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Messages - FunctionZero

Pages: 1 ... 20 21 [22] 23 24 ... 68
316
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 11, 2011, 12:13:15 pm »
The one thing I'm having a really hard time figuring out is how to cook food; I've got a hotplate and a lighter, and a sizeable amount of raw meat, but I don't really know how to cook it, but I want to avoid the -60 morale from eating raw meat.
Use the '&' crafting menu.

317
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 11, 2011, 12:00:07 pm »
Yeah, you usually spawn in the same house if you spawn in the same town.
Because only 1 in 10 houses have a basement and the player always spawns in one of those.
I think it's 1 in 50, actually.

318
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 11, 2011, 11:16:33 am »
Well, mostly based on a current population level, actually. And the population type.
And it's not only noise, there's also sight and smell. (being on open or standing around attracts more).

And it's radius based, not mapblock edge based.
Hmm.. so how does the population change, except for the player killing. do they rove?
Giving it some thought, I'm conflicted if i want to be able to decimate the zombies so much that it's basically safe(which is a challenge in itself), or for the threat to be endless.
Though the spawns can still be a bit strange when they spawn in houses.
Nah, they don't move around. They do tend to concentrate on your position.

As for the eradication part, it's really hard to kill them all. Hell, it'll probably feel like a grind. But even if you do, that's still just one town safe. There's still a gazillion of towns. So yeah, pretty much endless.

319
Other Games / Re: Fallout: New Vegas
« on: August 11, 2011, 10:58:24 am »
lol delayed

Quote
Hi everyone,

We just wanted to drop in here and let you know that due to circumstances beyond our control, Lonesome Road won’t be out this month. This isn’t due to any major issue with the code or content, but there are lots of factors involved in releasing these things, and one of those is causing us to slip past our intended release date.

We don’t have an exact date yet, but we’re working to get it out as quickly as possible. We’ll be announcing the final date, along with a couple of other interesting FNV-related items in the near future.

Thanks,

The teams at Bethesda and Obsidian

linky link

320
Other Games / Re: Fallout: New Vegas
« on: August 11, 2011, 10:32:19 am »
Yeah, TheTalkieToaster's mods are awesome. [LINK].

Especially his major mods. Companion Share and Recruit is also great.

321
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 11, 2011, 09:14:02 am »
If i understand correctly, the current monsterspawn is based on a formula based on the cell the player currently is in and creates new monsters on the edge if there is enough noise?
Well, mostly based on a current population level, actually. And the population type.
And it's not only noise, there's also sight and smell. (being on open or standing around attracts more).

And it's radius based, not mapblock edge based.

322
Other Games / Re: Humble Indie Bundle #3
« on: August 10, 2011, 04:36:40 pm »
Where do you get the green gems anyway? I've only found the fire gems so far.

323
Oh well. At least I'll have the game ready when it eventually goes free.
What does this trial period mean anyway? How long does it last?

Oh yeah, and I found a torrent on their forums: http://l3cdn.fallenearth.com/FallenEarth/FE-Bloodsports.torrent
This should make for the highest speed possible.

324
Other Games / Re: Fallen Earth - Free to Play!
« on: August 10, 2011, 03:06:24 pm »
Well, I can confirm that the launcher is downloading the game just nicely.

Seems it's going at full speed, so unlike that GamersFirst client.

325
Other Games / Re: Fallen Earth - Free to Play!
« on: August 10, 2011, 02:31:32 pm »
Definately trying out.

And note to OP, you don't have to use the GamersGate GamersFirst downloader.

There's a quite visible tab for direct download. (5 GB, though, better use a download manager.)
There is an option for just the Fallen Earth launcher, which would then probably download it on its own.

326
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 10, 2011, 02:28:54 pm »
Actually, yeah, I won't be able to do the recompile. Head didn't update his source branch, only uploaded the binaries. :(

327
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 10, 2011, 02:21:37 pm »
I can do a quick recompile if it's bothering anyone. Shouldn't take more than 5 minutes.

328
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 10, 2011, 02:16:57 pm »
Does anyone else get a second blank window opened with head's new version?
Probably everyone. (He forgot to set it from Console to GUI.)

329
Creative Projects / Re: Graphics Tablets ?
« on: August 10, 2011, 12:47:19 pm »
Pen is all you need. Besides, touch sounds bad. Like, smudge everywhere while leaning your hand.

330
I'll not post any links, since I don't feel like getting banned either. So I'll just say there might be one on /rs/. Your problem if you don't know what that is.

To rerail a bit, are there any news on when will the purchases be made open to the general public? I missed the kickstarter.

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