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Other Games / Re: Discussion on TES V: Skyrim
« on: November 24, 2011, 11:44:57 am »
Well open spells were in Morrowind and Oblivion and quite useful as an alternative to lockpicking. Considering the lockpicking skill is useless anyway (I can open a Master lock with about 5 picks and 15 lockpicking)...
And perhaps mages should be OP by end-game. Mastery of Magic does basically mean "capable of tearing reality a new a-hole". And in exchange they perhaps should be a lot more underpowered at the start of the game ^^
Okay, Smithing and the like is just kinda silly but Open and Teleportation don't seem that bad an idea.
And perhaps mages should be OP by end-game. Mastery of Magic does basically mean "capable of tearing reality a new a-hole". And in exchange they perhaps should be a lot more underpowered at the start of the game ^^
Okay, Smithing and the like is just kinda silly but Open and Teleportation don't seem that bad an idea.
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Other Games / Re: Discussion on TES V: Skyrim
« on: November 23, 2011, 09:05:49 pm »
I loot everything, usually whilst singing "loot glorious loot". I can figure out what's useless when I can't run any more xD Then again playing as a mage my money basically goes broke poor ok rich richer loaded *buys loads of spell books, training and the next tier of robe* broke -_-
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Other Games / Re: Discussion on TES V: Skyrim
« on: November 21, 2011, 09:27:30 pm »
Yeah, as soon as the CK comes out I can bet a tonne of Magicka revamped mods are gonna come out that make a spell's damage scale with it's relevant skill...
Personally I wanna see some kind of "Ritual" mod to create one-shot scrolls with highly specific effects after some time + resource investment. But like I said, my opinion of Wizards is very much "With sufficient time to prepare, Batman can not be defeated". Probably comes from reading too much The Dresden Files xD
Then again I don't use the exploits like the alchemy one in Morrowind or the Enchant one in Skyrim, since if you ask me at that point I may as well be opening the console and just clicking on the enemy and typing "kill"
Personally I wanna see some kind of "Ritual" mod to create one-shot scrolls with highly specific effects after some time + resource investment. But like I said, my opinion of Wizards is very much "With sufficient time to prepare, Batman can not be defeated". Probably comes from reading too much The Dresden Files xD
Then again I don't use the exploits like the alchemy one in Morrowind or the Enchant one in Skyrim, since if you ask me at that point I may as well be opening the console and just clicking on the enemy and typing "kill"
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Other Games / Re: Discussion on TES V: Skyrim
« on: November 21, 2011, 09:00:22 pm »
Four, vampires and werewolves whilst they were maybe better in Daggerfall were not exactly great then. Cool ideas, like you actually die and wake up in your own tomb with all bounties and guild affiliations removed, bit of a poor execution, like all your guild affiliations being removed which means if you've already joined The Dark Brotherhood, you can never join them again and you have to spend ages doing quests to get your old rank back despite them most likely still knowing who you are!
I still do love the Werewolf cure quest in Daggerfall though: In order to cure yourself of lycanthropy, you have to kill another person one last time. More specifically, you have to kill a child. You bastard. Seriously, it's the kind of thing they just can't get away with these days and a part of me is sad about that...
I still do love the Werewolf cure quest in Daggerfall though: In order to cure yourself of lycanthropy, you have to kill another person one last time. More specifically, you have to kill a child. You bastard. Seriously, it's the kind of thing they just can't get away with these days and a part of me is sad about that...
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Other Games / Re: Discussion on TES V: Skyrim
« on: November 21, 2011, 08:23:52 pm »
There are some quests in Morrowind I *still* haven't done. Like the Vampire cure quest. Never became a vampire when I had it on Xbox, and when I finally got my own PC and got Morrowind for it (which was like one of the first games I bought for that PC) I installed Vampire Embrace and Vampire Realism, and never had a reason not to be stay a vampire xD
Or the entirety of House Redoran. Always went Telvanni or Hlaalu xD Especially aftr mods because some of the Telvanni mods are epic, like Building Up Uvirith's Grave and Rise of House Telvanni.
Still, I think my favourite Morrowind mod is hands-down "Great House Dagoth". It let's you join Dagoth Ur and shows the brilliance of Morrowind's writing by still having you follow the prophecy to completion
Or the entirety of House Redoran. Always went Telvanni or Hlaalu xD Especially aftr mods because some of the Telvanni mods are epic, like Building Up Uvirith's Grave and Rise of House Telvanni.
Still, I think my favourite Morrowind mod is hands-down "Great House Dagoth". It let's you join Dagoth Ur and shows the brilliance of Morrowind's writing by still having you follow the prophecy to completion
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Other Games / Re: Discussion on TES V: Skyrim
« on: November 21, 2011, 06:59:34 pm »
Someone's ported it and some people are reporting success:
http://www.mediafire.com/?tyndp4bn6p4tc1f
Not working for me so I'm gonna re-delve into the source and a registry editor and find out why...
http://www.mediafire.com/?tyndp4bn6p4tc1f
Not working for me so I'm gonna re-delve into the source and a registry editor and find out why...
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Other Games / Re: Discussion on TES V: Skyrim
« on: November 21, 2011, 02:07:19 pm »
On an unrelated note, it turns out spamming dual-cast "Ice Storm" can be a little over-powered at times, like "kills everything in the room" OP. Still rather proud of that time I chucked a bunch of Frenzy spells around, causing a massive melee in the centre of the room that I pelted with Ice Storm and killed everything in one fell swoop, but still...
Then again, my idea for magic users is that they should be a bit like Batman: With enough prep time, a magic user is nigh unstoppable. If caught unprepared, whilst still dangerous, they are in a lot of trouble.
Then again, my idea for magic users is that they should be a bit like Batman: With enough prep time, a magic user is nigh unstoppable. If caught unprepared, whilst still dangerous, they are in a lot of trouble.
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Other Games / Re: Discussion on TES V: Skyrim
« on: November 21, 2011, 01:57:23 pm »
Well most of those are standard "make pc go faster" tweaks. Heck, there's a nice free program called "Game Booster" will do a lot of that for you and undo it when you want to as well
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Other Games / Re: Discussion on TES V: Skyrim
« on: November 20, 2011, 09:58:52 pm »I'm loving Skyrim as a location so far. It's so visually vibrant. Could just be me. I'm very mesmerized by wintery, mountainous landscapes. As far as scenery and climate, Skyrim is almost exactly the kind of place I wish I could live... maybe a little less cold and a little more cloudy (can never have too many clouds blocking out the sun).
and probly a little less giants and dragons
Nah, more dragons in a world means a statistically higher chance of you either living to become a complete badass, or having an awesome death
None of this "heart finally giving out in bed" crap, when I go I want to be screaming like a madman and diving axe-first into the mouth of a dragon.
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Other Games / Re: Discussion on TES V: Skyrim
« on: November 19, 2011, 01:54:29 pm »
Actually I think I was replying to the "urge to min/max from the get-go" statement a few posts back xD Yeah, I agree about there not really being anywhere to go when you hit the ceiling...I guess I'll have to wait for the mods that uncap the levelling
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Other Games / Re: Discussion on TES V: Skyrim
« on: November 19, 2011, 01:45:14 pm »
So I'm the only one who anti-min/maxes? I tend to go for the most fun broken build I can think of. Hell, my current fighting tactic in Skyrim at the moment is to pelt the enemies with Frenzy spells and turn the entire room into one massive free-for-all
Is it the most efficient way of clearing a room? Probably not. Is it fun? Very.
Is it the most efficient way of clearing a room? Probably not. Is it fun? Very.
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Other Games / Re: Discussion on TES V: Skyrim
« on: November 19, 2011, 12:53:24 pm »
Well it's rather ill-defined. For me it comes down to whether the game is about the player or character.
For example, in Halo I'm very much going "BOYA I JUST SHOT DA CONVENANT ELITE DUD3S!!11!". But in Knights of the Old Republic, I was thinking "Revan must pick the lock", in Morrowind I'm thinking "Nerevaraine is a skilled assassin whose amazing lock picking skills opened the door", in Oblivion I'm thinking "Well, time for me to go through that damned lock picking mini-game".
Morrowind, RPG. I'm playing the character in the game.
Oblivion, Hack & Slash. I'm playing the game.
For example, in Halo I'm very much going "BOYA I JUST SHOT DA CONVENANT ELITE DUD3S!!11!". But in Knights of the Old Republic, I was thinking "Revan must pick the lock", in Morrowind I'm thinking "Nerevaraine is a skilled assassin whose amazing lock picking skills opened the door", in Oblivion I'm thinking "Well, time for me to go through that damned lock picking mini-game".
Morrowind, RPG. I'm playing the character in the game.
Oblivion, Hack & Slash. I'm playing the game.
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Other Games / Re: Discussion on TES V: Skyrim
« on: November 19, 2011, 12:43:55 pm »I'd call it an "Open World First Person Hack & Slash" imho...
Much like morrowind in that regard.
But Morrowind is a lot closer to "RPG" along the spectrum if you ask me. Your success in everything is fundamentally tied to a digital die roll, whilst in Oblivion and Skyrim you can still hit and kill buggers with the lowest "one handed" skill around. For me that's what makes it a Oblivion a Hack and Slash vs Morrowind as an RPG. Or at least what I consider an RPG, namely in an RPG gameplay is intrinsically and fundamentally linked with your stats, instead of simply being "nudged" by them.
