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Messages - TheSpaceMan

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361
DF Bug Reports / sheriff weapon racks and armour stands.
« on: March 05, 2008, 03:52:00 am »
What am i doing wrong?


362
DF Bug Reports / Re: Perma Flood oh yes it can happen. (nov 26 version 33c)
« on: December 01, 2007, 10:46:00 am »
if it was just the ice so ok... that would be temporary. But the waterfall could suddenly fill the entire map with additional 3x7 water. Thats just... something wrong with that. ^^

363
DF Bug Reports / Perma Flood oh yes it can happen. (nov 26 version 33c)
« on: November 28, 2007, 08:15:00 pm »
Ok this is the story. I found a map with a brook and a waterfall. The water fell for about 12 levels into the brook below. I mined my way down to the bottom of the water fall and started building a wall right on top of the brook (i can't rember why) i made the wall 3 units high. This was no problem since the water fell into the brook and disapeard...

Then winter came, turned the brook/waterfall into ice, no problem the building proceded. Then BAM the ice melted, instantly the water filled behind the wall, three layers high, when it ran over the wall it started filling the area around it to 3 levels deep water. To see what happend i knocked a hole in the mountin that entered right next to the water fall. I have never seen water move so fast... it ran trough the hole at a amazing speed filling the area it reached with water as deep as behind the wall.

Around then i had about 3-4 fps, and i abandoned the fort. I don't have the save but i bet someone can replicate it if the find a brook, a waterfall and a area that freezes. The reason i report this is becouse it felt like there was suddenly flowing much more water then should be expected.


364
DF Bug Reports / Before my eyes.
« on: July 11, 2007, 02:55:00 pm »
Efter only four days of playing, i start seeing dwarfs and DF rooms before my eyes as i am reading books or watching movies. :P

Oh about the bug. Might high addiction value of the game be a bug or unintentional side effect?

[ July 11, 2007: Message edited by: TheSpaceMan ]


365
DF Bug Reports / Re: Drowning/tossing off cliffs doesn't count
« on: February 08, 2008, 10:08:00 am »
How long should data be saved, should every entity game run around with a tag that keeps track of IF they where pushed into water or not. It's not even sure there is possible to identify one "body" of water. Adding extra hassle if the unit moves one unit thus entering a new area of water, Then a new check is required upon leaving water to see if they carry any tags from being pushed. And so forth. It's more of a hassle then you might think. Code is often very very very abstract from reality.

366
DF Bug Reports / Re: Reshaping world 33f
« on: December 23, 2007, 08:05:00 am »
Ok.
Thanks, I need to work on my reading before posting skills.
I started a fortress game on the same spot as i had adventured to and died.

367
DF Bug Reports / Reshaping world 33f
« on: December 23, 2007, 08:00:00 am »
Ok i played adventure mode and went into a cave to kill a ettin, died from spiders and built a fort over the cave instead. I send my miner to dig a channel around the wagon. He removes one square and the entire top layer change layout, the former entrence to the cave are now all visible square of sand one level down, no sign of ramps or anything, the wagon is suddenly halfway over a lake and two of my dwarves are drowning.

Is that supose to happen? ^^


368
DF Bug Reports / Re: (33g) Building with soap
« on: December 23, 2007, 12:35:00 pm »
Great news about the ash.

I am going to build a monolith with the dimensions 1x4x9


369
DF Bug Reports / Re: The least effective goblin seige
« on: October 31, 2007, 06:32:00 pm »
I have had imigrants gather at the edge of th map as well, and some of my regular dwarves without job hav been known to walk there and hang around.

370
DF Bug Reports / Re: (Not a Bug)Damp walls with no access to other water.
« on: October 31, 2007, 06:57:00 am »
Thanx.
Then ignore my coments.  :D

371
DF Bug Reports / Re: (Not a Bug)Damp walls with no access to other water.
« on: October 31, 2007, 05:56:00 am »
The bug report might be damp walls with not water access that turnes into water when dug away. If it's not a bug then well then it's not and the whole thing can be ignored. It could be a feature.

372
DF Bug Reports / (Not a Bug)Damp walls with no access to other water.
« on: October 31, 2007, 05:38:00 am »
I am not sure if this is a bug either. But i don't know how it's suposed to work.
I started my fort next to a lake on the beach and started digging down (i am two levels below lake level) when i struck some damp clay(rock) a level below. Digging it away made that level turn into water but it got no access to no other water. I know there has been some talk about a water table from below but is this it. (Also found ¤%#% loads of iron ore a bit away which is nice for a level that warned me about the lack of rock but thats another/not a bug possible bug story)

[ October 31, 2007: Message edited by: TheSpaceMan ]

[ October 31, 2007: Message edited by: TheSpaceMan ]


373
DF Bug Reports / Under Water Animals
« on: October 31, 2007, 05:27:00 am »
I don't mean fish, i got a cow, a dog and a cat standing (according to the notes) completly submerged in water. I accidently threw all animals in a pond.

They have lived there for 9 years now, ignoring starways up from the pond. My butcher runs to the edge of the lake and stands there for a month, then run away to eat and drink just to return later and stare.

Is this a bug? ^^


374
DF Bug Reports / Re: Pathfinding when digging is way off
« on: November 04, 2007, 05:13:00 pm »
Probably a old dwarven tradition.

375
DF Bug Reports / Re: Can't give sheriff armor+weapon rack 33b & d
« on: December 07, 2007, 11:06:00 pm »
I'll try again if i can stopp the flood of lava currently running trough my fortress.

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