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Topics - GoombaGeek

Pages: 1 [2] 3 4 5
16
DF Modding / DF Dumbass of the Year Edition
« on: October 03, 2012, 05:48:04 pm »
hey gaiz i was playing lazy newb pack but i am not a noob LOL but i dont like complicated and ascii graphix ;(

so i made my own graphix pack and did some mody fications to make the gam easier :))

here r some of da changs loll
- dwarffs dont eat
- dowarfs dont drink
- dwarfz donts sleepp
- elfs r slow
- goblinz r da size of a muffin(LOL RANDOM) and also more stuupid
- graphix make today one's dumm letters look nicerer
- sum graphix tiles might be confising so i labled them so theyr moar obvios

BUG S TO FIX
- sum letter tiles dont display rite but i liek the wya it looks LOL

hear is a screen shott from aventure mode (i culdnt figer out fortris mode LOL)

plz notis that the ramps say UP and NOT UP this is b/c i didnt get how da mountainy things worked and riting "DOWN" didnt fit instead ^o^

also plz downn load
http://dffd.wimbli.com/file.php?id=6998


yes this is a joke
the mod really exists though

17
DF Dwarf Mode Discussion / World maps
« on: October 03, 2012, 12:52:17 pm »
DF makes pretty nice worlds.

So I've been working on a couple composite-things using my 8x8 tileset, but they aren't done at all so instead, I made this cool gif!



That's only 200 years out of 1050, though...

18
Forum Games and Roleplaying / You are a Forgotten Beast
« on: September 29, 2012, 07:48:53 pm »
Day 1
You wake up in the caverns. You feel immediately at home. You recall nothing about who you are except a name (Xom Noloc, you think), but you also have the feeling that that's because you only started being someone today. Where are you? It's dark, but you can see fine. In fact, the general concept of "dark" eludes you completely. Water drips into a distant pool, and festively-coloured mushrooms poke through a fresh-looking coating of thick mud. A large pit of magma burbles and hisses. You wander off. What else is there to do?

Day 3918
You're pretty sure that you started walking straight when you started out, and the scenery certainly has changed. It used to be chilly in the caverns, but after a long time, it began to warm up. Then it got cold, eventually reaching a place where gigantic, undisturbed crystals of water reached down from the ceiling. It warmed up again, then got cold again, but now, you're where you started. The magma pit has fluctuated in level, but it has the same shape. The submerged sea now has gentle waves breaking across the surface. You don't know why you remember this, but perhaps it's too dull down here to forget anything.

Day 352801
How long has it been? You've seen everything. Sometimes, you hear tapping within the deep columns of rock, and the sounds of life. You've seen many creatures before, but they are lethargic, slow, and blighted. Everything they need grows in front of them, with the exception of the busy animal men who attempt to murder you (repeatedly). But inside the columns comes frantic noise, like whatever dwells inside must rush to live. Recently, a little hole opened in the top of the cavern, and a single chalice fell, spinning gently as whatever foul purple brew inside splattered on the moss below. Whatever lay above caught one glimpse of you and rolled a thick boulder onto the entrance, sealing it off forever. The chalice is yellow and soft, like the little metal lumps you occasionally see embedded in the rock walls. This reminds you - what about you is so menacing that every sentient being wants to kill you at first sight? You rub the golden chalice on the moss, and see your reflection for the first time in over a thousand years. You are shocked to discover that...

INTERMISSION: So anyway, this is a suggestion game. I'm not planning to stick with a specific ruleset or formatting, but to determine the outcome of fights, I plan to spawn a modded-in version of the character that you are about to create against the opponent in the Object Testing Arena and whatever happens is canon. Also, please preface your actions with > to make life easier. Onwards to character-creation!

You start with 50 points and select attributes. Better ones cost more points. This will be based on popular vote.

you are made of...
[40] steel, the awesomest metal that isn't sweet/delicious/blue
[20] bronze, a dependable alloy and favored material of giant animated statues
[10] gabbro, a boring rock
[7] amber, which is like any other gem but it has all these little bugs in it and stuff, neato
[5] vomit/blood, and yet you can still be butchered
[2] snow, it's a wonder you haven't been killed yet

you can...
[40] shoot disease-ridden clouds of dust with enough force to knock out anything in your path
[30] fire syndrome-carrying webs to immobilize your enemies
[15] sting your enemies and inject some kind of horrifying venom
[10] have a poisonous bite that causes various symptoms
[3] have poisonous blood, which serves as a handy yet useless last resort

which carries a toxin that...
* You can pick two or more if you have points left over.
[15] causes brain necrosis after a minute or two
[10] paralyzes the victim after only a short delay
[7] causes bleeding and nausea, bringing colour to the battlefield
[6] causes pain and dizziness
[3] causes bruises and drowsiness: combined with the previous this gives the full effect of a night on the town
[2] causes a high fever

and you most resemble a...
[] amorphous blob
[] humanoid
[] giant bug

Let the super fun adventures commence! I won't be on here all the time, but I can hopefully maintain a pretty good schedule.

19
DF Adventure Mode Discussion / I found a hidden menacing threat
« on: September 29, 2012, 06:14:11 pm »

Tlastlaylmus jabrarsnus? Gne! Grologumbis nglamaflanga!

Although going to a tomb and raising 200 skeletons may have bugged ambush placement: since the game wants a lot of dudes to fight all the zombies, it places them in a perfect square. But what do I know? Maybe they're Roman Tactics Kobolds in Kobold Battle Formation. Maybe they've totally outclassed my shambling masses of super happy smile buddies. As soon as I took one step, they shot about fifty arrows. It was pretty trippy. Luckily, them chopping zombies in half just means there are now twice as many zombies.

This is my first really successful adventure, actually: I managed to find a vampire (nobody told me they just blink obviously! I wasted so much time asking everybody's name!), drink its blood, waltz into a tower, beat up about ten necromancers and walked off with a mystery slab. Every other time I usually just got lashed to death by an olm man out of nowhere.

20
DF Dwarf Mode Discussion / This is a whimsicle story
« on: September 28, 2012, 04:27:40 pm »
I had my first successful siege fought off - two at once, eight trolls, tons of hammergoblins, a couple master/lord rank goblins... and it was all thanks to my surprising stream of Great migrants. Seriously, I had Great everythings. One carpenter got to Legendary, and trading consisted of masterful spiked wooden balls. He made practically everything in the fort, and wood was abundant. So it was pretty funny when, to force goblins to walk over weapon traps over a pit of spikes by retracting the bridges, the legendary carpenter was on the bridges and fell onto the masterful spikes he himself had crafted. He dragged himself through the brass door of the spike pit, but it was too late. His neck had been punctured and he suffocated.

The fortress was later abandoned for FPS reasons - turns out my computer isn't invincible and actually can't handle a giant underground reservoir constantly being emptied into an aqueduct. It was worth it, though, to make prisoners constantly have to fight the water flow or else they'd get swept 40 z-levels into a flooded cavern pit.

21
DF Dwarf Mode Discussion / The FACTS about Adamantine (SPOILERS)
« on: September 26, 2012, 11:10:12 am »
At some point, an unlikeable person may come to inquire about what adamantine is.
Quote from: Unlikeable Person
omgg!!11!!!!! y does nobody tel me what "canndy" or "circus" is!!!! MY DADY IS A LAW YER and he will SUE ALL OF U if u DONT TELL ME ABOUT CANDY
This thread exists so we can link it to those people. We all concoct ridiculous fibs about adamantine, hell, demonic fortresses, slade, and whathaveyou so that we can weaponize these lies into a Noob-Vaporizing Cannon (please remember the difference between newbs and noobs - we are going to be nice to the newbs). Remember, keep it consistent. "This is a legit source!"

Once we have built up enough lies, I remove this little disclaimer up here and the thread is locked (not really locked, mind you) and loaded. Now we can safely doom anyone who really makes themselves hateable on these forums - but use it sparingly and don't link to people who are really learning. Please also avoid saying "This is a bunch of lies! Look it up on the wiki!" because this is for people who really need a free trip to the circus badly.

~~~~~~~~~~

Dwarf Fortress has many secrets in it, some more dangerous than others. You may notice that, at the metalsmith's forge, you can see "adamantine" as a metal option. What is this mystery metal? What is the "circus" some people may mention? This thread has all the answers in one convenient place.

Adamantine/Candy
Raw adamantine is a rock that occurs in tubes found deep underground, rarely penetrating the lowest caverns. It can be refined into adamantine strands by Strand Extractors at a Craftsdwarf's Workshop, then the strands can be converted into wafers at a smelter or woven into glittering, pure adamantine cloth at a loom. However, it also carries a curse... adamantine is so valuable, even refining it will drive your Created Wealth through the roof, which can attract multiple goblin sieges at once (the "circus"). Fortunately, your army should have adamantine weapons to deal with them. Adamantine is odd stuff - while it forms a terrible edge, it is so dense that adamantine warhammers can send a goblin flying 100 meters even in the hands of a novice. Since it's so dull, it makes a great material to make spikes out of for use in "Danger Rooms" - training near such valuable objects will make your dwarves happy while they dodge the harmless dull sticks pointing out of the ground.

Demons/Clowns
What's all this about demons, then? Well, demons exist as randomly-generated worldgen figures. They will "escape from the underworld" and proceed to kill things and create havoc, usually settling down as false gods or goblin leaders. Yes, goblin leaders... the same goblins that are sieging you because of all your wealth! A few demons will arrive with these sieges, and they have terrifying powers so concentrate your defenses on the surface. This is why adamantine is considered a "cursed" metal: many newly-established forts attract much more military force than they can handle from the goblins.

Raw Adamantine Tubes: The Danger
Those tubes are actually hollow inside... and they drip infinite magma from the top as soon as you open them! They slowly fill up before magma perpetually floods out of the opening you've made in them, flooding everything below with magma. For this reason, it is essential to breach these tubes from the lowest point possible, so that the least amount of raw adamantine is flooded and inaccessible. Successful players typically start at the bottom and work their way up so they mine all the adamantine: once the tube is totally gone, the magma flow will stop.

Demonic Fortresses/Circus Tents
Deep underground, you may find a mysterious room with a single, perfect adamantine weapon in the center. This is even more dangerous than refining normal adamantine, because that weapon will be artifact quality and picking it up will raise your wealth by at least half a million dwarf-bucks. And what's worse, undead will crawl out of the hole you pulled the weapon out of! They're slow and rotten, but there are a lot of them so send everyone you can down there to head them off - even civilians will typically kill them, but the more fighters the less danger there is. Send your forces down before the weapon is pulled, or else they will wander up the stairs and destroy your buildings! Even worse, these zombies, if they happen to touch a corpse, will pass on their undeadness to it, raising more zombies against you. You must fight them off before they reach your boneyards.

22
DF General Discussion / Halloween Adventurer
« on: September 26, 2012, 10:26:20 am »
This year, I'm finally too old to go trick-or-treating. Not because I don't want to, but because I'm just too tall to pass myself off as a cute lil' grade 7 anymore. So I can make a lame costume. Originally I was planning to go as Ed Grimley, but after much deliberation I thought it would be cool to print a @ on a shirt (either the authentic curses one or a textual one... probably text) and suit up like a real adventurer.

So what are the essentials I need? A supply of pebbles? A water bottle full of blood? The secrets of life and death? Tell me!

Also, it would be awesome if every Bay12er did this so we could identify each other in the streets and high-five each other, except non-lethal combat isn't in yet so the high-fives wouldn't end until one of us is dead.

23
Life Advice / Help, my friend is cripplingly insecure
« on: September 25, 2012, 09:02:11 pm »
Firster first of all, if you're reading this, hi! *waves* Sorry I'm posting about this but I can't think of anything and I'm a bit worried :I

First of all, I know that forcing a shy person out of their comfort zone because "there's something wrong with them" is stupid. But my buddy has been getting steadily more withdrawn since last year. First his other buddy lashed out at him because of a lie someone told and got really creepy and clingy afterwards, then kept telling him how close he lived to him ("I biked past your house yesterday"). This made him afraid to go outside (although it is justified if you know the other guy, he's somewhat scarily possessive). He ended up getting homeschooled because he was afraid of senior high (also kinda justified, since he was going to the same school as clingy guy and lying girl, both of whom fight over being his *only* friend). Now he's run out of anything to do, is terrified to go anywhere because even in an empty building he's afraid that people are silently judging him, and won't leave home.

We like to see each other about once a week, which is great, but his situation is getting worse. Is there anything specific I can do to help, or should I just see him more often?

24
General Discussion / In the apocalypse, would your home region survive?
« on: September 23, 2012, 10:18:30 pm »
So this is my hypothetical scenario for you Bay12ers. Try to give interesting cases and reasons :)

We're going to make a few assumptions here.
1. It's a "quiet apocalypse" where all non-regionals vanish without a trace for no explained reason. No harmful supernatural or natural consequences remain from this event. All buildings and geography remain.
2. "Home region": use your better judgement. If you live in Russia, don't just say "Russia" because it's huge. Same with Canada, Brazil, the US, any large country... keep the areas pretty small. A rule of thumb: bigger than country, smaller than country (although most European countries could probably get away with it).
3. Assume that all buildings inside your region remain intact, and so do all the books, vehicles, knowledge, etc... it's just like any other day, except today everyone else is gone.

So, here's the case for Alberta, the best province:
For:
- Oil Abundance: The vast amount of petroleum products being mined and refined in-province means that the generators will keep going and our current wasteful system of energy can continue, keeping civilization pretty much where it is.
- Tons of Farmland: The place is covered with prairie and farmland. With the aforementioned gas, our farms would manage the food situation pretty effectively.
- Two Major Learning Centers and Loads More Schools: With lots of trade schools and two major universities, we'd have plenty of knowledge recorded for the future.
Against:
- Right-Wing Nutters: Almost everyone favours the Conservatives. We have lots of hicks with guns, possibly ready to form rifle-toting gangs, although most people seem pretty nice.
- Two Equally Large Cities: Edmonton and Calgary are almost equal in population. When it becomes apparent that outside society has collapsed, we'll either continue to work together OR become warring city-states. Option 2, unfortunately, seems likely. It is unknown where Red Deer stands on this issue, although it would probably become a war-torn wasteland. Meanwhile, fleeing peasants would probably re-populate the especially fertile valleys of BC, forming mountain keeps when appropriate. The teachings of classical civilization will remain written down, unless military action by one city ends up destroying the libraries. However, the rusting refineries and dams will possibly remind us of higher tech-levels.

Verdict:
We're lucky enough to have vast areas of farmland and mostly self-sufficient fuel and engineering, so society would probably remain fairly stable in the decade immediately after the Event. However, the sudden cutoff of international trade would probably cause panic - but the airports would allow us to colonize outlying areas easily. Unfortunately, we are totally unsustainable and if things don't change we'd end up in our own Dark Ages. If things go wrong, we have two equally matched parties at war, and a general mindset of "I don't need to help anyone" for those living in remote areas, leading to terrible things. And the climate is cold, making tech-slippage have large consequences for those without any wood-burning heating systems. However, we'd do okay in the long run, if we keep our aviation knowledge (since the largest boat in Alberta can seat almost thirty drunken frat boys at once and could only get to an ocean if we melted it down and made tractors out of it). Potash, should we ever need it, can be easily stolen from the rusting cities of Saskatchewan along with even more flat land, and in the long run we could reclaim the Great Lakes and the general cultural area of Toronto, Montreal and New York before we sail/fly over to Europe and Asia to re-found the cities.

Remember: there are no human international survivors of any kind!

25
DF General Discussion / So I started this webcomic about DF
« on: September 22, 2012, 08:35:56 pm »
ASCII Magazine: Shit Just Got Real

So yeah, what started out as a lazily made teaser-image and forum in-joke is now real, and hosted on a crappy site, but it exists! And I'm working on making the web design less horrible and default-y! So tell me what you think!

26
DF Modding / Language file symbols
« on: September 19, 2012, 12:34:20 pm »
For some reason, the language files use unrelated symbols where accented letters would go. There may be a simple rule to deducing them but here are the ones I've worked out myself:
˜ = ÿ
‹ = ï
¡ = í (not a lowercase I but an inverted !)
„ = Ä
ƒ = â
‚ = é (standard comma, I think)
Š = è
‰ = ë
£ = ú
• = ò
¤ = Ñ (auto-capitalizes depending on placement in word)
‡ = Ç (ditto)

These may have already been found but I couldn't locate a thread so here's my interpretation. If the symbols vary meaning between language raw files, we're screwed.

Also, it's not all, but it is quite a few. I just didn't want to find every single one right now :I

27
DF Dwarf Mode Discussion / lol necromancers
« on: September 18, 2012, 01:24:15 pm »
I have four necromancer sieges at once. It's my first autumn.

Beginning Status: 10 dwarves
0 caged animals
0 invaders

Now: 5 dwarves
1 pitted dog zombie & 1 pitted necromancer (in a sealed-off pit)
9 assorted caged enemies (including another necromancer)
28 assorted zombies still outside
Zero free cages

I'm expecting to lose hard.

EDIT: I have managed to re-take the door and lock it. Inside is one free zombie dwarf and four survivors, including a Legendary miner. Will this last until migrants come?!

28
DF Dwarf Mode Discussion / Sinister Ocean
« on: September 13, 2012, 09:54:28 pm »
I got a Sinister Ocean for some bizarre reason. I generated a Small world and lo and behold, there's a weird inlet coloured brown and red. I thought it was an ocean of bloody vomit or an especially dark and gritty desert, but no, it's just an evil body of saltwater surrounded by perfectly normal terrain. Here's the save for your perusal: the ocean is easy to find.

NOTE: I was also running it in my mod which adds a single very large "particle accelerator" building that does nothing, takes no buildmats and can be built by dwarves, so that'll happen in your save too. But that wouldn't bugger up worldgen so I think this really is just a random neato feature.

29
So I noticed that there are at least two other Edmontonians on this forum. Something clearly needs to be done.

But a thread with an audience of three is a bad idea so if anyone else wants to try starting a meetup in a Canadian municipality then I can add it here for convenient reference and we can meet each other and have conversations like "omg dude ur on bay12" "omg me 2!!!!!" "lol" and then leave for school or a job or whatever.

CURRENT GENERAL LOCATIONS
- Edmonton: basically, I can meet anyone on Whyte Avenue and I have at least one spare a day so it would be cool if someone stopped by. So far the list is at FuzzyZergling, feralferret, Mlamlah and me. Be sure not to get stabbed by someone pushing a shopping cart full of sharpened can fragments.
- Toronto: Come on, there's got to be someone from Toronto so I'm putting this here ahead of time. Descan is near Toronto~! And so is Zrk2. It turns out there are lots of people who live in our capital, it's not like Washington at all.
- Northern B.C.: In case you have a plane or something you can meet Kedly somewhere that's possibly closer to the Yukon than Vancouver.
- Windsor-Essex: GreatJustice lives here.

ACTUAL EVENTS WITH DATES AND STUFF
Be sure to put all your dates in metric!

30
DF Adventure Mode Discussion / Is it possible to...?
« on: September 09, 2012, 03:00:03 pm »
Basically, I want to gather a giant stash of weapons and dump them in one big pile deep in the wilderness. Armor, weapons, I'll get all of it. Same with trade goods and gems and barrels and clothes and whathaveyou. Once the hoard is massive enough, my adventurer will retire, go whisper something secret to the dwarven king and the dwarves will then go to start a fortress on that very spot, with tons of equipment and stuff waiting for them. Will the items stay, or will it be an empty plain by the time I embark?

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