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DF Dwarf Mode Discussion / Re: On Building a Military Efficiently
« on: November 08, 2011, 06:59:39 pm »Making a special alert for sieges and giving a schedule order to your marksdwarf squad to defend a special burrow that only includes tiles next to the fortifications over your front gate helps immensely in getting marksdwarves to be effective.
When told to defend a burrow they will not leave it except to get ammo(or eat drink and sleep). That allows your entire marksdwarf squad to fire at the enemy, instead of the one or two that happen to be close to the fortifications regular station orders do.
Also, make sure if you use dodging traps, any fallen goblins that somehow manage to survive have a way to get out of the pit (preferably still outside your fortress). Squad leaders are often the first to fall into those, and sometimes if the rest of the squad can't reach their leader they stall and stand in place instead of moving forward.
While that sounds good it isn't. They will often stall outside of the range of your archers, which requires you to send a squad out to deal with them...in the middle of your dodging pit bridge...if the goblin squad happens to be archers it is even worse, as they will still open fire upon your squad, again, while they are on the dodging bridge.
And that is why I have a cover for my magma pit. Cover the pit before you send your squad out to beat on the goblins who are camping.
Though I also have a bridge that raises to block the tunnel on the far side of the dodging bridge. So it raises to trap the goblins in, or raises to allow me to mass melee dwarves with supporting marksdwarves just inside it to allow a short range rush on the goblins waiting on the far side.
With a deposit of chalk right beside it. Limitation right now is very little charcoal and the fact that 2/3 of the map is a treeless wasteland. Thus the need to find magma in order to get our armorer some steel to work with. And then work out something to get the materials in one place with some efficiency.
