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DF Modding / Re: Collecting all the raw changes that add flavor but leave game balance alone.
« on: March 23, 2018, 04:09:35 am »
Ooh, this thread is a great idea. I did some furbishing work on lions a while back that's just been sitting on my hard drive, but now I have just the place to show it off.
First, the description of their color at the end of the lion's raws where this:
...is replaced with this:
...since I think the whole "the hair is this color and the skin is this color" distinction is completely pointless in most furred creatures, it describes lions as just having "{color} fur".
Most of the work was put in lion people though, since I was miffed that they didn't have any manes to style, or any other humanoid descriptors for that matter. Here's the relevant half of the lion people raws, with the new sections in yellow.
Their manes are supposed to start growing in once they reach adulthood, getting longer and darker the longer they live. Randomly generated lionbois don't seem like they obey the rules, so the mechanism probably won't be seen outside a fortress where your lion people are raising families. C'est la vie, I guess.
There's one extra moving part this system needs, however. I didn't want my civilized lions shaving their heads as a fashion statement, but didn't want to deprive everything else of baldness, so all entities have an extra tissue style for how its members shape their MANE layers. Here's an excerpt from my entity raws, again with new stuff in yellow.
First, the description of their color at the end of the lion's raws where this:
Spoiler (click to show/hide)
...is replaced with this:
Spoiler (click to show/hide)
...since I think the whole "the hair is this color and the skin is this color" distinction is completely pointless in most furred creatures, it describes lions as just having "{color} fur".
Most of the work was put in lion people though, since I was miffed that they didn't have any manes to style, or any other humanoid descriptors for that matter. Here's the relevant half of the lion people raws, with the new sections in yellow.
Spoiler (click to show/hide)
Their manes are supposed to start growing in once they reach adulthood, getting longer and darker the longer they live. Randomly generated lionbois don't seem like they obey the rules, so the mechanism probably won't be seen outside a fortress where your lion people are raising families. C'est la vie, I guess.
There's one extra moving part this system needs, however. I didn't want my civilized lions shaving their heads as a fashion statement, but didn't want to deprive everything else of baldness, so all entities have an extra tissue style for how its members shape their MANE layers. Here's an excerpt from my entity raws, again with new stuff in yellow.
Spoiler (click to show/hide)

