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Topics - TheSpaceMan

Pages: [1] 2 3 ... 5
1
DF Modding / Can a plant be both wood and food item?
« on: May 08, 2010, 04:11:04 pm »
I got back into the idea of a candyland mod.

But the question is, can candycanes and lollipops be used both for food as well as building material?

2
DF Modding / Break it down and build it up again!
« on: April 29, 2010, 02:11:24 pm »
Ok. I have been spaming some parts of the forum mod with random brainfarts.

My latest vision, since moding is a big task. Is to make stuff simpler by decreasing the amount of data you need to get your head around. Then use the bare bone version to start adding more stuff from the bottom up.

Currently I have cut it down so dwarves are almost the only creatures in the world, not counting forgotten beasts.

The Dwarves will be turned into a "CivCreature"

Weapons into a "Weapon"
All Gems have been changed to one "Gem".
All Stones will turn into one "Stone"
All Ores into one "Ore"
All Trees into one "Tree"

Well you get the idea.
I will then use this resulting, uterly totaly boring mod to learn to add new creatures and items.
I'll be writing up step by step tutorials for myself, (maybe others) and provide links to the empty version and where the changes where made.

I am still in the progress of cleaning up data.

3
DF Modding / Heavy MetalDwarves: How To?
« on: April 28, 2010, 03:31:56 pm »
So let's say I just want to change the material my dwarves are made of. I still want the general body layout, I just want to change the body materials to be metal instead of fleshy soft stuff.

How are body materials handled.

So far when i have looked around a guess it's connected too
[BODY_DETAIL_PLAN:STANDARD_MATERIALS] the thing confusion I have is that i can't find the STANDARD_MATERIALS defenition.

I interpret the tags as that everything before a : is the name/type, if it's just the name it's a flag that get's set. Anything after the : is either a value or a reference to another named attribute that will be used.

So the previous tag says "I want my Body Detail Plan to use what ever the defenition is of Standard Materials".

But then again I am known to be totaly wrong on occasions.

4
DF Modding / Keeping track of bodyparts and their names?
« on: April 25, 2010, 06:00:16 am »
Is it just me that have a problem of keeping track of the names of body parts and all other stuff that is not currently in focus in the current file i have open. Specialy when you need to search for said name if it really exists...

Maybe I am just slow. To help myself I am working on writing up a program in C# that parse the object folder and extract all body part names into a list, later to be extended to contain more detailed data. Like hirarchical view of the bodyparts and their containts bps etc.

I am considering extending this to be a pregame validator that will give me a warning and file row.

But I am wondering is something like this already out there?

5
DF Modding / Machine Wars Steam Punk Mod.
« on: April 24, 2010, 09:20:07 am »
Since my underwater dwarves are beyond reach at the moment. I have set my eyes on a new task.

I give you the vision of Machine Wars!
The only clear vision I have so far is
1. The Constructs, A robot creature with some kind of steam for blood.
2. The Bioforms, A wierd mutatade creature kind strong enough to fight these metalic machines bare handed.

The world will be roughly the same.

6
People was talking a lot about making rapture before.

My take on it would be trying to make a "big daddy", a special bigger dwarf that can work under water, and a more slender nobel race that can't. The problem is that you can't build anything on space that have more than 1 unit of water. Is there a way around this?

The idea would be to build the entire fort under water, and later pump out the interiour.

7
DF Modding / Munchkin Fortress.
« on: September 08, 2008, 08:18:34 am »
Would be intresting to see some implementations from steven jackssons game, Munchkin, in dwarf fortress.

I would love to see one unit of 1001 orcs, or a plutonium dragon even dwarves in chainmail bikini.

8
Spoiler (click to show/hide)

9
DF Dwarf Mode Discussion / Largest area fortress.
« on: August 29, 2008, 08:16:01 am »
I tried to start one of these expecting a FPS drop of doom, instead i found it playable at start up... scary. Even more scary i realised that the 4 square area on the minimap around where my dwarves where standing had roughly the size of my ordinary fortress.

Damn i wish i could do a big ass project utalizing all this space.

And while we are on the subject, does any one have any suggestion where you can find.
1: shores on each side of the fortress map (largest) and water inbetween (giant bridge project)
2: a land with a road on and water absurd mountins on each side (the giant wall project)

10
DF Modding / Brewing.
« on: August 27, 2008, 10:21:46 am »
I was thinking about klingon bloodwine. Is there is a way to make meat cookable?

11
DF General Discussion / Worst waste of valuble metal?
« on: August 27, 2008, 04:21:13 am »
I just made a pointy roof on one of my towers from gold.
I have 180 ore left and all i really want are weapons and armour, but all i find is gold, i don't want to sell it so now my dwarves have golden fishbarrels and like i said that pointy roof of pure gold. I am thinking about doing the same thing to my other towers, and ramp them in gold.

12
DF General Discussion / Draining the river.
« on: August 21, 2008, 05:33:34 pm »
So i havent worked so much with water as i would want to, but guess my suprise when i pull the lever of my home made waterfall and i see the actual river slowly draining, from the edge of my screen towards the intake. This was a river. At the edge of the screen it fell too level 1, then it kind of sloped slowly uppwards untill it got back to 7. My dwarves could actualy build ramps on oposit sides and walk between the diffrent sides...

Didn't realise the game could do that. I was sure the drain refilled itself from each tile that was marked river.

13
DF Gameplay Questions / Can floodgates be built on no floor?
« on: August 21, 2008, 08:35:09 am »
I am considering having a long shaft with one floodgate at the bottom stopping the water does this work?
Or should i ues a bridge instead?

14
DF General Discussion / Now everyone is a swimmer.
« on: August 21, 2008, 07:22:20 am »
Hade a undergound water reservoir connected to a above ground lake connected to a channel. When i started my water fall (connected to the reservoir with the channel to he lake blocked) all my dwarves desided to swim trough the passage way to the lake climb up and gather there without apperently the possibility to get back. I also hade five kittens and two dwarves who decided to play at the edge of the water fall.

Is this common?
I thought it was quite fun to see.

15
DF Dwarf Mode Discussion / Enterence Dance?
« on: August 19, 2008, 09:08:15 am »
Now that you could toggle if dwarves should run like crazy for a droped sock, is enterence dance finaly over or atleast been improved?

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