I suggest if you wish to do this, learn the programming (and/or how to use an available engine) since programmers are the most difficult people to hire. Artists and Musicians can often be found who'll work on a commission basis. You pay them, they produce the artwork/music, they get credited as the artist/musician and that's the limit of their involvement.
Programmers, however, are more wage-workers. You pay them by the hour. As such, they need more assurances of a release, payment etc. and so are more hesitant to sign up.
A common practice, from those I've spoken to, amongst those endeavouring to become indie developers seems to be to take a part-time job and use their remaining time working on the project. It's hard, tiring and requires clever budgeting on every aspect of your life. They maintain this until they are earning enough off the indie development alone to live off, at which point they can freely quit their part-time job and devote all their attentions to developing.
Indie developers are in a new and lucky position in modern times. You have tools available for use which simply were not available to those who came before. Heck, the
Unreal Engine is freely available and you don't even need to start paying commission to Epic Games until you're making over $50,000 and that commission is tiny.
You have two huge markets in the iOS and Android phone, Valve are remarkably supportive of independent PC developers through Steam...