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Messages - scamtank

Pages: 1 ... 64 65 [66] 67 68 ... 80
976
DF Modding / Re: [AT_PEACE_WITH_WILDLIFE] and talking to (now) neutral cr
« on: December 03, 2013, 11:36:14 am »
(Sorry for necro)

Not good enough. Reviving threads so old they could potentially be asked whether they'd rather live with mommy or daddy after the divorce isn't acceptable.

977
DF Modding / Re: Doing Mod Requests
« on: November 30, 2013, 12:41:13 pm »
EH?

DFHack mods the hell out of it.

You can build completely new stuff and hope the user remembers the access hotkey that calls it, but replacing old elements is a no-go.

978
Fuck gauntlets. Gauntlets are rigid plate things which means they shatter under duress and don't do their job too well in general. Wear chain gloves instead!

Spoiler (click to show/hide)

Replace the old glove entry in item_gloves.txt with this mess. Your hands will still break from dagger slashes, but as long as the gloves are made from iron or better, they won't fly off!

979
I'm not talking about reactions/buildings.  i'm talking that mwmod has a new interface for workshops and forges selections.  And the order is re-arranged...

But maybe that's not what this subject is talking about.  I read "can't mod the ui" and indeed, I see instances of mwmod ui modded.  Such as "create new world (recommended)" and reordering of workshops... but maybe that's just .txt modding...

The first is probably Falconne's work. He makes GUI plugins for DFHack.

The second is really just replacing existing pieces of text in the .exe with an external tool.

980
DF Modding / Re: Biome tokens
« on: November 20, 2013, 06:37:45 pm »

981
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: November 19, 2013, 10:00:01 pm »
Does the attack break the skin?

982
DF Modding / Re: Alternative Weapon Design: More Weapons for More Gore!
« on: November 19, 2013, 12:13:59 am »
Alright, so a short spear with tearing attack in addition to stabbing? How would one go about denoting that?

High contact area, very low penetration depth. Great wide wounds mean a lot of blood, but you don't want your "harpoon" to lop off arms and legs all willy-nilly.

983
DF Modding / Re: Need some help troubleshooting using corpses in reactions
« on: November 18, 2013, 10:37:34 pm »
You do. Nearly everything in entity_default.txt gets applied only during worldgen.

984
DF Modding / Re: Living Weapons - [WIP]
« on: November 14, 2013, 11:15:17 pm »
I was about to say something about the contact/penetration tokens not being a straight values in cm(2) like in the weapon raws, but rather a percentage of the bodypart's total size. To top it off, all of these tokens default to 100.

CONTACT_AREA_PERC:60000 is a pretty overkill 600x multiplier. VELOCITY_MULTIPLIER:1250 increases the speed of the sword swing to 12 and a half times the normal.

985
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: November 14, 2013, 09:40:01 pm »
The game is super fussy about the actual filenames, too. I was pulling out my hair with creatures not finding anything about my custom body detail plans until I renamed "custom_detail_plan.txt" into "b_detail_plan_custom.txt".

986
DF Modding / Re: Living Weapons - [WIP]
« on: November 14, 2013, 04:52:14 pm »
I don't think EBO checks for body volume, per se. I use it to give special tiny pelts to vermin creatures like stoats and those work fine.

Could the fact that there's absolutely no living tissue play havoc with the butchery eligibility? ITEMCORPSE might be a better option if it does.

987
DF Modding / Re: Change the barrel capacity
« on: November 11, 2013, 07:48:34 pm »
Barrels are old and hardcoded. Large pots aren't.

Just store your seeds without barrels.

988
DF Modding / Re: Can anyone tell me why this crashes my game?
« on: November 11, 2013, 06:51:44 pm »
It looks like you neglected to give it any in the first place. Try these.

Code: [Select]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]

989
DF Modding / Re: Can anyone tell me why this crashes my game?
« on: November 11, 2013, 06:01:10 pm »
What does your errorlog say?

990
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: November 11, 2013, 02:51:03 am »
You can't distinguish frequency between layers or biomes, no. You could juke the system by making slightly different versions of the same thing that only start appearing in the later layers, but that also has its crinkles.

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