DF Modding / New Megabeast
« on: March 19, 2008, 10:22:00 am »What files etc?
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What files etc?
No not the ordinary cheats but any small program that for instance parses the file, giving you a overview of the creature and enables you to save them out again after doing changes?
One might argue there is no need since everything is plain text and just requires notepad but wouldn't it be easier if doing a large mod to be able to load a file, get a list of all creatures, get bool boxes (marked/not marked) for all attributes that exist text boxes where you can add specific data and and all possible changes you can do in a easy overview able way?
There are people with great skills on these forums, wouldn't take to long to put something like that together, hell, i would do it myself if i wasn't temporary banished to linux. Is there anything like this and/or is it something cry out for.
Not even sure if you can keep eyes you poke out, but it would be cool.
This would require lots of pumps to my knowledge and work.
Should this be possible. Sounds like fun. Who is in? ^^
Has it been done?
For this to be valid i guess all contestents should be able to show a working pumping solution to re-empty the crater.
[ May 15, 2008: Message edited by: TheSpaceMan ]

If you want something new, give it a try.
I would really like to be able to play a fullsize map in the future.
What i am looking for is a river going from the top of the screen to the bottom and a allmost flat wall of rock to the right of the river. (don't mind if there is a vulcano on the map would otherwise be good) I just like the feeling of digging in that way i kind of miss it in the new version. So what i am looking for in essense is a cliff or mountin with a almost flat side faceing you on the right where the mountin is the majority of the area. nr of levels doesn't matter neither does it mather if the levels are not as flat as the ground area. It should be rock and not mud. preferably no aquafier.
[ May 09, 2008: Message edited by: TheSpaceMan ]
Still it was a awsome battle and blood everywhere. The fight occured in my main 5 tile wide corridors with all my dwarves battle ready and waiting inside the doors for the goblins to enter.
My next task is to improve the defence of the Fortress placeing more year around X-Bow dwarves behind fortifications looking out.