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DF Dwarf Mode Discussion / Capturing the Giant Sponges: GS ≈Science≈ Thread
« on: September 08, 2012, 07:28:15 pm »
It was a toss-up between Ñing an old thread or making an unnecessary new one. In the end, option two won.
So, have we ever devised an effective and tested giant sponge capturing method? Previous threads are full of disagreement and not much experimental science. I need to know the best method. Here's why I ask.

Four giant sponges. With luck, the river doesn't freeze in my location, because four giant sponges. They are in different parts of the river: one is against a shoreline (but it only goes two tiles before turning and the sponge is not in the corner), one is one tile diagonally away from a shoreline corner, and the other two are in the open river. So, we have a few questions.
1. How do catch?
Submerged cage traps could work, but how do you move an immobile creature without getting murdered? Some people suggested gravity. Do cage traps prevent airdrowning? I sure hope so. A method that works from below is preferred, as anything requiring a shoreline only gives me a 25% net sponge gain.
2. How do use?
Can we safely chain a giant sponge? Can they break chains despite being immobile? Can we even train them (NO_THOUGHT)?! My best use for them would be to keep them in an "aquarium" that can be easily refilled. When goblins arrive, a lever (better yet: auto pressure plate, except then kobolds are home free) opens floodgates leading to the main hallway, flooding it (as other floodgates or bridges have sealed it off - are bridges watertight when raised?) and leaving the giant sponges to clean up the rest (amphibious mounts, assuming they're hostile to wild animals or that sponges are trainable).
In fact, using them raises many further questions. For instance, how do we get the goblins to fight them? Well, let's say the aquarium has 1x1 pastures for the sponges in it. Below it is a floodgate for easy sponge caging and subsequent aquarium draining (for maintenance, etc.). This way, we can periodically cage and remove the sponges for animal training, so that invaders don't ignore them and instead try fighting them (and fail).
Of course, the cage-pit-trap-thing should be bigger than 1x1, so that a sponge dodging away won't be unrecoverable. Here's my basic diagram:
Entrance hallway, (S) stands for Sealing Mechanism
Thoughts? Suggestions? Because I've got four giant sponges to catch and you could too!
So, have we ever devised an effective and tested giant sponge capturing method? Previous threads are full of disagreement and not much experimental science. I need to know the best method. Here's why I ask.

Four giant sponges. With luck, the river doesn't freeze in my location, because four giant sponges. They are in different parts of the river: one is against a shoreline (but it only goes two tiles before turning and the sponge is not in the corner), one is one tile diagonally away from a shoreline corner, and the other two are in the open river. So, we have a few questions.
1. How do catch?
Submerged cage traps could work, but how do you move an immobile creature without getting murdered? Some people suggested gravity. Do cage traps prevent airdrowning? I sure hope so. A method that works from below is preferred, as anything requiring a shoreline only gives me a 25% net sponge gain.
2. How do use?
Can we safely chain a giant sponge? Can they break chains despite being immobile? Can we even train them (NO_THOUGHT)?! My best use for them would be to keep them in an "aquarium" that can be easily refilled. When goblins arrive, a lever (better yet: auto pressure plate, except then kobolds are home free) opens floodgates leading to the main hallway, flooding it (as other floodgates or bridges have sealed it off - are bridges watertight when raised?) and leaving the giant sponges to clean up the rest (amphibious mounts, assuming they're hostile to wild animals or that sponges are trainable).
In fact, using them raises many further questions. For instance, how do we get the goblins to fight them? Well, let's say the aquarium has 1x1 pastures for the sponges in it. Below it is a floodgate for easy sponge caging and subsequent aquarium draining (for maintenance, etc.). This way, we can periodically cage and remove the sponges for animal training, so that invaders don't ignore them and instead try fighting them (and fail).
Of course, the cage-pit-trap-thing should be bigger than 1x1, so that a sponge dodging away won't be unrecoverable. Here's my basic diagram:
Entrance hallway, (S) stands for Sealing Mechanism
Code: [Select]
╔═══╦(S)╦═══╗
║≈≈≈X+++X≈≈≈║
║≈S≈X+++X≈S≈║
║≈≈≈X+++X≈≈≈║
║≈S≈X+++X≈S≈║
║≈≈≈X+++X≈≈≈║
╚═══╩(S)╩═══╝The sealing mechanism and floodgates are hooked up to the same lever, flooding the area with slightly shallower (but not lethally shallow and still drownable for land creatures). The larger the aquarium is compared to the entrance hallway, the better. Of course, after all the water drains out again (grates after the sealing mechanism hooked up to the caverns maybe, or even better leading to an underground mud greenspace), the overall level will be diminished, requiring more filling up. A reservoir one level up could prevent these issues and maintain 7/7 water throughout.Thoughts? Suggestions? Because I've got four giant sponges to catch and you could too!

? in original fake graphics people look like a U!!!!!!! i now right??? omg y cant the graphics be done yet then we could made crosbow look like 3d guns
and I can write it in my agenda securely because it takes a sick and twisted mind to figure it out. And it never would have happened if I didn't use the ASCII tiles
) to get a very nice light-weight metal that isn't suitable for war-hammers or blunt weapons. But wear gloves, because if you inhale its dust or touch it for too long then your respiratory system will get inflamed. It's cyan/teal/whatever that "dingy not microcline but close" colour is.

