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DF General Discussion / How would DF work as a MMO?
« on: October 08, 2007, 05:10:00 am »But the interesting aspect of it hit me on a disscusion on www.gamedev.se a person took up the disscusion about a close curcuit mmo economic system where supply and demand are limited by what is produced by the player and how boring it would be for the poor sucker playing the miner.
Would this kind of design be possible / fun on a smaller scale then DF. What i see before me is instead of makeing a character you make a fort administrator and have df controll over a number of dwarves, You start from a home fort depending on your race (must not be dwarves) distance traveled consume the resources you have to place on equipment and skills on your dwarf. But if you pass (friendly/ allied) fortresses that have roads and connection you gain extra resources that allow the design to spread outwards. You move around in a "spectator" view to get the possibility to watch over the terrain, makeing sure you don't build directly on a enemy camp being instantly killed.
Resources traded would work the same way you can load cart with goods and send it on it's mary way. Only trade would be trade between players and some kind of bulltin system would allow players to post requests off goods with possibilty to rank the fort on if they can buy the goods they requested.
Oh and the game would have to be capped at a constant FPS and sieges and battles would have to be mutaly decided within a week since we can't all be fulltime cartakers.
This has nothing to do with the real "Dwarf Fortress" at all. It's just a fantasy on how it could work.
I understand and expect that toady wouldn't have the time energy to design a working 10 000 player server solution with a dynamic map system.
There are probably many more out there dreaming about how it would work.
What are your 5 cents?