Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Putnam

Pages: 1 ... 1662 1663 [1664] 1665 1666 ... 1706
24946
DF Modding / Re: So bodyglosses are just string changes?
« on: October 08, 2011, 06:40:16 pm »
"heart" ... "hhear tubet"
Technically, you replaced "ear" with "hear tube", not "ears" with "hear tubes", otherwise "heart" would be fine, not ending in an "s".

No, I replaced both.

24947
DF Dwarf Mode Discussion / Re: Interesting deities.
« on: October 08, 2011, 02:42:01 pm »
Yikes.

24948
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: October 08, 2011, 02:38:25 pm »
For one thing, you have an extra male and female caste.

For another thing, "[BODY:FEMALE]" will make it so that the female will have a body made up entirely of this "female" part.

Your KNIGHT_MAGIC tag should be a [CASTE:KNIGHT_MAGIC] tag.

The MALE and FEMALE castes are probably showing up as "nothing".

24949
DF Modding / So bodyglosses are just string changes?
« on: October 08, 2011, 12:57:43 pm »
I replaced "ears" with "hear tubes" with bodyglosses. Naturally, this brought about the "heart" being the "hhear tubet", which looks awfully silly.

24950
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: October 07, 2011, 06:19:48 pm »
What exactly does this mean?

Code: [Select]
Unrecognized Replacement Method Token: IRIS
I get this in my errorlog every time when I open up my mod. I figure this is causing it:

Code: [Select]
[TLCM_TIMING:IRIS:13:18]
Yes, it's formatted wrong, but the error suggests that the iris simply can't have it's color change over time.

I would think you'd want something like:

[TLCM_NOUN:irises:PLURAL]
[TLCM_TIMING:ROOT:13:18]

although I haven't experimented with the tissue layer appearance mods much yet.

Oh, I see. Still, though, this is what I have before the whatsit:

   [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
      [TL_COLOR_MODIFIER:IRIS:EYE:YELLOW:1]
      [TLCM_NOUN:eyes:PLURAL]
      [TLCM_TIMING:IRIS:13:0:18:0]

24951
DF Modding / Re: A request
« on: October 07, 2011, 05:17:13 pm »
Yes, but it's a damned difficult thing to do. You need to rewrite a good chunk of the raws for every creature to make sure that each gender has a different body token, or else you'll get some weird shit.

24952
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: October 07, 2011, 05:12:57 pm »
What exactly does this mean?

Code: [Select]
Unrecognized Replacement Method Token: IRIS
I get this in my errorlog every time when I open up my mod. I figure this is causing it:

Code: [Select]
[TLCM_TIMING:IRIS:13:18]
Yes, it's formatted wrong, but the error suggests that the iris simply can't have it's color change over time.

24953
DF Dwarf Mode Discussion / Re: Is this bad?
« on: October 07, 2011, 08:41:17 am »
YOU LIE!

The maximum age is 10000 years. Pics or it didn't happen.

You can edit it in the world param txt file so that it can be such a large amount.

24954
The odd ASCII is due to the way graphics packs work.

24955
DF Suggestions / Re: Material Discovery
« on: October 06, 2011, 08:59:14 am »
Put it in some sort of dwarven lab to test it's properties!

Young's modulus: tie two dralthas/alpacas to it and see how long it takes to do its thing!
Bulk modulus: Hit it with a hammer!
Shear modulus: Try to make a sword out of it and cut a bunch of different armor with it (Goblin/elf inside mandatory if available)
Melting point: who needs that? MAGMA!
Metal ore-ity: Just smelt it and see what comes out!

SCIENCE!

24956
DF Dwarf Mode Discussion / Re: I cried manly tears when my fort died...
« on: October 05, 2011, 09:57:26 pm »
Every Fortress lost is like a little pinhole through my heart. It may be small and unnoticeable, but that doesn't mean i can't feel it.


Damn i'm poetic.

and eventually you will die of bloodloss

24957
DF Modding / Re: Making obsidian short swords sharper?
« on: October 05, 2011, 09:55:57 pm »
Ah, so basically it's not really that possible :\

Let's hope this is rectified in future updates (not likely the next one from what I'm gathered)

No, not likely. Read/listen to the DFTalks n' such, and you'll see what's planned.

24958
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: October 05, 2011, 06:52:47 pm »
Any armor made by your race can be worn by any caste, even if one is rat-sized and another is the size of a cyclops.

How does that work if what species can wear what armor is based on size?

24959
DF Modding / Re: Adventure mode: commissioning items?
« on: October 04, 2011, 11:03:18 pm »
OUCH?! That's exactly what the :P emoticon was supposed to avoid!

24960
DF Modding / Re: Adventure mode: commissioning items?
« on: October 04, 2011, 05:09:23 pm »
Maybe, but will it make it easier for there to be mods for things like shops in non-human cities?

Shops are in non-human cities already, if the civ has cities.
Err, I meant non-cities lol... like finding a shop in a kobold cave or an elf forest town.

Yeah, there's jack shit there now and there won't be more in the next version :P

Pages: 1 ... 1662 1663 [1664] 1665 1666 ... 1706