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Messages - scamtank

Pages: 1 ... 76 77 [78] 79 80
1156
DF Modding / Re: Problem with modding
« on: May 08, 2013, 11:13:22 am »
Try replacing the [PET_EXOTIC] with [CAN_LEARN][SLOW_LEARNER]. I'm not 100% sure, but evil civilizations seem to have this weird solidarity thing where evil sapient animals they encounter are accepted into the military as shock troops, even without any pet tags.

1157
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 08, 2013, 12:56:36 am »
That seems like a dead end to me, yeah. If a civ can butcher a creature and the creature has been defined to have blood by the [BLOOD:material parent token:material name:matter state] token, it comes up no matter what it is. I made horses bleed INORGANIC:GOLD:SOLID and sure enough molten gold was right there in the embark menu.

1158
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: May 04, 2013, 03:31:08 am »
Is there any way to make DF creatures bleed out in a longer, more protracted fashion? Increasing the vascularity of tissues seems to make them shoot a bit burst of blood at first, but it still doesn't keep bleeding for very long.

Bleeding is weird. The vanilla vascular ratings are way too low for anything other than a death by a thousand cuts and bleeding is naturally staunched at the same rate, with no regard to creature volume, wound size or tissue healing rate.

When a vascular tissue is cut, it splashes out the first "tick" of bleeding right away and then bleeds out at a rate of X blood per tick, where X is adjusted by vascular rating, wound contact area, artery hits and whether a stuck weapon was twisted free from the wound. It naturally staunches at a rate of 5 blood units/tick on average, but I've seen it do jumps of 2-10 units between turns. The total amount of blood in a creature doesn't seem to be related to vascular ratings at all, I'm guessing it's just body volume.

Cut arteries increase blood loss, obviously, but I haven't figured how much damage it does and whether it's a multiplier or not. Cutting a major artery is a killswitch that kills a creature of just about any size in less than ten ticks. My healthy dwarves usually go down after moving 7-8 tiles. The destroyed heart of a giant gouts blood at a rate of over 10 thousand units per tick.

To answer your question, try giving your tissues two-digit VASCULAR ratings for a start and see what happens. Even a dwarf with VASCULAR:250 muscle could survive a deep gushing gash across his chest until the bleeding stopped. VASCULAR:750 and an artery hit is enough for instant death.

1159
DF Modding / Re: Your favorite single raw change
« on: May 04, 2013, 01:28:59 am »
[STRUCTURAL_ELASTICITY_CHAIN_METAL] for gauntlets. No more hands going flying from bronze knife slashes.

1160
Masterwork DF / Re: [DWARF] - Discussion and Suggestions
« on: April 30, 2013, 09:40:46 pm »
You said you merged milling and threshing as professions. How did you pull that off? I thought that the flour/dye milling reaction was still in hardcode territory, just like plant processing.

1161
You're a goddamn magic wizard.

1162
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: April 14, 2013, 12:53:27 pm »
According to the wiki, the [SPECIAL] tag on inorganic materials prevents them from showing up in "certain places". Does anyone know the details?

1163
DF Modding / Re: obsidian swords
« on: April 04, 2013, 04:03:54 pm »
See that USE_MATERIAL_TEMPLATE thingo? That tag means that anything not explicitly overridden (like material value or density in this case) is checked from STONE_TEMPLATE in material_template_default.txt.

Just copy the shear/impact tags from steel and put them in there. They'll take hold.

1164
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: April 02, 2013, 12:30:06 pm »
I want to make a civilization populated by only the certain caste members of a certain creature. Can I do that somehow? I'd rather not make a completely new critter.

1165
DF Modding / Re: Creature size and armor weight?
« on: June 22, 2012, 01:38:14 pm »
Doesn't Armor User skill fight exactly that effect? How's your training regimen?

1166
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: June 12, 2012, 01:14:49 pm »
So I'm going through the bird raws and so many of them are intricately detailed with egg cycles, attacks, body parts and... they're vermin.

Is there a maximum cap of spawned animals for any given site? I'd like to blow them up to significant proportions if it didn't mess with the more important and interesting wildlife.

1167
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: June 09, 2012, 11:17:47 am »
Cheers, that helps a lot.

1168
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: June 09, 2012, 07:53:55 am »
The [DIGIT] tag. Has its purpose been mapped yet?

1169
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: June 06, 2012, 07:13:31 pm »
Is there a token that makes creatures resist a lot of pain, but not be immune to it?

Also, does the token [NO_PAIN] make dwarves not try to help a wounded ally with said token?

Most of the pain that knocks creatures unconscious comes from broken bones.

Open up tissue_template_default.txt and drop the amount of pain receptors in the bone tissue to, say, skin level.

e: Oh but you probably want to restrict this to a few creatures only. Yeah, that happens in the creature entries proper.

1170
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: June 05, 2012, 12:52:32 pm »
I have one about tissue layers.

[BP_LAYERS:BY_CATEGORY:BODY_UPPER:ARG3:50:ARG2:5:ARG1:1]

This is the body detail plan for the upper body's tissues. How are the thicknesses measured? They can't be percentages, since they don't add up to 100. Are they relative thicknesses to one another? And if they are...

[TISSUE_TEMPLATE:FAT_TEMPLATE]
   [TISSUE_NAME:fat:NP]
   [THICKENS_ON_ENERGY_STORAGE]
   [SCARS]
   [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:FAT]
   [RELATIVE_THICKNESS:1]

... how does the tissue template affect this mess? Or are they absolute, measured first in cm and then just stacked on top of one another so and so many times?

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