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General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 16, 2023, 05:32:05 pm »
Fallout 3 was called "Oblivion with guns" constantly, rightfully so
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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Will you add graphics raws to the Classic version so implementing custom graphics packs that are compatible both with premium and Classic will be easier? I'm talking about the TXT files in vanilla*_graphics that are present in premium but not in classic, not the art itself.
Factorio handles hundreds of enemies moving in formation with dynamic pathfinding at the same time while simulating millions of factory interactions simultaneously- DF has trouble with like, 50 of anything moving at all. That's silly.
Some people simply never drink, right? It's literally hard to imagine that. They don't have to win that battle every day, even an easy one, they don't have to fight it at all.Like... it sorta' is, but it's fairly common that's built from a foundation of something less than great, for what it's worth. The reason I don't touch the stuff and almost certainly would commit suicide before getting drunk is because alcohol addiction basically destroyed the lives of the majority of my male family members (and caused a great deal of suffering for most of whatever partners they had, too) on both sides of the family tree. None of them avoided a period of alcoholism at a minimum, not one, not as far back as I'm aware.
That sounds nice. I think I'll see if this continues to get easier~
It's easier to avoid that first drink when you're looking back at several generations of varying degrees of ruin, heh. Easier when you have multiple generations and dozens of examples of people in your heritage that demonstrably could not take that first drink safely.
Any case, it's definitely possible to claw back from that, however difficult it is. Some of my relatives actually managed it, so... you got things, rol. Long as you want 'em.
QuoteBallista arrows etc. that chop down trees now count for treecap diplomacy
Saiko's post, amazingly, was invalidated in only two days, after the most recent update. heh
Elf spies have infiltrated the forums...
I always thought it was a integer (byte really) underflow. Basically the same thing, but in the opposite direction.
Basically, what I heard was thus:
Reaching a particular governmental regime (democracy, I believe) would lower an AI's agression value by 2.
India, under Ghandi, had agression value of 1.
When India reached democracy, it would count 1-2=255 and Ghandi would become super-agressive.
I never played far into Civ I, nor do I have the source code, so I do not know how true this is.
Depending on your os, you might be able to press the little speaker in the bottom right corner, go to sound mixing or whatever it's called and select individual programs' audio level. You can mute specific programs.Didn't they kill the audio mixer in Win11? Fuckin' M$.
I'm trying to mod in a humanoid with candy organs, but I don't understand how tissue works. Looking at the RAWS I see they all use pre-made templates, so it doesn't offer much insight into how to alter the tissue materials
Hello, Tarn! Hope you're doing well.
How do you feel with the end of UI work finally on the horizon? Do you plan on taking a well-deserved vacation after it's done?