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Messages - Steelweaver

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1
DF Dwarf Mode Discussion / Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« on: October 08, 2012, 11:24:00 pm »
Can anyone share plz:
* Evil, very evil, zombie carp appreciated.
* Volcano
* Iron, flux
* Coal or trees
?

The site I posted has a terrifying corner, although much of the embark is joyous.  You could fiddle with the embark rectangle to get more terrifying and less joyous.  No zombie carp, although I have gotten a lot of undead crow men, undead moth men, and necromancer-led zombie sieges.  It has a volcano, iron, flux, and lots of trees.  Plus goblins (at war), humans, elves and dwarves to interact with.  Plus two necromancer towers.  No plaster, but you can certainly trade for it.

http://www.bay12forums.com/smf/index.php?topic=101280.msg3653608#msg3653608

Thank you, i ll try it.

2
DF Dwarf Mode Discussion / Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« on: October 08, 2012, 12:47:23 pm »
Can anyone share plz:
* Evil, very evil, zombie carp appreciated.
* Volcano
* Iron, flux
* Coal or trees
?

oh, and plaster plz.

3
Utilities and 3rd Party Applications / Re: DFHack 0.31.25 r9b
« on: February 08, 2012, 11:58:35 am »
Ohoho, is there a simple way to recieve human readable name for item material via dfhack?

Code: [Select]
std::string description;
item->getItemDescription(&description, 0);
c->con.print("0x%x %s (wear %d)",
item,
description.c_str(),
item->getWear()
);

Am i right?

4
Utilities and 3rd Party Applications / Re: DFHack 0.31.25 r9b
« on: February 08, 2012, 03:37:49 am »
Where i can find marerials id ? For example to change a log material from mapple to oak. Searching the dfhack sourcecode gives nothing  :(.

How do you mean 'change a log material'? There is no command to change the material of an existing item, you can only change the input material constraints in jobs, e.g. to make beds only of oak.

Regarding the material and item tokens, dfhack uses the raw syntax:

http://df.magmawiki.com/index.php/Item_token
http://df.magmawiki.com/index.php/DF2010:Material_token

Except for the following modifications:

  • Instead of writing NONE as the subtype, you omit it.
  • You may omit the INORGANIC, CREATURE_MAT and PLANT_MAT prefixes if it doesn't result in ambiguity (e.g. due to there being a plant and creature with the same ID)
  • PLANT_MAT:FOO:STRUCTURAL may be abbreviated to just FOO
  • Currently there is no support for subtypes of COAL, METAL & STONE aliases for INORGANIC, USE_LAVA_STONE, etc.

Consequently, the oak wood material would be PLANT_MAT:OAK:WOOD, or just OAK:WOOD.

Thanks for reply, actually i mean a tool in dfusion wich allow item material editing, it says that for example a log lying on the ground has material id=420 (MAPPLE) when i change it to 421 i get log of "unknown frozen material substance". So actually i want an enum number for material.

5
Utilities and 3rd Party Applications / Re: DFHack 0.31.25 r9b
« on: February 08, 2012, 12:32:00 am »
Where i can find marerials id ? For example to change a log material from mapple to oak. Searching the dfhack sourcecode gives nothing  :(.

6
DF Modding / Re: DFHack 0.5.13
« on: April 24, 2011, 05:30:01 am »
Quote
Guys, can u give a few tips in finding items vector? May be some offset where game load begins or so, i've been crawling the dump for weeks with no success, i have very little experience, so some advise could be usefull. Using IDA Pro.
Extremely shortened version:
dfincremental, 2-byte coord scan using the cursor on an item, backpointer scan to find the start of the object, number search (1 in the menu) on the address found, backpointer on all pointers found. It should end up in the static memory areas sooner or later. There are multiple item vectors, try to find the biggest one.

Thank you very much. I ll try it.

7
DF Modding / Re: DFHack 0.5.13
« on: April 23, 2011, 07:18:59 am »
Guys, can u give a few tips in finding items vector? May be some offset where game load begins or so, i've been crawling the dump for weeks with no success, i have very little experience, so some advise could be usefull. Using IDA Pro.

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