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Messages - utunnels

Pages: 1 ... 40 41 [42] 43 44 ... 172
616
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 16, 2015, 10:48:24 am »
Weathers in DF can be really funny.
Now it is winter and the ocean is frozen. A snow storm has come, But only the ocean biome snows, the forest and grass land is sunny.




617
DF Dwarf Mode Discussion / Re: The Oceans of Vomit
« on: March 16, 2015, 07:11:20 am »
Yeah, this is the first time I saw an entire evil ocean.

618
DF Dwarf Mode Discussion / The Oceans of Vomit
« on: March 16, 2015, 01:37:35 am »
The color doesn't look right. But that is it.


619
DF Dwarf Mode Discussion / Re: Do you keep generating new worlds?
« on: March 15, 2015, 10:27:39 pm »
Oh, and it seems retiring/unretiring will corrupt the save, eventually. So once a adventurer visited a fort it is no longer safe to unretire it.

I once created a world in which you can play as a goblin adventurer (or you can mod it). Since goblins don't need to eat, maybe the adventurer can stay in a safe place for ages?

620
DF Dwarf Mode Discussion / Re: A fitting punishment
« on: March 15, 2015, 09:03:09 pm »
Why do you want to punish her? She made an otherwise plain game more interesting.
 ::)

621
DF Dwarf Mode Discussion / Re: Do you keep generating new worlds?
« on: March 15, 2015, 08:54:34 pm »
I've never played a world longer than 30 years, but if I could set the length of time-skip between games, I'd play along the timeline more before regenning it all.

I don't know if the skip between games is the same process like in a world gen. It is much slower, sometimes the game even freezes for a while, sometimes it is fast but still slower than in the world gen screen (days vs years).

622
DF Dwarf Mode Discussion / Do you keep generating new worlds?
« on: March 15, 2015, 08:24:56 pm »
I only play fortress mode. I've created some adventurers, but I'm not into that mode. My play pattern is quite simple. And I don't like big projects.

When I retire a fort, I lose the motivation to explore the world. Sometimes I start a new one, basically to try a different biome. Then what?

The problem is, we can't see the changes we do to the world. It is not like we can conquer other civs in fortress mode. If there is a way to let the game run for several hundreds years like in the world gen screen, it could be more interesting...I would like to see the great great great ...grandson of my militia commander becoming a king, I also would like to see a cursed artifact dwarven baby bone pick killing a descendant of its creator 500 years after its creation...but I don't think it is practicable to play the same world for hundreds of years.

So I always scrap it, create a new world, scrap it, create another, scrap, create ....

tl;dr
Do you keep generating new worlds? Or do you have some good reasons to play on the same map?

623
DF Dwarf Mode Discussion / Re: Trivial findings
« on: March 15, 2015, 06:45:26 am »
My map gets only dry grass during those dry seasons. But fresh grass will grown under roofs anyway.

624
DF Dwarf Mode Discussion / Re: Artifact iron battle axe
« on: March 15, 2015, 06:09:05 am »
In most cases, iron is good enough. But guess it still can't kill bronze colossus so steel is still preferred.

625
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 15, 2015, 05:28:20 am »
3 meleedorfs + 10 marksdorfs vs 10 goblins

2 marksdorfs died, several wounded.

 ::)

626
1) Minecart track
2) Siege machine. I build them, but I have never used them to kill anything.
3) Magma piston
4) Windmill
5) Waterwheel
6) Pump stack
7) Glaze
8| Crystal glass
9) Catch vermins
...


627
DF Dwarf Mode Discussion / Re: Hauling priority
« on: March 15, 2015, 01:04:39 am »
They like items close to the upper left corner, for some reason.

628
DF Dwarf Mode Discussion / Re: FPS tips
« on: March 14, 2015, 11:53:19 am »
Oh, it seems if the map is big enough (perhaps bigger than 2x2), pulling a lever that links to a draw bridge or spike trap can cause notible lag.
I noticed it caused 1 second pause on a 4x4 map(all caverns, magma and HFS revealed), like a cave-in. I know my computer is old, but still this is worth to mention.

I'm currently playing a 1x9 heavily forested map. I built an atom-smasher and linked it to a pressure plate. Every time a dorf stepped on the plate, the game lagged(frame jumped, although the fps counter didn't show it).

I guess draw bridges can force the game to recalculate the path finding map, which may take a while if the map is big.

629
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 14, 2015, 09:53:56 am »
Just learned from some newly minted coins that my civ once had an elf king.
 ::)

630
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 14, 2015, 09:45:17 am »
Thikut Regberdan, Armorer has created Tokthatnoram Nonshutdebish, a steel breastplate!

They finally made something useful.

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