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Messages - mickel

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946
DF Suggestions / More than one dwarf in a workshop
« on: August 23, 2007, 05:38:00 pm »
Some workshops make sense to require more than one dwarf. Manning the billows in a smelter for example, is a tough and full time job unless you've got a waterwheel or something driving it. Similarly a billowsworker might be nice in a smithy, if not as necessary.

I'm too sleepy to think of other good examples, but I'm sure there are plenty of places it makes sense to have a helper around. They could be optional for greater speed/quality. Dunno.


947
DF Suggestions / Re: "Tech levels"
« on: August 23, 2007, 05:28:00 pm »
The anvil has nothing to do with smelting though. As was discussed in some other thread, the temperatures needed for making steel are quite high. You won't get it with a cooking fire.

948
DF Suggestions / Re: "Tech levels"
« on: August 23, 2007, 02:21:00 pm »
quote:
Originally posted by Ben:
<STRONG>Don't we already have this, like a magma smelter needs steel so you need to have build the 'low tech' basic smelter first to get that.
</STRONG>

I notice now "tech level" was a very unfortunate term. It suggests, as you point out, a tech tree, which wasn't what I wanted.

What I did want to suggest is what you already pointed out exists, but farther and deeper implemented. Going from nothing to a steel smelter without anything but rock and wood is a pretty long leap. Certainly I suspect a dwarven expedition would contain both the know-how and the (abstracted away) tools to set up a steel smelter, but goblins?

Although perhaps almost as technologically advanced as dwarves, I somehow don't see goblins having the same infrastructure as the dwarves. The dwarves might be able to bootstrap their metallurgy industry to go from zero to blast furnace, but I'd expect "lesser races" to have to work themselves up.

[ August 23, 2007: Message edited by: mickel ]


949
DF Suggestions / "Tech levels"
« on: August 23, 2007, 12:04:00 pm »
There have been suggestions that touched upon this, so I thought I'd give it a shot.

Picture different technology levels of of workshops. A smelter is a good example.

A really low level smelter consists of a simple camp fire or similar fire, with some sort of vessel for separating metal from slag. This is what the earliest ones looked like and is quite sufficient for some ores. I imagine copper and tin would work well.

The higher up in technology level, the more advanced the workshop, the more materials are needed for it, and eventually you'll get to the point where you actually need materials produced in a lower level workshop to build a higher level one. (Or you could buy them from someone else, of course.)

Different civilizations would have different tech levels, which are of course moderated by the materials available to them, as well as other circumstances. (A completely isolated settlement in a peaceful valley isn't going to spend a lot of resources on advanced weaponry.)

In the above example, ratmen might have been able to learn how to extract bronze and tin, and maybe even smelt them together to bronze, but maybe not more.

The dwarves, on the other hand, could have advanced blast furnaces for steel production, etc.


950
DF Suggestions / Re: Labor Management
« on: August 23, 2007, 04:28:00 pm »
I'm all for smarter ways to manage things. A way to define profiles (like Miner, Carpenter, Food Hauler or whatnot) would be nice too, with the primary ones (Miner, Carpenter, Farmer etc.) being predefined.

That'd save a lot of time everytime another batch of five or so Peasants come along.

I love Peasants. I wish you could order more of them.  :)


951
DF Suggestions / Re: More managers
« on: August 23, 2007, 05:32:00 pm »
I hardly have any military at all. But then I've never gone past the magma yet. Sieges take care of themselves, and all that.

What I really wanted was better management, and if the one manager can take care of it, why not? As it is, you have to review your own stocks and make your own orders anyway, the manager doesn't really do much, can certainly not on his own.

Not much of a manager, is he?


952
DF Suggestions / More managers
« on: August 23, 2007, 08:12:00 am »
I propose the addition of more managers who can be assigned to various, more specialised jobs. There could, for example, be a kitchen manager who creates butchery, cooking, milling etc. jobs according to your preferences.

Communication

The managers would communicate, of course, with you and with each other, so that if, for example, the kitchen manager notices the stocks of flour are running low, he'll want to order more wheat milled. If, then, he notices the stocks of wheat are also low, he'll get in touch with the head manager who'll get in touch with the farming manager, who'll make sure a fresh big batch of wheat is planted for next harvest, at the expense of those crops that can be spared.

Creation

However managers are created is another matter. One could simply get the ability to assign them, once a manager noble has arrived, or perhaps they would arrive after the manager noble, when your production in their associated fields has grown enough. Perhaps the first dwarf to achieve legendary skill becomes one?

I honestly don't have a good idea, but I personally wouldn't like to have to wait for a legendary cook before I get a kitchen manager, because that'd never happen for me at the present rate.


953
DF Suggestions / Re: One more metal....
« on: September 21, 2007, 05:22:00 am »
I'm behind "ambersteel". Might sound good in Elvish too. Dwarves might be a bit hesitant to call it steel though.  ;)

954
DF Suggestions / Re: One more metal....
« on: September 11, 2007, 08:00:00 am »
Excellent suggestions, Lightning4. I think we should go with those.

As for more generic names, I think we'd best avoid names with strong similarities to existing metals (like tutanium, stiel, mithral or cupper...) to avoid misunderstandings. I rather liked "ironwood" but that's an existing type of wood, if I recall. Ambrium or something generic like that works pretty well though...

As for the dwarven name for it... How about "nozushkel" for "vegetation metal"?


955
DF Suggestions / Re: One more metal....
« on: September 10, 2007, 12:01:00 pm »
quote:
Originally posted by Tamren:
<STRONG>
Give me an elvish sounding word for "wet steel".
</STRONG>

Hmm. Maybe "çwinire" - a portmonteau of "drip" and "steel"? Steel that drips (from trees)...


956
DF Suggestions / Re: One more metal....
« on: September 07, 2007, 02:02:00 pm »
Elfwood? Isn't that an Internet site? Ambrium? Ambra? Ironsap? Elvensap... Tree-steel... Faerysteel... Hmm.

957
DF Suggestions / Re: One more metal....
« on: September 07, 2007, 07:38:00 am »
Why does it have to be called mithr*l at all? I'm sure we can come up with a better name than that.

958
DF Suggestions / Re: One more metal....
« on: September 04, 2007, 05:55:00 pm »
The sentient wood thing seems pretty outlandish to me, but why not? I'm with you all the way on the other stuff though. Wood, tree-sap and bizarrely tree-generated metal. Along with superior techniques of weaving blades to amazing strength, and maybe pottery as well, we'll have the elves playable in no time.

Oh, and a katana is as basic a sword as you can get it, you can pick one up and use it with no problem, and even get quite good with it. Using it elegantly however is another matter. But that's true with any weapon.


959
DF Suggestions / Re: One more metal....
« on: September 02, 2007, 01:57:00 pm »
quote:
Originally posted by Axe of Agor:
<STRONG>
(As a side-note, I also think it would be fun if items could be made from tangible forms of immaterial realities. A sword forged from moon-beams, a spear cast from frozen fire, a cloak spun from shadows might seem surreal, but I think therein lies their appeal; and when I drive my rainbow-wrought sword down a giant's throat, I can let out a mighty cry of: "Skittles -- Taste the rainbow, bitch!")</STRONG>

Or a sword which is actually the physical manifestation of the soul of an imagined person from a city that exists only in the memories of long-dead stars. It can only be wielded by a troubled youth struggling to recover the memories of his dark past together with his band of unlikely friends, one of which is actually the princess of a faraway land in a dimension ruled by a fallen angel, genetically re-engineered by crazed scientists, another of which is a stuffed animal given life by the tears of the moon. They struggle to save the world from the ultimate dark evil of nothingness, who, it turns out, is the twin brother of the hero, who it turns out does not actually exist, except as the shadow of the evil thoughts of a lost generation of miners.  :D

Oh, and there has to be an engineer called Cid in there somewhere, and a fantastic vehicle of some sort that the heroes use as a mobile base.  :D

I am probably sounding rather sarcastic, so I'll apologise right here and now. What I really wanted to say is that a sword made of rainbows feels a little "far out" to me. Then again I don't want to piss on anyone's ideas, and what's this forum for if not for ideas and speculation?

Dwarf Fortress has always (well, not like I've played it for years and years) felt very down to earth to me - the grim, gory, dirty reality of trying to make a living in a world full of bad things.

Swords made of rainbows remind me of Final Fantasy and that sends shudders down to my very core, because then we're on the path to dwarves who can wade unscathed through lava flows, cleave mountains with a blow of their hammers, and who come back from the dead completely rejuvenated within seconds of an application of the overabundant Phoenix Down...


960
DF Suggestions / Re: One more metal....
« on: September 02, 2007, 08:29:00 am »
quote:
Originally posted by Felix the Cat:
<STRONG>
So, essentially, DF must be a rebel?
</STRONG>

No, but it's nice to have something that's not a Middle Earth/AD&D clone...

quote:
<STRONG>
I dunno, but I always thought that elves are considered naturally magical because that is the role that they have always held in the mythos of magic, all the way back to the Middle Ages.</STRONG>

Naturally magical yes, but this magic is usually not very organised, and neither are the elves of folklore. Magic to elves tends to be like birdsong is to birds. It comes naturally and they don't consider it supernatural at all.

In contrast, singing to humans comes with a lot of training and not everyone can do it, but on the other hand, a properly trained human can sing anything from "The Wild Rover" to "Ein Hölles Rachen" and knock the socks off any birdsong out there.


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