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DF Modding / Re: Making a beast more dangerous
« on: August 17, 2011, 05:39:54 pm »Try making the pincer attack inject a CE_BLEEDING:9999 venom. That'll do some damageLol ya that will cause a fully grow dragon to bleed out in 1 turn>.>
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Try making the pincer attack inject a CE_BLEEDING:9999 venom. That'll do some damageLol ya that will cause a fully grow dragon to bleed out in 1 turn>.>
Alright niceQuote"Many people thought that humans were the only ones afficed by the drug... They were not. As many people sucumed to the drug they wanderd into places that only fools would go. These places included the deserts were giant scorpions inhabited. As they wanderd in the desert many were ambushed and killed by the scorpions before they even knew they were there. The scorpions then procided to devouir them as well as the drug which still resided in there bodys. The drug had a complity different effect on the scorpions that it had on the humans. Noone knows if its because the drug was in the body and was in effect or if it would have a complity differnt effect on them in the first place. But the drug mutanted them... It caused them to grow to a massive size compairible to a elephants as well as growing 10 more tails and each one has devolped a different vemon that is increadible potient/longlasting vemons. This beast has also devloped a hardend chiten and somehow, someway has learn out how to swim. The drug also caused its ligiments and tendons to fuse into the musles making them imposible to hit and its tissues has almost lost all its blood vessles in all its tissue. Its brain has been rewired so that it only thinks about killing and feels nothing else. This beast has been seen taking on a dragon..... and winning. Only attack this beast if you got 10 meatshields and 10 fully armed soilders and you MAY survive an attack from it.
Trapavoid prevents cage traps and thus pets, so if you do add it you might want to remove the pet tags. With a few minor tweaks, I'll make it the description. How's this? I've made a few tweaks, built off the backstory, yet made it shorter and more concise, tell me what you thinkSpoiler (click to show/hide)
I'm leaning towards a cavern creature, it fits extremely well, especially when you draw parallels between it and the Gloomapeck. The cavern dwelling will also allow it to remain nigh invincible and keep it as you intended. They'll still appear in adventure mode, and will be relatively common. I've faced a gloomapeck that way.
and i dident think to remove the pet tags lol, And im sry to say this... but i havent even played your mod lol
I plan on doing so later proboly after the next release of both this and vanilla. And ill proboly keep it as a semimegabeast simply because i want it to be announced when one shows up because of how epicly dangerois it is and it will make it more commen/have a history too.

(sry if it sucks im winging it as im writing it lol)
Anyway, I'll try this out. I like these little mods that add flavor to the game without changing too much.
This quite litterly adds flavor to the game lol.
Honestly when I saw that beast my first thought was 'What would happen if that thing faced a Gloomapeck?'. I'd be happy to take a look at the finished product. I'll probably put it in the caverns because it fits, and it does seem deadly enough. Send it over!
You need a Mail Shirt to protect upper arms. SOOOO many people rage when they got dwarves in full addamant armor only to have them have there arms chopped of because they thought mail shirts were useless once you had a breastplateQuoteyou survived? might have something to do with being THE most powerful being in your world and being an steel dwarf from genesis.(full adamantine set, save for the shoulders which I never seem to get covered).
Take is safe and quarantine him.Wheres the !!FUN!! in that? I would just let him go along his daily lives just w/o any skin.