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Mod Releases / Re: [44.12] Dwarf Fortress: After The End 1.9
« on: May 13, 2019, 03:09:42 pm »
I've been meaning to post some positive feedback on a few mods I've played and found really interesting and as I'm going through my list I realized you've made most of them! I started with long shore but I guess I'll consolidate posts here.
After the End is great. The cronenburg metal body horror slash gigerpunk setting is novel to me and I think the removal of metals is fascinating! The lore document and in depth race profiles really helped me get into it. All guns will have mouths and bite at the will of the holder is one of the better patch note changes I've ever read. Again I really love the biome changes like in the Long Shore. They help with immersion considerably.
The posthuman dark age of Dying Earth is also a dope settting. The Exosuits and bioframes really shake things up.
Fallen Frontier is also fantastic. Steampunk wild west gundam apocalypse is objectively awesome.
I couldn't get Steam and Steel to generate a world. It kept giving me an error about placing crops for civs that I would try and tell it to ignore but it wouldn't and would keep rejecting worlds. The setting seems dynamite. I'm big into the jingoistic victorian vibe and the old literature references really fit.
Realm of the Gods: I didn't play this one either but I'm interested to see where it goes.
Overall I'm amazed by all your hard work here and worldbuilding. It's a bummer 44.12 is an awkward version with all the stress issues. I sincerely hope you update these mods when the new version comes around. I think more people will be exposed to them then. DF seems to be in a low tide right now with the wait for the update/stress problems. Anyway, serious pat on the back for all your modding efforts!
After the End is great. The cronenburg metal body horror slash gigerpunk setting is novel to me and I think the removal of metals is fascinating! The lore document and in depth race profiles really helped me get into it. All guns will have mouths and bite at the will of the holder is one of the better patch note changes I've ever read. Again I really love the biome changes like in the Long Shore. They help with immersion considerably.
The posthuman dark age of Dying Earth is also a dope settting. The Exosuits and bioframes really shake things up.
Fallen Frontier is also fantastic. Steampunk wild west gundam apocalypse is objectively awesome.
I couldn't get Steam and Steel to generate a world. It kept giving me an error about placing crops for civs that I would try and tell it to ignore but it wouldn't and would keep rejecting worlds. The setting seems dynamite. I'm big into the jingoistic victorian vibe and the old literature references really fit.
Realm of the Gods: I didn't play this one either but I'm interested to see where it goes.
Overall I'm amazed by all your hard work here and worldbuilding. It's a bummer 44.12 is an awkward version with all the stress issues. I sincerely hope you update these mods when the new version comes around. I think more people will be exposed to them then. DF seems to be in a low tide right now with the wait for the update/stress problems. Anyway, serious pat on the back for all your modding efforts!