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Messages - MorleyDev

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2176
Other Games / Re: Discussion on TES V: Skyrim
« on: November 19, 2011, 12:38:43 pm »
I'd call it an "Open World First Person Hack & Slash" imho...Skyrim, Oblivion, Fallout 3 and Fallout New Vegas don't match what I consider to be a real "RPG", they're closer to Mass Effect than Knights of the Old Republic if you get my meaning.

2177
Other Games / Re: Discussion on TES V: Skyrim
« on: November 18, 2011, 08:19:34 pm »
He actually is a god, since you meet his aspects in a few of the games (He gives you a "Lucky Coin" in Morrowind, and is hinted to be The Prophet in Oblivion Knights of the Nine). Talos became a divine by "walking like a god" in the backstory. It's one of the recurring themes of The Elder Scrolls: "Walk like them until they walk like you". It doesn't matter if you are a truly chosen by destiny, a god, a hero: If you act as one, you shall be remember as one and hence always have been one.

Of course in TES it's more metaphysical, basically being a hardcoded aspect of the design of the universe of the games, where if you walk the path of a god you actually do become one. Basically Talos managed to become a root user for the world  xD

2178
Other Games / Re: Discussion on TES V: Skyrim
« on: November 18, 2011, 05:49:04 pm »
You get the option to cure yourself. Actually it's kinda annoying,
Spoiler (click to show/hide)

Actually I just dislike how Skyrim and Oblivion handle guilds in general. They don't need this grand quest-line that's basically an excuse to kill the grandmaster as quickly as possible so you can replace them just because they had a really good feeling about you. The way Daggerfall and Morrowind did it, where you simply join the organisation and work for it, demonstrating and improving your skills and raising in rank, was much more satisfying for me. They can work some kind of "overarching quest line" into this but it shouldn't take the fore-front until waaay into the guild, popping up occasionally before that. In short, you never feel to me like you really prove yourself, it feels too "I won because this enemy was levelled" not "I won because I AM THE GRAND MASTER LORD OF FIGHTING AND SHALL BE YOUR RULER MY COMPANIONS!"

A level 5 fighter whose only ever used two spells in his entire life should not be able to become leader of the College of Wizards!

Hell, they put a daggerfall-style random quest system into Skyrim, you'd think that'd be perfect if they combined it with the more unique quests and a guild reputation system for advancement...

2179
Other Games / Re: Discussion on TES V: Skyrim
« on: November 18, 2011, 02:03:42 pm »
Well the game is definitely embracing the "no real heroes, no real villains" mentality when it comes to the politics of Skyrim. Not exactly an unwelcomed change considering "too black and white" was a common criticism of Oblivion compared to Morrowind's complex Great House politics (to say nothing of the Main Quest and the Temple)...

Okay, forget Skyrim. I'm keeping more of my eyes on this: http://xlengine.com/ They're doing a complete rewrite of the Daggerfall engine (well, amongst others) and they actually seem to have quite a bit of progress so far...awesome. I know OpenMW is doing something similar with the Morrowind engine, but Morrowind actually runs how it's meant to most of the time without breaking the entire game whilst Daggerfall...didn't.

2180
Other Games / Re: Discussion on TES V: Skyrim
« on: November 18, 2011, 01:53:50 pm »
My first Giant kill was glorious. I used Animal Alliance to stop the Mammoth's chasing me and they killed the Giant. Then I aggro'd one so that the two Mammoths proceeded to engage in a surprisingly epic fight (reminded me of Scar vs Simba at the end of Lion King for some reason) and I killed the victor :D

Mundus is the egg, the water is Oblivion. While the egg lies within the water, they are completely separate things.

The Oblivion Crisis was cracks in the egg then? Actually, that's probably one thing I found so underwhelming in Oblivion: The majority of the backstory of the series was leading up to it. The destruction of the Redguard's homeworld, the Numidium and Mantella in Daggerfall, the Heart of Lokharn and death of Sotha Sil in Morrowind and a few other backstory elements were all, if you read, the loss of the "towers" keeping the shell between Mundus and Oblivion around. What we actually saw of the end result, one city destroyed and a few more daedra walking around, just felt...lackluster compared to what it could have been.

If anything, the plot of Skyrim seems to be them revisiting this concept and trying to do it better...and they do appear to be succeeding from what I've seen (I've restarted three times after finding Alduin's Wall, bloody chronic character restart syndrome) xD

2181
Other Games / Re: Discussion on TES V: Skyrim
« on: November 18, 2011, 09:50:24 am »
Is Azura considered a 'Good' Daedra? I've read an in-game book that points to her realm being one of beauty and peace. And she's the Lord of Dawn and Dusk, so that's not really a terrible thing to worship, is it?

Yes and no. She tends to be kinder seeming than most other Daedra (then again when you're standing next to the prince of destruction and the prince of rape, kinda hard not to) but she's very petty, proud, cruel and vengeful at times, case-in-point: The entire main plot of Morrowind.

So whilst she's not "killburndestroy" evil she's definitely not a good character by any stretch of the imagination. Basically, she's kind of a bitch. The Daedra are all out for themselves and their own amusement and don't give a crap about anybody else. Azura fancies herself to be good, but there's plenty of evidence that she isn't and that her egotism on the subject is definitely not good for the world...

Another trick I learned:
Open console
type fov 90
Enjoy having a good field of view
:D

(Skyrim's fov is about 65. Somewhere between 75 to 90 is usually better for widescreen monitors, depending on personal taste. I prefer 90 but each to their own).

2182
Other Games / Re: Discussion on TES V: Skyrim
« on: November 17, 2011, 12:15:43 pm »
I'll admit to loving the Frenzy spell as a mage a lot more than it probably deserves. But let's be honest, what's a more hilarious way for an assassin to operate: Stab the mark in open daylight and escape without being seen, or compel the mark to run fists first at their best friend who is then forced to cut them down only to unfortunately explode moments later when he walks through a door that somehow happened to have a fire rune on it?

Also I'm thinking my first mod project will be returning a class system. You pick 7 skills from a menu which are boosted by 10 points, with all other skills being dropped by 10 points. Any skills > 25 grant you the first perk in that tree and any magic skills > 25 also grant you an extra starting spell in that field. Then you pick your birthsign which basically acts as if you activated that stone...

I did the skill modifications with a new character and it seems alright, though the perk tree doesn't update when you add a perk for some reason so I'll have to look into/figure that one out when I get the modding tools.

BTW "hacking" the exe to allow more than 2GB of RAM is a must for anybody with a modern PC and it's silly the game doesn't already have this...

2183
Other Games / Re: Discussion on TES V: Skyrim
« on: November 17, 2011, 10:09:40 am »
The thing with trying to be a 'pure mage' is you can't run in and set everything on fire. You actually have to play like an assassin, oddly enough. Well, you have to play smart at least. Sneaking in and frenzying the room, summoning a dremora lord right in the middle of a cluster of poor unfortunate souls who promptly get carved new and much less pretty faces, planting runes and luring the saps right on top of them...plus the ability to sneak behind someone, summon dual swords and just slaughter them is badass on many levels.

Also Bethesda, y u no release Creation Kit yet? The wait is killing me xD I'll grant they probably shouldn't just release the tools used to make the game since...outside of the big budget engines those tools tend to be rather unfriendly to the user and damned ugly even by tool standards.

2184
Other Games / Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
« on: November 14, 2011, 03:14:48 am »
So, how viable is a pure mage build?
i dont know about the rest people saying it sucks - for me it rocks. any warriors dont stand a chance, they will never get this close to harm me. they die ages before that. Dragons i kill from far away without sitting ground like an idiot waiting them to come down. Ice Troll? fire + Fire Antroch = what Ice Troll? i Heal myself, i heal my companion, i enchant stuff so they are even more deadly. even in a shity situation i just cast protective spell of great power and conjure myself a nice shinny deadric axe or sword. i travel valleys gathering herbs and souls of monsters follish enough to come close.

The instant you can cast Summon Dremora Lord, you become as god unto men. All fear the Dremora Lord! My tactic for Dragons is basically "Magic them until they're out of the sky, using wards to block their breath attacks. Then summon a Dremora Lord and laugh as it slices them into tiny pieces. If they kill it, just summon a new one."

2185
Other Games / Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
« on: November 12, 2011, 09:18:51 pm »
haha, you still think bethesda games are RPGs...that's cute.

2186
Other Games / Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
« on: November 12, 2011, 01:13:36 pm »
Okay, I figured out what mods I wanna see when the kit is released:

Better Vampires
Spoiler (click to show/hide)

Spoiler (click to show/hide)

That's what my main complaint is:
Spoiler (click to show/hide)

2187
Other Games / Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
« on: November 12, 2011, 11:51:32 am »
Okay, I figured out what mods I wanna see when the kit is released:

Better Vampires
Spoiler (click to show/hide)

Worse Werewolves:
Spoiler (click to show/hide)

Solstheim:
Come on, you know you wanna see it and all the assets are already in the game. It's be interesting to see it in Skyrim's timeline too, since apparently it's been conquered by and becomes the last hold-out of the Dunmer. Admit it, it would be amazing to go back there...

2188
Other Games / Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
« on: November 11, 2011, 03:02:21 pm »
So I can confirm Vampires and Werewolves are in there, and that if you try to become a werewolf whilst a vampire the game will simply cure you of your vampirism first.

2189
Other Games / Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
« on: November 11, 2011, 09:23:07 am »
So, when using an electric spell in both hands, am I the only one who finds himself cackling "powaaaa! unlimited powaaaa!" as I fry bandits to death?

2190
Other Games / Re: Discussion on TES V: Skyrim - IT'S ACTUALLY GOOD!
« on: November 11, 2011, 08:05:08 am »
So  far I'm impressed. Very impressed. Gameplay is fun, combat feels visceral and is finally separated enough from what I expect from an RPG combat system (aka. more like Neverwinter Nights) for me to consider it a decent FPS with RPG elements system. Morrowind was a simple RPG system, Oblivion was a shit FPS with RPG elements system. Dialogue is decent too and the world *feels* like an actual world and not just some random cookie cutter high fantasy.

Sure the interface is made for consoles and kinda shitty in that respect, but then again I'm playing with an Xbox gamepad anyway so yeah, I can ignore that since it still works fine :P

Only encountered like 4 minor technical issues so far:
The AI fucked up once and my zombified bandit chief and the bandit just stared at each other until I killed the bandit and the zombie melted.

They *still* haven't fixed the way the AI doesn't recognise that it's probably a good idea to target me instead of my horse when I dismount.

I managed to get stuck between two rocks and had to tcl out.

The physics messed hilariously when a giant killed me, sending the ragdollised body flying several thousand feet into the air. Not complaining about this one since it was hilarious and was a very effective demonstration that the giants are not to be fucked with xD

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