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Messages - BeforeLifer

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346
What! Were my scorpion in the changelog! :P

347
DF Gameplay Questions / Re: Salt rock pileing up
« on: August 24, 2011, 12:04:58 am »
yes there is use d-b-d command list and then you will be able to mass dump with a rectangle insted of one by one.

348
yay! rainbow blood!

and to get this back on topic, let me give out a completely random picture that has NOTHING to do with corrosion.

Spoiler: IT's monument (click to show/hide)
O_O
*bows*

349
DF Modding / Re: Fixing Armour?
« on: August 22, 2011, 09:59:05 pm »
dont you use cloaks/hoods? They cover thouse body parts.

350
DF Modding / Re: Useful Poison?
« on: August 22, 2011, 09:58:25 pm »
remember to have the liquid itself set to forbiden.

351
DF Adventure Mode Discussion / Re: What's your favourite way to kill?
« on: August 21, 2011, 02:05:18 pm »
I get the guy in a headlock then I eather deliver a punch to the head with my other arm. Or I stab/bash there face in with my weapon.

352
Just did some more testing on my scorpion... Lets just say that steel isn't gona help you that much...
like 85% of the time its attacks would just ignore steel armor and when the steel armor does do something the bones underneith still gets messed up-_-
Steel weapons dident help much either. Iron was just as good.
But a group of proficant melee dwarves in all stats with sheilds can easy take it out with minimum casalties.

353
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: August 20, 2011, 11:34:09 am »
While getting attacked by attack by a panda when out for a drink one of my woodcutters had his leg torn to sherds as well as losing one of his hands>.>
Then my starting doctor who had almsot no empathy bascily gave him a crutch and thats it. At least he slashed the pandas leg to pieces with a single Slash.
Heres a pic of the insicent of very poor quaility.
Spoiler (click to show/hide)

354
DF Modding / Re: F*ing [BP:]'s, how do they work?
« on: August 18, 2011, 07:21:23 pm »
ah thanks man ill keep that in mind

355
DF Dwarf Mode Discussion / Re: Adamantine Bolts
« on: August 18, 2011, 04:21:41 pm »
I recall franti finding out that slade bolts are extremely powerful.

Dwarven .50 cal rifles, anyone?
Just .50cal? No no no this doesent work at all. There more like a 40mm >.>
Also has anyone tryed makeing it so you can have MAGMA bolts :D

356
DF Modding / Re: F*ing [BP:]'s, how do they work?
« on: August 18, 2011, 04:04:08 pm »
Nope sorry but there is no token like that :( But i think if the creature just doesent have any body parts with STANCE at all it wount be impaired like if a human loses a foot it cant stand but if the STANCE token was removed from its feet then i think it would be able to stand no matter what, not sure at all.

And since I got some time with nothing better to do im gona tell you all about attacks :D But not creature attacks as thouse are too easy :D

NOTE: This weapon is not vanila, I edited it in a few ways.

[ITEM_WEAPON:ITEM_WEAPON_HALBERD]
[NAME:halberd:halberds]
[SIZE:900]
[SKILL:PIKE]
[TWO_HANDED:77500]
[MINIMUM_SIZE:57500]
[MATERIAL_SIZE:5]
[ATTACK:EDGE:35000:5000:slash:slashes:NO_SUB:1500]
[ATTACK:EDGE:50:7000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:15:2000:bash:bashes:hammer:1500]
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
To start off we got both the weapon name that is used in entitys and then the name itself.
Then theres the size which is used to calculate weight of the weapon as well as how much mass it has avalible to push throught flesh and such, or for how much weight it can base agenst your face with a hammer attack:D This is not default.
Then theres the skill used in the weapon. By defualt this is AXE but the halberd was used more like a edged pike so I made it pike.
Then theres both the minimum size as well as the 2 handed size, this determines both what the minimum size to weild the weapon in the first place as well as how large the creature has to be to wield this with one hand respectivly.
The matiral size is currectly bugged but what it is ment for is how many bars you need to smelt it/how many you get from melting it.
Then you got the meat and bones of the weapon. The attacks.
What the formula is. from left to right, Attack type which is eather edge or blunt. Self explanitory right there. Then theres contact area which determins how much of the seleted body part is hit when that attack is used. Then theres penitration which is how deep it can go. Self explanitory there too and ignored with blunt attacks.
Then you got the verbs as in what the attack is called. And after that is the noun as in ill give you an example as to what it would be if you used the hammer attack for the halberd. "You bash UristMcTarget in the left foot with the hammerof your steel halberd."
The yellow is what would be added with the noun slot filled. If there is no noun replace it with NO_SUB.
After the noun is a velocity modifyer which is 1000 for no change, 2000 for 2 times speed bonus, 1500 for a 50% bonus and so one. What this bascily does is it gives the weapon a larger size for JUST that attack.
Will add more but im busy atm.

357
DF Modding / Re: F*ing [BP:]'s, how do they work?
« on: August 18, 2011, 11:31:46 am »
He proboly doesent but for making new body parts it doesent give much info.
So im giving him everything you need to know as well as the kitchen sink.

358
DF Dwarf Mode Discussion / Re: So, I'm just wondering..
« on: August 17, 2011, 10:55:08 pm »
Easy you start by sealing off the 2nd floor from the ground floor. Then you biuld a support in the middle of the ground floor. And then you remove the walls :D
Any Biulding destoryer that takes that out will get a REALLY nasty headache as well as the guys around it should get a bath of magma :D

359
QUACK, DAMN YOU.
MYTHBUSTER REFERANCE FOR THE WIN!!!

360
DF Dwarf Mode Discussion / Re: More Unreasonable Demands
« on: August 17, 2011, 10:35:12 pm »
Probably the planepacked glitch.
Ya but planepacked preety much had an ENTIERY STARTING FORT worth of crap in it. And in the end it had 73.. 73!!! Images of itself as well as proboly 99% of the history of the world at the time.

BTW this is why you dont build above ground workshops lol.

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