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Messages - Ioric Kittencuddler

Pages: 1 ... 234 235 [236] 237 238 ... 259
3526
DF Modding / Re: Meso-America Mod
« on: February 07, 2008, 07:32:00 pm »
Hm, I took a history class a few semesters ago and I still have the book.  I might be able to help.

3527
DF Modding / Re: FORGOTTEN REALMS: Legends of Faerūn (0.0.9a alpha)
« on: February 19, 2008, 10:13:00 pm »
I remember someone trying to make a Forgotten Realms mod for Oblivion a long time ago.  I wonder if they ever pulled it off.

It might actually have made the game playable.

Anyway, I'll keep an eye on this if I remember to.  :p

[ February 19, 2008: Message edited by: Ioric Kittencuddler ]


3528
DF Modding / Re: Gender-specific classifications
« on: February 07, 2008, 05:26:00 am »
Hey, that could make half elves!    :confused:

Er... Couldn't it?  I'm confused.

[ February 07, 2008: Message edited by: Ioric Kittencuddler ]


3529
DF Modding / Re: Dwarven Flamethrowers
« on: February 26, 2008, 04:32:00 am »
Oh man, we should just make a lava gun.!  Just line up a whole bunch of pumps and make a one tile corridor at the end... Hm, would that work?

3530
DF Modding / Re: Dwarven Flamethrowers
« on: February 26, 2008, 04:06:00 am »
Oo oo!  Make Byzantine Naphta Throwers!!

3531
DF Modding / Re: ROME FORTRESS 1.0
« on: February 07, 2008, 07:31:00 pm »
Also potatoes.

3532
DF Modding / Re: ROME FORTRESS 1.0
« on: February 07, 2008, 10:25:00 am »
Hey, i found this on the Wiki.  It looks cool.  Any chance of it being continued?  

I know this is nit picky but corn came from America so any mention of it prior to the discovery of the new world is an anachronism.


3533
DF Modding / Re: Prehistoria
« on: February 11, 2008, 09:24:00 am »
Hey Zurai, you should try designing an animist civilization with special people who are marked at birth to have a special connection to a spirit that guides them!

3534
DF Modding / Re: The Questingbeast
« on: February 16, 2008, 05:57:00 am »
How... surreal...  :p

3535
DF Modding / Re: New Civ trouble
« on: February 16, 2008, 01:12:00 am »
I think that's a bug specific to the new version.  I'm not sure what causes it though.  Try adding more civ data.

3536
DF Modding / Re: Experiments with multi-species entities?
« on: February 28, 2008, 01:44:00 am »
Goblins and orcs are the same thing in this game like in Tolkien.


No... Well I know next to nothing about modding DF but... this would be really cool.

[ February 28, 2008: Message edited by: Ioric Kittencuddler ]


3537
DF Modding / Re: How can I change size of pictures in graphics?
« on: February 15, 2008, 03:07:00 pm »
Decreasing your desktop resolution in windowed mode will effectively increase the size of he symbols.

3538
DF Modding / Re: [AT_PEACE_WITH_WILDLIFE] and talking to (now) neutral cr
« on: February 28, 2008, 01:43:00 am »
I can help with that.

Created in DF v0.27.176.38b.

[WORLD_GEN]
   [TITLE:SMALLER]
   [SEED:3423540745]
   [DIM:33:33]


3539
DF Modding / Re: Mod some of these?
« on: February 28, 2008, 09:04:00 am »
Yeah, my poor eyeless hammerdwarf slaughtered the goblin that shot out his eyes, but now he can only see one square around him.  Oddly, he never passes out from the pain.

3540
quote:
Originally posted by Deon:
<STRONG>
Poor Boromir.</STRONG>

Hey, it took more than one arrow to kill Boromir!


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