets thing fits much better with a post-apocalypse anyway.

Damn taserbots don't ever give you enough time to reload your gun.

6951
Other Games / Re: Gaming Pet Peeves
« on: June 18, 2013, 04:59:37 pm »
When crouch is bound to "ctrl".  I know I know, easy to fix, but every fricken game seems to do this.  "c" is infinitely better.  Not only is it closer, but you hit "c" with your pointer finger, the only finger that you don't use for the common movement keys.

Oh, and games that have crouch set to hold instead of toggle.

6952
Other Games / Re: Hardcorize/Casualize a game
« on: June 16, 2013, 09:42:42 pm »
Hardcore World of Tanks:

It takes several people to pilot a tank. There's a driver and gunner at least, maybe even jobs for the other positions on the tank. There's no alert for enemy tanks, the crew has to identify all enemies visually, with the commander spotting and giving orders and the radio crew relaying information through to the other tanks. There's no auto-aim, the gunner has to use the sights and, probably, an identification guide to shoot the enemy accurately.

So, basically, this?

6953
Other Games / Re: Hardcorize/Casualize a game
« on: June 15, 2013, 09:56:21 pm »
Casual anything: pay to win

(Also ironic because few people consider throwing gobs of money at something as a "casual" level of interest.)

Pay to win isn't really casual.  Its more just obnoxious.  The kind of playerbase it builds isn't particularly hardcore or casual, its more people with disposable income.

6954
Other Games / Re: Hardcorize/Casualize a game
« on: June 15, 2013, 07:24:02 pm »
Casual Gears of War:

Battlefields are sunny, and while the environments are still ruins, caves, wastelands and various fortifications at least they have many colors other than brown.

Blood and gore is minimal and there is no dismemberment, just the standard "burst of blood when you get hit and ragdoll when you die".  The current level of gore is still in the game, but as an unlockable easter egg called "overdrawn at the blood bank".

Marcus Fenix is still roughly the same character, but is the comically serious guy in a much more cheerful squad that is constantly exchanging friendly banter and commenting on the ridiculous overkill that many of their weapons represent.  The team gets along almost entirely and there is no more than one named character death per game that actually sticks.

The Locust are still a horde of monsters trying to kill humanity, but their character designs are less grim and fleshy looking and more simply alien.  There is at least one type of locust that is entertainingly stupid.

The multiplayer doesn't track K/D, and the community is wide enough that there are no implicit rules like "only gnasher" and "no kill theifing", because not enough people would follow them anyway.  You can chose between at least 5 guns for each slot.  The gameplay isn't quite so tilted towards forcing people to fight at extreme close range, although the cover system still makes ranged kills hard.  The heavy weapons that are always lying in the center of the arena are more exaggeratedly effective, representing almost automatic kills in exchange for very low ammo counts.

Health is significantly less but all players automatically revive in all modes (as opposed to needing help or bleeding out).  Players can choose to respawn instantly if they are downed and the mode allows it (which almost all do) and there is no form of execution that makes it take longer to respawn.  Game modes that require close combat or put a lot of responsibility on one player are switched out for modes that provide wide shifts in gameplay, such as attack/defense, larger scale battles, or a rotating set of unusual silly modes a la Halo 3's grab bag.

6955
Other Games / Re: How did you last die?
« on: June 15, 2013, 04:38:29 pm »
I came back to nethack after a while not playing and the game was just ridiculously nice to me.  Playing a human priestess, quickly I find a shield of reflection, then a hardware shop that contains every common tool in the game as well as a bag of holding, a magic lamp, and a magic marker.  On the next floor, I find a spellbook of identify, which due to starting able to cast find monster I can level up my divination to cast at will.  On that same floor I kill two paper golems, and I identify a scroll of teleport in a shop.

To summarize what the game has essentially just handed to me: reflect, the ability to identify objects at will, a wish, a magic marker along with 8 blank scrolls and a nice scroll to write with it, all the commonplace tools, and a bag of holding which I could easily bless.  This is on floor three.

I died on dungeon level 6 due to a combination of miswriting elbereth twice and GROSSLY underestimating how much damage a Mumak can do.  Yes, Nethack, you haven't changed a bit.

6956
Other Games / Re: Most offensive DLC
« on: June 12, 2013, 03:49:31 pm »
While I admit I was playing PS2 a while back when cert gain was generally agreed to be "glacial", the thing that really annoys me about PS is how specific the unlocks are.  I can upgrade one aspect, of one class,vehicle, or weapon, of one character, on one team, on one server.  On top of that, the cert cost to fully upgrade the base stats of single vehicle (again, this is without purchasing extra weapons, and only for a single character that cannot switch teams or servers) is something in the area of 5000 cert assuming you never switch gear, which is more I saw in all my not insignificant time playing the game.  The in-game vehicle purchase system also encourages you to upgrade air vehicles, land vehicles, and MAXs separately, each of which require the similar time and money investments.  Each aspect of each class must also be upgraded separately (I think there's 4-6 gear slots for each) and each weapon can be upgraded as well.  And if what you want to see what a different team plays like, have fun doing it all over again.

6957
Because of all this, I think its ridiculous that romance novels be part of this conversation.  If I linked you to "Two Girls One Cup" as an example of how women are objectified, you would similarly dismiss my argument.
The argument was not 'you also.' It was that the idea of what women find makes a woman sexy is also what men find makes a woman sexy, and vice versa.

First of all, the point I was making in that quote was that romance novels and video games are not equivalent because one is mostly smut and one is mostly not.  I don't even know where you're getting "also you" from.  Secondly, well...

the idea of what women find makes a woman sexy is also what men find makes a woman sexy, and vice versa.

Let me google that for you.

http://lmgtfy.com/?q=bishonen&l=1

Spoiler: To be explicit (click to show/hide)

6958
Spoiler (click to show/hide)

The whole "death and rape threats" thing was poorly (ok, not) thought out and explained, but I wasn't comparing anyone in this thread to that.  Or anyone to that.  What I didn't say properly but was on my head, was that the reaction to Anita reveals a problem.  I believe the criticism to her is overblown for what her kickstarter and youtube video ultimately are.  To me this indicates is that A video game consumers are more sexist than people would care to admit and B people find this shit way too normal.  What I was trying to say was "that those people care so much reveals a problem", but I can see how you got to Godwin.

It's not about making heavy duty shooters female friendly, its changing things so that those games that DO have women portray them properly*, or at least not awfully.  As far as I'm aware, CoD doesn't even have female characters.  It doesn't have a significant female audience.  There are no women to objectify in CoD, and their absence is largely justified by the subject matter.  It is basically irrelevant to the conversation, except to say that male characters in heavy-duty shooters are not female fanservice.  They are non-sexual male fanservice.  Thus it is ridiculous to point at them and say that men and women are equally objectified.

I don't think you understand what I'm getting at here with the conversation about smut.  All smut implicitly gets a pass, within reason, to be stupid or even offensive because its about appealing to sexuality and nothing else.  I wouldn't fault male-focused internet porn for having cardboard female characters.  Thus I wouldn't fault a romance novel that portrayed a man in a similar way.  On top of that, there's an understanding the smut tends to be low quality in certain respects, in the same way that say horror isn't exactly known for its deep characterization.  Borderline nonexistent characterization is a genre convention for most smut, one that makes sense.

Video games are not primarily smut, and thus do not get that pass.  As such, comparing the two is meaningless.  Part of the reason smut gets that pass is that no one is going to watch "hot lesbian make-out action" who isn't into girl on girl**.  Women aren't going to watch that shit, so it doesn't need to clean up its act.  Videogames, at their most basic, have the largely gender neutral appeal of gameplay.  Designers should expect at least some women to play the game, and thus there is a reasonable expectation that they be presentable to a female audience.  Because of all this, I think its ridiculous that romance novels be part of this conversation.  If I linked you to "Two Girls One Cup" as an example of how women are objectified, you would similarly dismiss my argument.  Yes, I know, that goes way further on the offensiveness than romance novels, but its the same concept but less extreme.

Also, no, its not about creating diversity or whatever.  In general media, bad female characters are bad female characters are bad female characters.  Regardless of whether the majority of the expected audience is male or not.  The day a significant portion of video games start handling female characters properly, is the day everyone starts calling the videogames that don't on their shit.  The only reason people don't notice how bad they sometimes are is because its currently normal.

*which means a whole host of things, many I've already mentioned in the previous walls.  I could elaborate if you want.

**I'm not talking about lesbian porn, but transparently male focused porn involving two women.

6959
First of all, you used romance covers as an example.  That still bothers me.  First of all, again, its smut.  But not even that.  Women are more objectified (and typically written worse) than men, not just in media at large*, but in books, already a negligible share of the entertainment industry.  You took the one portion of an already small medium in which the normal objectification is reversed, and used that to argue that women and men are objectified equally.  Its a dishonest debating strategy because it picks an exception and an extreme and presents it as the norm.
Well if I were to have done my post proper it would have been to say that female and male standards of beauty and attraction are on the same level; that everyone is saying characterization is not only not for the character's sake but instead for a sex's sake, irregardless of both genders idealizing the same things for both genders.
Men and women don't idealize the same thing.  In terms of sex appeal, straight men have a habit of fetishising body parts that isn't nearly as prevalent among women.  Men are (in the context of attraction) visually oriented while women have a greater focus on the other senses, especially touch.  Female fantasies have a greater tendency to focus on relationships, which is why romance novels are thing.  I could go on.

Women aren't nearly attracted to what men think they are.  On average (because there are always exceptions) women don't care about penis size the way men care about breast size, most of them are attracted to a pretty skinny physique, and while which personality they prefer is all over the place its generally pretty far off from bad-ass sociopathic hero man.  So more Tony Stark and less Hulk.  A lot of male consumers are so used to being peddled their own fantasies they don't realize it even is their fantasy any more.  Again, all of this is on average.

To bring this back, if videogame's current gender issues were flipped, men would be split between tall rich brooding authority figures, and slightly too skinny dudes with big eyes who have issues and need a hug.  With maybe a few scantily clad hunks and seductive lady's men thrown in for good measure.  I don't know what would replace the gun-dude as the most common protagonist but I do know the female characters would almost always be the protagonists, and be given a much wider spectrum of roles.

So, um, this always turns into a wall of text.  My point is that you very much can design a character to appeal to a given sex, and video game designers are quite active about doing it and quite good at what they do.

6960
You know Loud Whispers, you post everywhere and I lurk everywhere and I generally find your posts to be entertaining or insightful.  But in this one thread the way you're arguing is bothering me.

First of all, you used romance covers as an example.  That still bothers me.  First of all, again, its smut.  But not even that.  Women are more objectified (and typically written worse) than men, not just in media at large*, but in books, already a negligible share of the entertainment industry.  You took the one portion of an already small medium in which the normal objectification is reversed, and used that to argue that women and men are objectified equally.  Its a dishonest debating strategy because it picks an exception and an extreme and presents it as the norm.

Who really *honestly* cares about that though? Must we know strive to eliminate all that is deemed 'offensive' by any one persons?
This is literally just dismissing the people who make the argument without acknowledging the argument.  People aren't saying "change video games because I don't like them."  They're saying "change video games because they have problems".

As to who cares: feminists, female gamers, all the people who sent death and rape threats to Anita.

Spoiler (click to show/hide)
"There is always media otherwise for those who wish"
No, there isn't.  Women are given shitty treatment and shoehorned into crappy archetypes in the majority of media.  Media of all genres defaults to male focused fanservice, female characters of all roles default to the object of male desire.  This is what's at stake here.  Most female characters everywhere are handled badly, offensively, or in a way that is otherwise off-putting to a female audience.  The reasons could be financial, they could be because the creators of media tend to be men.  It could just be that people are stupid.  That doesn't change the fact that these are solvable problems that need to be fixed.

*with the possible exception of Japanese visual media, which has a lot of male fanservice.  But that's less handling fanservice well and more taking normal still flawed fanservice tropes and supercharging them.  Because, you know, Japan.

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