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Messages - MorleyDev

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2266
General Discussion / Re: London Riots 2011.
« on: August 10, 2011, 07:42:54 am »
Spoiler: "Lots of words" (click to show/hide)

So you're saying people are only just realising that all societies need nothing more than the majority of it's members to be mindless drones whose deaths mean nothing to society as a whole, who do boring and repetitive jobs until they retire, are instantly replaced like they were never there, and then simply lie around waiting to die? Who matter not in any meaningful way but are still needed to keep everything functioning? Maybe I give people too much credit, because I realised that when I was like 12. Not everybody is special and unique, not everybody should be special or unique.

In any system with power to be had, real power is always in the hands of the few who can play whatever game that system has set up to take it.

2267
Other Games / Re: Elder scrolls V: Skyrim
« on: August 09, 2011, 06:27:05 pm »
Yay, he isn't a smurf :D

2268
Other Games / Re: Elder scrolls V: Skyrim
« on: August 09, 2011, 07:59:33 am »
Which is where DarNified UI becomes useful.

2269
Other Games / Re: Elder scrolls V: Skyrim
« on: August 08, 2011, 09:18:56 am »
To quote The Daggerfall manual: People who play role-playing games need more than some pretty graphics and nonstop action to whet their claymores; they want depth and character and wit and drama. They want the thickest, most involving novel that they've ever read translated to their 15" screen, with themselves as the hero. That's what I love about people who play role-playing games. They're so reasonable.

2270
Other Games / Re: Elder scrolls V: Skyrim
« on: August 08, 2011, 08:26:54 am »
Going back to the plot, one thing I'm hoping for is the greyness of your nature like Morrowind had. See, in Morrowind you aren't the Nerevarine. You are one who may become the Nerevarine. That's a common theme in The Elder Scrolls, "Walk like them until they must walk like you". It's a nice revamp of the concept of The Chosen One.

Likewise, in Skyrim you play "Dragonborn" which is a term used in older games to refer to several figures in history, agents of massive change. So again, I hope they follow the "walk like them" idea where you aren't the Dragonborn from the start, but out the become the Dragonborn.

Also the Dragons in the game are basically Angels, servants of the god of time who it seems occasionally decides he wants to eat the world. So it'll be interesting to see how they handle all that.

But hey, it's plot that usually sells me on a game xD

2271
Other Games / Re: Elder scrolls V: Skyrim
« on: August 06, 2011, 07:35:45 pm »
The combining of Short Blade and Long Blade into Blade, the combing of Axe and Blunt into Axe (which made no sense) the combat system that's more about player skill than stats (a negative point in an RPG, I'm probably one of the few who actually preferred Morrowind's combat system), and the incredibly retarded guild quests that allowed Conan the Friggin' Barbarian to lead the Mage's Guild are much more worthy of complaining about in Oblivion.

2272
Other Games / Re: Elder scrolls V: Skyrim
« on: August 06, 2011, 07:12:11 pm »
Actually I think the dual-wielding was more a neat side-effect of trying to create a more flexible weapons system...and also is surprisingly realistic.

Long Sword + Shield = Kind of the point of having a shield and sword
Short Sword + Short Sword = http://en.wikipedia.org/wiki/Butterfly_swords
Long Sword + Dagger = http://en.wikipedia.org/wiki/Main_gauche
Shield + Shield = Confused Turtle

2273
DF General Discussion / Re: What Would Urist Do?
« on: August 06, 2011, 07:06:41 pm »
Build a glass box in the common room, and punch a hole above it causing it to fill with water, then punch another hole above the aquifer so goblin prisoners can be regularly thrown into the aquifer and dwarves can entertain themselves by watching the enemy drown slowly. It wasn't perfect without drowning goblins.

What would Urist do if confronted by an army of reanimated goblin heads led by an elfish necromancer, and all he has in his possession is delicious cheese?

2274
Other Games / Re: Elder scrolls V: Skyrim
« on: August 06, 2011, 06:57:41 pm »
Plus more features that interact = more complexity = more chance of bugs occurring in situations that don't crop-up during testing or being incredibly difficult to track-down and fix.

Hence why Dwarf Fortress has so much unintentional fun ^^

2275
DF General Discussion / Re: Future of the Fortress
« on: August 06, 2011, 06:53:25 pm »
I think the question we all want an answer to with the latest devlog post: Does this mean I can finally storm a Dragon's den leading an armada of decapitated and reanimated babies with my own right hand as my lieutenant?

2276
Other Games / Re: Elder scrolls V: Skyrim
« on: August 06, 2011, 03:14:32 pm »
I was waiting for ages too. I think all RPG fans should know the pain of finding yourself in an encounter levels above you, builds character.

Right now Morrowind is pretty much finished and Bloodmoon too (I don't think the Raven Rock quests are patched in yet) so it's mostly just waiting on Tribunal and the odd glitch ^^ I've not noticed it crashing when running around with full LOD but my PC is notably better (and newer, and more expensive) than my older ones so it may just be a specs thing xD There's still the odd glitch, and I don't think expulsion from a guild works right but I always reloaded when I got expelled anyway. But all in all it's pretty darned sweet :D

2277
Other Games / Re: Diablo III and Why You Shouldn't Buy It
« on: August 06, 2011, 02:49:54 pm »
In other news, Torchlight 2 still isn't out despite the last word on it's release date being sometime last month...this makes MorleyDev much sadder. The competition between Torchlight and Diablo just got so much more interesting though with Torchlight doing everything Diablo isn't (namely offline play singleplayer and mods)

2278
Play With Your Buddies / Tales of Morrowind, in Oblivion - Video LP
« on: August 06, 2011, 02:44:03 pm »
So I'm planning on starting a video let's play of Morrowind in the Oblivion Engine using Morroblivion (and a craptonne of over mods like Stealth Overhaul, Persuasion Overhaul, Supreme Magicka, Deadly Reflex etc). Now, I would just go ahead and do this and post it afterwards but first I wanted some opinions on an idea I had.

Games like Morrowind and Oblivion are not 100% action all the way through. Games like Morrowind and Oblivion have a lot of walking around. Now, I could just cut this walking out via Benny-Hill-Fast-Forward or jump-cuts. Ooooor, I could do...well, let me explain my different idea.

After episode 0, Character Creation, each episode is based around either exploring a particular area or set of areas, or doing a quest. So, for example:
Episode 1 - The Murder of a Taxman, where I do that quest where you track down the taxman's murderer.
Episode 2 - Slaves of Addamasartus, where I fight through the cave near Seyda Neen
Episode 3 - Finding the Mentor's Ring

And so-on, framing it less like a non-stop narration and instead like a sequence of episodes (Think how the Pokemon anime was done). This means you don't have to see me grinding my Alchemy skill or walking from Balmora to Ald'Ruhn for the umptenth time, or even declaring "And now I am going to Balmora" *screen wipe* "And now I am in Balmora". Also it makes handling an on-screen crash easier, since I just need to redo the recording of one quests (or go back to an autosave and just edit it in, pretending it never happened) and not lose potentially lots of play-time due to being sent back to an earlier save.

So before I...well, start this LP I wanted to get people's opinions on my "Tales of..." idea first. I originally had it for Fallout: New Vegas actually, as a kind of "Freeman's Mind" esque LP, but since I want to get into Morroblivion and do an LP sometime, I figure this is a good way to kill two birds with one stone.

(Also suggestions for quests to do next, what class to be and what houses to join etc. will be took into consideration. And by took into consideration I mean I'll pick the ones I like most and if it's the one you suggested well good-de-yay).

2279
Other Games / Re: Elder scrolls V: Skyrim
« on: August 06, 2011, 02:03:00 pm »
While I'm disappointed about the legs I agree with you here. I'm more disappointed about the lack of seamless world to city transitions but that's a hardware limitation problem. For the first time since I can remember I wish the next gen of consoles were here.

From what I've heard the legs were anatomically wrong, and no humanoid could balance like that effectively. It may have looked more bestial at first glance, but after you think about it for a second it just looks silly.

There are mods that put the cities in the wilderness Worldspace (except for the Imperial City ) and from when the mod was first released shortly after the release of Oblivion not only have most people on PCs noticed no lag at all,  but there were even reported FPS increases >.<

Of course so far the greatest Oblivion mod I've found has to be Morroblivion. It essentially is a series of steps that convert the Morrowind, Bloodmoon and Tribunal ESMs to Oblivion's format and then patches them to the point you can play (so far) the entirety of Morrowind, most of Bloodmoon and some of Tribunal in the Oblivion engine. Yes, it is awesome.

2280
Other Games / Re: Minecraft - It has blocks.
« on: August 06, 2011, 09:14:49 am »
And now they are even more terrifying *whimper*

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