Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - MorleyDev

Pages: 1 ... 10 11 [12] 13 14 ... 161
166
General Discussion / Re: LGBTQ+ Thread
« on: January 13, 2023, 11:18:32 am »
I wouldn't describe breaking things until they fit as 'making room', personally. Definitely not a good for approach for moving furniture either...

That's more the alternative approach of trying to remove them from the system entirely, which....yeah not a good approach.

167
General Discussion / Re: LGBTQ+ Thread
« on: January 13, 2023, 10:48:40 am »
Even when dealing with Biological Sex a legal system that recognizes it as relevant to more than between patient/doctor has to deal with how it doesn't always fit neatly into the biological binary. People are sometimes born intersex and the law has to leave room for that, where the body may develop in a way that doesn't match the chromosomes or there is a mutation in the chromosomes. Turns out human invented categories always have examples that break them, just ask the Platypus.

----

And from a purely biological explanation for transexuality, a thought I've had that there's probably been research into I've missed and I fully accept I'm talking out my arse:

With my limited understanding of biology I know that when a fetus forms, it's always female first. Then other hormones come in and cause male traits to develop, but the template it's using as a starting point is female biology. And biology is not an exact process, so I can see plenty of room for things to go wrong. A male body forms but the brain develops in such a way that it 'expects' to interface with a female body. A female body remains but enough hormones happen that the brain develops in a way that it expects a male body. And all sorts of combinations of percentages in between.

Now, if that's the biological basis then there's two potential ways it can be 'addressed'. Either 'fix' the body so the brain can accept interfacing with it, or 'fix' the brain so it correctly accepts the body. But we aren't dealing with a simple chemical imbalance like can be addressed by SSRIs, so 'fixing' the brain is basically a no go. So you're left with doing what you can for the body to make the person's quality of life livable.

And again, the legal/social system has to cover the entire population of that society so has to accept this which means Lived Gender inherently becomes separate from Biological Sex as legal/social concepts.

Yes I'm aware this is probably the most coldly clinical way to talk about it, sorry about that.

168
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: January 13, 2023, 10:33:02 am »
The way I'd do an internal politics system for Stellaris is probably too sweeping a rework even for Stellaris' famously sweeping reworks. But I'd like to see Sectors be made into a kind of Vassal-lite, where you have more direct influence over them but they still have some required autonomy that you have to work with and appease.

So you control your core sector, and Sectors less, and Vassals even less so. But at each level they also get boosts in other aspects that make them desirable, so it becomes a matter of trade-offs. An unruly sector may want to push for independence but making it a Vassal placates it without losing the resource production. The further away from your core system, the greater it's desire for political autonomy.

Basically my ideal is an empty galaxy should be a political experience of managing an expanding empire that is otherwise trying to tear itself apart. And in a populated galaxy it'd be an extra challenge or aspect to going wide that needs attention that Tall doesn't need to deal with.

169
General Discussion / Re: AmeriPol thread
« on: January 12, 2023, 05:23:21 pm »
"Government official finds classified document during office clean out, hands back in immediately" wouldn't even be in the news normally, I can confidently state it happens with more frequency than they'd like to admit.

"Former government official deliberately keeps and hides classified documents and refuses to hand them back in when asked, resulting in FBI raid" is not so common...

170
General Discussion / Re: AmeriPol thread
« on: January 06, 2023, 02:02:39 pm »
There also could be an element of "I'll vote for you knowing it won't pass but it'll give you motivation to give even more away for the rest of them rather than packing in now" going on. Far as I can tell the only option this 'opens up' unless the rebels fold is now he's ahead of the Dem candidate he can push for a plurality vote rather than a majority using the pre-Civil War 1855 situation as precedent?

171
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: January 06, 2023, 01:02:50 pm »
Another fun one on a similar theme:
Use the Fatherland mod and Planetary Diversities habitats.
Make an empty galaxy (no other Empires but yourself)
Play as humans with the Doomsday Origin
Not leave the Sol sector until the Earth explodes.

You have until Earth explodes to research and colonise the various planetary bodies of the Sol System, and then have to then spread out and reuinite humanity.

172
General Discussion / Re: AmeriPol thread
« on: January 06, 2023, 12:17:47 pm »
In general, without education in how a topic works at scale people are bad at understanding it. Applies to physics just as well as economics.

'Reasonable' assumptions fall down at significant enough differences in scale. Taking on debt in absolute terms can mean you have more money in relative terms. You'd need to put in infinite effort to go any faster than the speed of light. Neither of these things make intuitive sense to the average persons lived experience without being educated in them. Neither are particularly well taught to the average person, in part because of a lack of interest in teaching them to the average person and in part because doing so is just really hard.

(side-note, I propose we call a financial idea that works for the average person but not for governments "Newtonian Economics" /jk).

173
Other Games / Re: Best Pokemon game on Switch for a kid
« on: January 05, 2023, 12:53:18 pm »
Another benefit of Let's Go is it has a co-operative mode basically made for parents to play with children. The second player is another person who can run around on screen and during battles and capturing controls a second Pokemon or can throw extra balls.

174
Other Games / Re: The Elder Scrolls V: Skyrim
« on: December 10, 2022, 09:50:01 am »
Another interpretation of the Tonal Mechanics stuff is that it's basically finding the resonance frequency of the laws of physics and then figuring out which particular parts to shake to make things happen. The laws of physics in TES are powered by et'Ada that gave themselves up to become the laws, so everytime you shout "Fus" the spirits powering the rules of motion get very confused about what the heck just happened.

175
Other Games / Re: Victoria 3 Announced
« on: November 24, 2022, 10:49:56 pm »
Problem is, Paradox are a publicly traded company. They need to demonstrate constant financial growth in order to continue existing as a business. Paradox's previous niche of Grand Sandboxes simply does not have enough people in it to support that. They literally can't continue to produce games that satisfy it and still exist. They need try and find ways to bring in a larger audience, like the streamlining. If they don't do things like that which can bring in new players, then their share holders leave, share prices plummet, and Paradox stops existing. Capitalism ho -_-

There's a reason nobody big is competing in traditional Grand Strategy: it doesn't sell well enough to be worth it.

176
Other Games / Re: Victoria 3 Announced
« on: November 24, 2022, 09:18:19 pm »
I'll use Stellaris as an example, comparing the old movement system vs the new one.

Old Stellaris allowing different means of galaxy travel meant it had to use a zone of control system for ownership of systems. Ownership of systems could transfer based on whose starbase had the greater radius/force of control. This leads to interesting emergant properties, but they happen without player input based on background numbers. The possibility for emergent scenarios makes it viable sandbox design, but frustrating for players who set out a specific goal to conquer an area. It lacks player agency.

New Sterllaris uses direct hyperlanes, where the player has to click and choose to build a starbase on every system. That starbase can only be lost in conflict or traded away. There is no emergent behaviour in who controls that starbase. It is placed in the realm of player agency. This is better from a game design theory pov, but doing so reduces the number emergant scenarios that can occur.

That's the distinction between Game Design and Sandbox Design as I'm using them: Emergent behaviour vs player agency. When you break it down, CK3s design has clearly placed a higher emphasis on player agency that CK2s did. Stellarises systems have moved over time towards increasing player agency. The Stress and Lifestyle Systems in CK3 and Hyperlanes rework in Stellaris are my go-to examples of that difference.

tbh the things you mentioned are all not what I'd call core gameplay features. Core gameplay of CK3 is playing as a Western King trying to expand their domain, or Lord scheming to become King to then try and expand their domain. That's the core gameplay loop it was all bult around. The others are there to support that core and provide extra variety. I never even noticed pretty much all of their absences except Secret Societies (which were a recent DLC addition to CK2 and one that many complained about, especially the secret socieites, as being too magical seeming. The lack of demon worshippers running around is the main way you notice their absence).

177
Other Games / Re: Victoria 3 Announced
« on: November 24, 2022, 07:57:50 am »
(Really, fine with the CK2 model? Say what you will about them putting more gameplay mechanics into DLCs but I remember people ripping into them for mostly selling model assets as DLCs without any new content and begging them *to* add more content).

The way I see it, older Paradox games are better sandboxes than games, whilst newer paradox games are built to be games first and sandboxes second.

So I think they have focused on the core gameplay loop and stripped out a lot of the extra stuff that produced random interesting fun games like had CK2 at the cost of being less of a mechanically sound game. Lots of random events became controllable mechanics, like CK3s stress system. Stellaris's development is a pretty good example of that transition happening in real time to the same product, things like the hyperlane rework being an example of them deliberately and consciously reducing the sandbox to make the gameplay better.

Imperator was them first experimenting with that transition in a whole new game and they fucked it up big time, but CK3 managed to avoid that and achieve their goal of being a mechanically and technically better game than CK2 at the cost of being a worse sandbox.

A bunch of Dwarf Fortress fans probably aren't the main market for a product sold on being a worse sandbox than it's predecessor, considering "terrible game, amazing sandbox" could be said to be an apt description of DF in the first place...

178
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: November 16, 2022, 09:28:30 am »
So the next update is letting gas pass through vents.

Is putting a bong on the other side of a vent and getting an invading army incredibly stoned so that they move and fight slower considered a war crime?

179
General Discussion / Re: AmeriPol thread
« on: November 12, 2022, 10:06:26 pm »
So the Dems held Nevada and in doing so the Senate, it seems. And if Georgia goes their way in December they may actually be one seat up in the Senate even. So that's a plus.


180
General Discussion / Re: AmeriPol thread
« on: November 10, 2022, 10:14:47 am »
If things ever go violent in America, it won't be like the last American civil war. It'll probably resemble the Troubles where people will carry out a constant state of low-level warfare and intimidation, complete with politicians calling for vague "action" directed at their opponents

One could make the argument that the American Troubles has already begun, it's just whether it continues to grow in size or gets cut off early enough to not go down as that in history yet at this point.

Pages: 1 ... 10 11 [12] 13 14 ... 161