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Messages - CriticallyAshamed

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226
Guys clearly this is because he has become self-aware and knows you are testing him. You people are playing with fire.

In all seriousness; OP, I suggest you make a copy of your DF folder. Try it again on there.

227
DF Dwarf Mode Discussion / Re: First caged goblin!
« on: July 15, 2011, 06:19:57 pm »
I thought throwing things into volcanoes could trigger HFS if you weren't careful?

On the note of an arena where it's a free for all... would that minotaur be gaining experience? Train him up over the years to become your legendary axe wielding minotaur executioner.

228
DF Adventure Mode Discussion / Re: Weapon Guide?
« on: July 15, 2011, 07:53:35 am »
Limb Scattering
Axes > Swords > Everything else (spears/pikes CAN limb remove but it's usually only on Simple Direct Hits)

Stabbing
Daggers/Knives > Spears > Swords

Blunt
Hammers > Maces > Swords

I've found whips to be enjoyable but kind of lacklustre against bogeymen and other no-painers. The main advantage of whips is the stupid amount of pain they inflict through chips. Head shots often result in brain-caving as well. Apart from that swords can be good for their versatility. If you want to bludgeon something you can pommel strike or if you want to end it quickly just limb remove.

Edit: Posted on accidental to early.

229
I noticed my turkeys/hens don't give meat once butchered from cages too but I assumed this was because I did not age them.

What if the cage was made from metal? Metal survives Obsidian doesn't it?

230
DF Adventure Mode Discussion / Re: Biggest town you've seen?
« on: July 13, 2011, 06:16:57 am »
You can make it pretty funny by removing population and site limits as well. Lots of hamlets with heaaapppsss of people... Till they starve anyway.

231
DF Dwarf Mode Discussion / Re: Best Goblin Execution?
« on: July 13, 2011, 03:20:11 am »
you could attempt to make the goblin legenary through constant training in the arena. something iv been meaning to try but never had time. Once hes legendary you pit him against something like a bronze collossi and watch him be beat to a pulp

I suppose you could potentially danger room train them? Goblin strike force ftw. Don't let them escape though.

232
DF Dwarf Mode Discussion / Re: couple questions
« on: July 13, 2011, 03:05:32 am »
I typically make them quantam dump stone everywhere. Once they finish that then they farm military and food haul.

233
DF Dwarf Mode Discussion / Re: Platinum as armour
« on: July 13, 2011, 03:02:02 am »
I can already imagine the KATUNK of the shield colliding with Goblin thief skulls.

234
DF Dwarf Mode Discussion / Re: So what do plump helmets taste like?
« on: July 12, 2011, 08:27:07 am »
Vodka is distilled, wine is fermented so not really no. If they made Dwarven Brandy then yes potato like shrooms would probably make vodka using the same process.

On that note, you can make wine from just about anything. I think this should be implemented so I can sell Elves back their previous caravan guards in alcohol form.

235
DF Adventure Mode Discussion / Re: Guild House suggestions?
« on: July 12, 2011, 08:20:00 am »
I was under the impression that going under two z levels of water, or diving, was instant "DROWNING" status? I've had a bit of a history with beaches and legendary adventurerers ending that way.

236
Interesting I suppose. Probably not worth fixing, particularly considering the other problems facing adventure mode at the moment. Leads to somewhat hilarity anyway :P

237
DF Dwarf Mode Discussion / Re: Killing blows?
« on: July 12, 2011, 08:15:00 am »
Spears are also a tad overpowered now, especially with how often they pierce the brain, which is almost an insta-kill.


As compared to real life, where spear stabs to the head typically bounce right off heads right? ;)

The thing was probably just a bit of a bastard due to the random generation. From what I've read spears were good for organ piercing, so body stabs would inflict more damage to the guts and stuff. Good for slowing enemies down and then brain shots.

238
DF Dwarf Mode Discussion / Re: Dwarven Optometry...
« on: July 12, 2011, 08:01:04 am »
This is pleasing.

On that note, what are the potential disadvantages to a fort of blinded workers? Obviously they could not fight but would it stop all those damn "Urist McTrollmodeEngage cancels Construct vitally important support to avoid catastrophe, interrupted by kitty with a mean grin" issues.

239
DF Dwarf Mode Discussion / Re: So what do plump helmets taste like?
« on: July 12, 2011, 07:55:07 am »
If they can be fermented then they are sweet. Since you don't need to add sugar to them it could be assumed that they are very sweet indeed as one shroom contains enough sugar to produce a full barrel of wine (which should be reasonably alcoholic, particularly since dwarves like it). Although that's considering relative sizes in a game where a dwarf can dig a tunnel that a dragon can comfortably fit into. If they taste anything like normal raw mushrooms then they're absolutely terrible.
..

240
Update: Thought maybe he had mooded as a bowyer, which I had initially mistaken for a speck of dirt on Therapist... Unfortunately building a Bowyers workshop didn't achieve anything either.

Edit: He's gone... Pain in the ass >.>  time for a volcano burial.

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