I was reading suggestions for what the philosopher can do and I just wanted to give some suggestions to add the philosopher some functionality without changing too much his/her overall uselessness :p.
Someone suggested that the philosopher could give lectures. In order to do that the philosopher could take on meeting halls or areas (which would come as welcomed change to neverending parties).
Now this could turn into two possible events:
- The philosopher becomes popular, increasing the amount of dwarves attending every new lecture which could either boost or degrade the overall level of happiness of attendees. Individual dwarven thoughts should reflect this. For example: "He lately attended a good/bad lecture which made him have good/bad reflections on life."
- The philosopher becomes unpopular, which eventually could produce one of two possible effects: either s/he becomes a loner who turns int a stark raving mad or s/he gets lynched by a mob.
Additionally, a philosopher from time to time could go into a special mood (being a philosopher s/he should be allowed to go into several moods in his/her lifetime). This mood would be different than other moods though. The moods would only allow him to create special engravings wherever he chooses to (he having no skills for anything other than babbling or doodling on floors/walls). These engravings should have the same effect on approaching dwarves as his/her lectures have by either improving or degrading their respective happiness and also increasing the value of the specific room they are carved into (by a factor related to the philosopher popularity). The moods will not turn the philosopher into a master engraver though. And he will not take engraving jobs except those inspired by his own moods, which again, s/he will place anywhere s/he likes whenever designated or not for engraving.
The way in which a philosopher either increases or decreases the happiness of dwarves and his own popularity should be tied to his/her personality. This will encourage players to keep happy and preserve good philosophers and get rid of bad philosophers. Although philosophers make no demands or create mandates, their willingness to create special engravings and give lectures should be tied to how much the player pampers them with various room assignations and object possessions.
[ December 09, 2007: Message edited by: Zemat ]