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Messages - uncool

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16
DF Dwarf Mode Discussion / Re: Glass windows and floors
« on: May 29, 2012, 11:30:33 am »
Couldn't ambushers just shoot the animals upwards through the grates? That's the advantage that windows have, although TBH my animal guard towers haven't yet actually caught anything through their windows.

No, because floor grates and floor bars block arrows/bolts/etc.
Wall grates and wall bars allow arrows to pass through.

Floor grates and floor bars used to block line of sight, but that was fixed when Toady made human cities with sewers.

EDIT: A new and improved animal-based ambush detector is to dig a channel, put a grate on top, and pit an animal into the channel. Yes, in that order. You can pit through closed grates and hatches. Don't do this if your map is prone to flooding with water or magma.

Well, one of the points of the animals is to detect ambushes in time to flood them with magma, so...
=Uncool-

17
DF Dwarf Mode Discussion / Re: Glass windows and floors
« on: May 28, 2012, 03:39:20 am »
...ah. Well crap. I've been buying the raw glass for all these years for nothing. Oh well. Time to start buying sand and hope the civilization has rock crystal to trade.
=Uncool-

Well, I wouldn't say it was for nothing. Glassmakers use raw glass for moods, you can have jewelers cut and decorate with it to avoid using more valuable gems and stone, and creating cut glass gems satisfies mandates for noble who like that type of glass.
Well, I keep my population low, and don't have any glassmakers or anyone  who will become one, and my only noble likes backpacks and rings.
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Floor Grates will do the trick and can be made from most materials, the only catch is that floor grates must be supported orthogonally (aka diagonal won't work).  Depending on what your wanting to do building floors with a row of grates followed by normal floor repeating you can have multiple animals watching for ambushes and since arrows can't go through grates they are perfectly safe.

A more efficient method is like this:
Code: [Select]
+++++++
+##+##+
+##+##+
+##+##+
+##+##+
+++++++

You can alter the size as needed of course. Just repeat the segments next to each other to widen the viewing range.

With a support connected to the floor above, you can also do this:

Code: [Select]
+++++++
+#####+
+##+##+
+##S##+
+##+##+
+#####+
+++++++

Attach the support to a mechanism and you have a handy defense mechanism on top of everything else since the middle three floors and the six middle grates will all fall if the support goes.
Ooo. I like that. I'll have to try it out. There may not be enough room for it though - I built my walls pretty much as far out as they could go (I like having as much space as possible).
=Uncool-

18
DF Dwarf Mode Discussion / Re: Glass windows and floors
« on: May 28, 2012, 01:23:20 am »
You could cut those glass "gems" though and make gem windows with 'em. It'd only work for the windows though, still need sand to get the glass floors.
Nah, I've got 3 types of diamond to use for the windows.

The glass floors are still transparent, right? If I station a dog there, it will be able to detect enemies?
=Uncool-
No; glass floors and other constructions work just like stone constructions. Using glass for construction is mostly a style choice--well, that and glass is worth more than most sorts of stone, and is unlimited if you have a source of sand.
Hrm. Is there some way to have a transparent floor or anything like that? A fortification below, etc.?
=Uncool-

19
DF Dwarf Mode Discussion / Re: Glass windows and floors
« on: May 28, 2012, 12:42:13 am »
You could cut those glass "gems" though and make gem windows with 'em. It'd only work for the windows though, still need sand to get the glass floors.
Nah, I've got 3 types of diamond to use for the windows.

The glass floors are still transparent, right? If I station a dog there, it will be able to detect enemies?
=Uncool-

20
DF Dwarf Mode Discussion / Re: Glass windows and floors
« on: May 28, 2012, 12:34:56 am »
They're not made with raw glass, they're made at the glass furnace with sand. Raw glass is pretty much just a rough gem.
...ah. Well crap. I've been buying the raw glass for all these years for nothing. Oh well. Time to start buying sand and hope the civilization has rock crystal to trade.
=Uncool-

21
DF Dwarf Mode Discussion / Glass windows and floors
« on: May 28, 2012, 12:30:34 am »
I decided to add a small lookout tower to my fort, using glass windows and floors (having seen people talk about them before). I looked at the wiki, and it said that windows could be made from any kind of glass. I have plenty of all of the kinds of glass (uncut), and the game is telling me that "Needs sand-bearing item." Anyone know how to make them properly?
=Uncool-

22
DF Dwarf Mode Discussion / Re: What to do with too many meals
« on: May 27, 2012, 09:05:41 pm »
You could start throwing out the non-masterwork foods, only accepting the best of the best.  That should help with mood even more, and cut your stocks by about half.  Though since food stockpiles can't really be made based on meal quality, that's gonna be one helluva designation project.... Easiest way would probably be to trade/offer every single one of the sub-perfect meals away the next time a caravan comes.
That actually has been my policy, and I'm damn close to getting rid of the exceptional ones. I think it'll take only one more year to do so.
=Uncool-

23
DF Dwarf Mode Discussion / Re: What to do with too many meals
« on: May 27, 2012, 05:15:38 pm »
Sell them, they are worth a fortune.
Yes, they are. Too much, actually - I'm making around 200k worth a year, and the caravan can be bought for around 130k. And that's after asking for the expensive stuff.
=Uncool-

24
DF Dwarf Mode Discussion / Re: What to do with too many meals
« on: May 27, 2012, 05:10:08 pm »
Then drop them on a dwarven child.
Don't have that either. I've restricted the population to 20 so that the fort can run quickly. There was one child migrant, but they've grown up into a nice, respectable (mooded) armorsmith, who is currently making 20 sets of masterwork steel everything.
=Uncool-

25
DF Dwarf Mode Discussion / Re: What to do with too many meals
« on: May 27, 2012, 05:07:47 pm »
Drop ALL of them on a single kobold, while there on fire.
...I wish. But as stated in my other threads, invasions of all kinds are oddly absent.
=Uncool-

26
DF Dwarf Mode Discussion / What to do with too many meals
« on: May 27, 2012, 05:04:15 pm »
So I currently have 35354 prepared meals, and make approximately an extra thousand or 3 every year (200 meat, plenty of alcohol). Since this is more than enough to feed the fort for 100 years, I'm opening this up to suggestion. What should I do with the extra?

Note: The meals are all either exceptional or masterwork, and many of the stacks are worth over 10k. I can buy out the caravan every time it arrives and still have a surplus of meals.
=Uncool-

27
DF Dwarf Mode Discussion / Re: Lack of invasions
« on: May 27, 2012, 02:21:34 pm »
You should be, if you have at least 20 dwarves in the fort, and some wealth, which I'd have a hard time believing you didn't have after 20 years.  :o
I've currently got 15 million, which should be more than enough.
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Check your civilization page, see if your goblin civ has a leader, I guess it's on the fringe of possibility that those snatchers were the last remnants of the goblin civ.  :P
It's still got a war-leader and a law-giver.
=Uncool-

That is exceedingly odd. I usually get ambushes halfway through the second year, and at the latest at some point during the third. Even if the war leader and law giver are the last remaining members of the civ they should still come, even alone.

Is it possible you've somehow embarked with a civ that's at peace with the goblins? If that was so then I doubt you'd get snatchers at all, but I can't be sure.
The exports and imports are still Terror and Vengeance, so I'm pretty sure I'm at war with them.
=Uncool-

28
DF Dwarf Mode Discussion / Re: Lack of invasions
« on: May 27, 2012, 12:43:57 am »
You should be, if you have at least 20 dwarves in the fort, and some wealth, which I'd have a hard time believing you didn't have after 20 years.  :o
I've currently got 15 million, which should be more than enough.
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Check your civilization page, see if your goblin civ has a leader, I guess it's on the fringe of possibility that those snatchers were the last remnants of the goblin civ.  :P
It's still got a war-leader and a law-giver.
=Uncool-

29
DF Dwarf Mode Discussion / Lack of invasions
« on: May 26, 2012, 11:34:59 pm »
I've been playing this fort for 20 years. During the first few years there were goblin snatchers and kobold thieves, but since then I've seen neither hide nor hair of either. No ambushes, nothing. I've restricted the population to 20 dwarves period, but even then I should still be getting ambushes, shouldn't I?
=Uncool-

30
DF Dwarf Mode Discussion / Re: Roads and magma
« on: May 26, 2012, 03:49:37 pm »
As a note, I'm getting 8 per year by buying the ore and the bars.

Don't forget to order Native Platinum Blocks.
I have been - I was originally buying all of the expensive moodable items, and I'm still doing it even though all my dwarves have mooded (20-dwarf fort ftw), but it doesn't seem possible to turn those into platinum bars. Or are you suggesting making the road out of the mix
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Also, does the road have to be pure magma-safe or can it be mixed, with the majority being magma-safe?

I think it takes the properties of what it is named after, but I'm not certain.
Hrm. I guess I'll have to check this. For SCIENCE!
=Uncool-

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