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Messages - MorleyDev

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2251
Other Games / Re: Discussion on TES V: Skyrim
« on: August 15, 2011, 02:13:44 pm »
It's a shame you couldn't do what the mod Great House Dagoth allowed (and was awesome for): Sever the Tribunal from the heart whilst still using it to make yourself a god and then betray and murder Dagoth Ur by tricking him into wearing Moon-and-Star.

Seriously, how is that not the most badass ending ever? xD

2252
Other Games / Re: Discussion on TES V: Skyrim
« on: August 15, 2011, 02:05:23 pm »
Quote from: TESV Timeline
4E ?? — Red Mountain erupts; Vvardenfell is destroyed.

I find this to be a subtle "fuck you" to the people who really liked the setting and hoped for perhaps more games set there in the future.

Not really. Stuff like this is why I loved the lore of TES games btw: If you read the books in Morrowind you could tell this would happen. Vivec used his power to stop the moon, and it's outright said his power is all that stops it resuming it's former crash-into-the-city-and-nuke-Vvardenfell velocity. When he lost his godhood his power eventually waned until the moon couldn't be held aloft any more, the impact is what caused Red Mountain to erupt.

In fact, if you read enough you soon realise both Vvardenfell's destruction AND the entire plot of Oblivion are the Nerevarine's fault. Destroying the heart weakened the barriers between Oblivion and Nirn, which combined with the emporer's death was enough to break them completely. And by destroying the heart
Spoiler: "Tribunal Spoilers" (click to show/hide)
which broke his pact with some of the Daedra by ending his power so they could again walk freely without consequence...

You know what, the Nerevarine was kind of a dick.

2253
General Discussion / Re: London Riots 2011.
« on: August 15, 2011, 01:11:35 pm »
High schools? Well I don't know and can't comment on the state of things in schools except what I've seen of a single english secondary school and college funded by the government...

2254
General Discussion / Re: London Riots 2011.
« on: August 15, 2011, 01:04:46 pm »
Unless the availability of contraceptives has dropped sharply in the last five years, I've never bought that "Contraception should be more available" argument.

Quite frankly, contraception was very available for me as a teenage boy. The school was handing out condoms like they were chocolates (well, some of them were chocolate flavoured...). If I were actually having sex at the time it would have been wonderful but that's life for you xD

At 16 we were all given C-Cards which let us get up to like 30 condoms a month from the majority of clinics...

2255
General Discussion / Re: London Riots 2011.
« on: August 15, 2011, 11:55:48 am »
Perhaps young mothers who have kids before they are financially ready *should* feel ashamed. It's like buying a puppy, if you can't afford it you shouldn't get one (and when you do get one it poops everywhere).

2256
Other Games / Re: Elder scrolls V: Skyrim
« on: August 13, 2011, 09:40:22 pm »
In Morrowind I found it possible and fun to play as a pure mage. Admittedly it made it very hard to start, but mages should be harder to start with...and it was expensive. The whole "spells cost money to learn" thing in Morrowind, whilst it makes sense (you're paying to be taught how to cast the spell) it is a tad frustrating when your broke at the start. Of course the economy soon gets fucked up and you become a god unto the tax payer, but hey selling artefacts in Tribunal would do that...

I would have liked more consequences for spell failure, like if you fail to summon a Dremora they might still be summoned but turn on you or if you fail a fire spell it exploded at you, but hey I like a challenge like that. After it was modded into Oblivion I found that there's something satisfying hilarious about finding yourself so out of your depth as to risk summoning something you aren't at all capable of, on the off-chance it saves your hide, only for it to join forces with your enemy and kill you...then turn on the enemy after you're dead xD

Then again I'm fundementally *not* a min-maxer. I like to play as a completely broke build, my favourite playthrough of Morrowind was actually with an orc that used only magic ^^ And if I find something makes the game completely unbalanced, like maxed out in magnitude drain magicka on self  1 second (which instantly replenished your magicka) then I usually avoid that thing...

Oblivion's entire enemy levelling system was fundamentally broken though...

2257
Other Games / Re: Saints Row 3
« on: August 13, 2011, 06:37:50 pm »
That happened with a lot of melee weapons in SR2 if I remember. The sword had you ramming it through their chin....

2258
Other Games / Re: Elder scrolls V: Skyrim
« on: August 13, 2011, 06:34:35 pm »
You know I've never had a problem with the animations in TES games :S They've always looked fine for a free-roam FPS-RPG of their generation to me...

I mean, when people judge Morrowind and Oblivion's graphics now they forget they were practically the Crysis of their times, a torturous ring of fire to put your computer through to prove your fealty to the gods of gaming...the retailers where I first got the game were *warning* everybody who bought the PC version that their computer probably would die a horrible fps-lag death trying to play it.

No spell making sucks though -.- I mean, first they strip and simplify Morrowind's (imao) amazing Enchantment system in Oblivion, then they outright cut Spellmaking? What about custom enchantments, I wonder if that is cut too...

*sigh* With any luck a Skyrim Script Extender will fix these xD

2259
Other Games / Re: EA games has trademarked Aplha Centauri
« on: August 13, 2011, 03:44:35 pm »
Well part of the problem is if a bad sequel is made, it makes a good sequel less likely.

If it's bad but sells, they if they make one they'll just make another sequel with more bad.
If it's bad and doesn't sell, publishers won't touch it so they won't make another sequel.

2260
Other Games / Re: Must have Fallout: NV mods?
« on: August 13, 2011, 01:22:40 pm »
Looking through my current mod selection, the non-graphical ones I consider vital (since I have a tonne of "holy shit hi-res mods". I have 3GB of VRAM and I aim to use it all!):

Realistic Battle And Dynamic Combat: http://www.newvegasnexus.com/downloads/file.php?id=34921
Now, I'm the first to cry "Too FPS" with some mods. I think New Vegas should be predominantly an RPG, so stats should play a vital role (i.e if you have a low guns skill you shouldn't be able to hit shit). That being said, this rebalances weapon DT/DRs to something sensible, so if someone is wearing Power Armour a BB-Gun is not going to bring them down just because you're damned persistent. It basically makes the way the numbers get crunched feel more Fallout 1/2.

FO1TAG: http://newvegasnexus.com/downloads/file.php?id=35347
Restores the Fallout 1/2 style of Tagging skills, where they rise by 2 points instead of 1 when you level them up. It just feels better and makes tagged vs non-tagged skills still relevant after five levels.

Logical Reputation Shifts: http://www.newvegasnexus.com/downloads/file.php?id=34944
Makes it so if you shoot one dude to death that faction doesn't vilify you for life. Now you have to be a bit more of a dick to make everybody hate you.

Project Nevada: http://www.newvegasnexus.com/downloads/file.php?id=40040
Worth it just for the sprinting and bullet-time alone, and the toggleable stealth boys are neat too. Since sprinting and bullet time eat up your action points like delicious chocolate I consider this not-too-FPS.

Radio New Vegas: The Secret Stash: http://www.newvegasnexus.com/downloads/file.php?id=37029
Adds 80 more songs to the radio, all of which keep the amazing 50s theme. I love old jazz :D

WME - Weapon Mod Expansion: http://www.newvegasnexus.com/downloads/file.php?id=37576
There are a lot of competing mods for Weapon Mod tweaks, this is the one I tend towards.

Also:
Missing "Inventory is a Backpack" from Oblivion, I made a custom mod that drastically lowers the amount you can carry (from 150 + Strength*10) to just Strength*15, and then added a rucksack that you have to drop and open but can carry infinite weight (largely because I haven't figured out how to limit the amount you can put in it). It basically forces you to think ahead as to what you're gonna take out of your inventory before-hand, since you can't access it in combat. When I can figure out things like not making it a bag of holding I may release it...but there may be a mod out there that already does this that I missed.

2261
Other Games / Re: Elder scrolls V: Skyrim
« on: August 12, 2011, 01:25:46 pm »
No hand to hand skill? RUINED FOREVER!

But seriously...playing an unarmed Monk who killed all in his path with fists of fury was basically limited to heavily modded Oblivion. In Morrowind it's only purpose was to knock out enemies in those one quest that didn't want you to kill someone, and in Oblivion the level scaling made it impossible to do enough damage even at 100 skill to do anything in a reasonable number time.

But I'll grant it was still a nice option to have.

2262
Other Games / Re: Opinions on Magicka
« on: August 12, 2011, 12:51:15 pm »
It's a co-op game through and through and like Left 4 Dead in that so long as you're playing it with mates it's guaranteed hilarity will ensue ^^

2263
Heck, if people are willing to pay for what information I have on facebook about myself, I'll sell it to them myself! An e-mail address I stopped using for anything important years ago, a set of interests I haven't updated in years, what schools I went to, what university I go to, and that my favourite quotation is "Walk like them until they must walk like you."

2264
General Discussion / Re: London Riots 2011.
« on: August 12, 2011, 08:29:08 am »
So long as it's not owned by Rupert Murdoc you can usually rely on it with slight suspicion. Daily Mail, News of the World and The Sun though...Russel Howard does a good job of summing it up: http://www.youtube.com/watch?v=MbWiysSqKRA

2265
General Discussion / Re: London Riots 2011.
« on: August 10, 2011, 09:53:47 am »
What a lot of people don't always understand about "random searches" by the police is that police eventually come to see patterns. People armed and ready for violence often carry themselves in a certain way, people who have just robbed a store carry themselves in a certain way, people holding illegal drugs often carry themselves in a certain way.

It's surprising how often the police are right in their random searches, but they will inevitably be occasionally wrong. The problem is people, especially people from poorer and more troubled areas, often learn to walk like they are ready for violence when they aren't as a way of protecting themselves, having learnt they are less likely to be targeted if they look capable of defending themselves. Ironically this marks them as a danger by the police, who have a duty to at that point search the person they are suspicious of and they can't be pally and safe at the same time when they are searching someone they think may very well produce a knife or gun at any moment. Safety comes first.

Even genuinely concerned and good coppers can't help but come across in those situations as being nasty.

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