Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - NRDL

Pages: 1 ... 9 10 [11] 12 13 ... 811
151
Forum Games and Roleplaying / Re: Guess the AI's prompt
« on: January 11, 2022, 10:22:31 pm »
Spoiler: Hint: Anime (click to show/hide)

152
Forum Games and Roleplaying / Re: Guess the AI's prompt
« on: January 11, 2022, 10:12:39 pm »
Dragon

153
Forum Games and Roleplaying / Re: Guess the AI's prompt
« on: January 11, 2022, 09:51:02 pm »
Pompeii?

154
Forum Games and Roleplaying / Re: Competive Evolution: Season 2 (0/20)
« on: January 08, 2022, 10:11:54 pm »
PTW

155
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: January 03, 2022, 05:27:12 am »
Decided to do another run of "making multiple martial artist adventurers, and switching between them to fight each other".

First one was a typical all arounder martial artist build, very high focus on dodging, but my gimmick with him was I didn't want him to kill any opponents if possible. Kind of like a Mr. Miyagi, "only fight in self defense" martial artist.

Sneak-wrestling big animals was a great way to train, and dodging attacks from injured and nauseous opponents got dodging up to high master. Actually levelling up striking and kicking was more difficult, but taking advantage of brawling in hamlets against roving armies and killing completely hostile animals did the trick. But anybody I could spare, I did.



I then made my old favourite, a larger than average human with superior strength from the get go. Most of his points in dodging, built up his wrestling and fighting to legendary, with all combat stats built up high as well. No real striking ability.



Getting my martial artist and my strongman to fight was fun. By retiring, and switching characters, I was able to test how multiple fights between two very capable dodgers with absurd stats, would work.  Pretty much any clean hit resulted in a broken bone, and any grappling engagement was a real free for all.
 

I decided to set up the story of the two as friendly sparring partners, never escalating beyond brawl hostility. The personalities I set for both characters were so upbeat and friendly, that they'd actually always respond to the jokes I'd say in the character I was controlling. Nice little friendship between two super strong people who'd beat the crap out of each other.



Because my martial artist wasn't one I wanted to use to actually kill bandits and such, I had my strongman go out and start clearing out the nearby camps. I'd previously sent my martial artist there, but always refrained from killing as many as possible, which meant several injured bandits.


The second my strongman starts picking a fight, he gets shot multiple times by crossbow bolts. I'm able to kill the crossbow leader with a last strangle and bite to the throat, before bleeding out.



Switching over to my martial artist, I decide now's the time to make him more lethal, to avenge his friend. To my surprise, since I normally make all my adventurers sociopaths to begin with, he was starting to no longer feel anything from seeing people die. So I set him to crushing the skulls of the bandit camp that killed my strongman character. No more mr. pacifist.

Short character arc, but a satisfying one.

156
Hollow Body Holds are great, they're basically planks but upside down. And the hollow position automatically makes all planks, sit ups, crunches, and leg raises more productive for the abs and safer on the lower back.

You can even add resistance to the hollow hold by wearing heavier shoes or putting heavy stuff on your feet.

157
General Discussion / Re: The body isn't a temple - so what is it really?
« on: December 12, 2021, 11:33:55 pm »
A flesh mech suit for our brain

158
Apologies if this is in the wrong board, it's been literal years since I've asked a DF related question.

I keep running into the same issue since all I ever play is Adventure Mode. I create a successful adventurer, very survivable and lethal, but then I start running out of opponents, both bandits and monsters.

In small worlds I create I can find myself suddenly running out of semi megabeasts, night creatures, and bandits, leaving only the absolutely unkillable enemies and Dark Fortresses that kill my FPS. In larger worlds with higher populations, everything's so spread out randomly. After a while, both types of worlds end up feeling "empty", and I have travel huge distances to find anything to fight, or make loops of the singular island that consists of my small DF world.


What are some parameters I can adjust that'll allow me to influence the density of enemies in the world? Not just sites like camps and caves and roving armies, but also wild animal attacks? I find that increasing savagery in normal world gen only seems to increase the chances of finding giant animals, but they're all docile until attacked which doesn't help.

159
Forum Games and Roleplaying / Re: Who am I 2
« on: December 06, 2021, 03:27:32 am »
Is it made of wood?

160
Forum Games and Roleplaying / Re: How Well Known is the Person Above You?
« on: November 26, 2021, 12:41:56 am »
8/10

161
Forum Games and Roleplaying / Re: Who am I 2
« on: November 18, 2021, 05:37:57 am »
Is it bitter?

162
Forum Games and Roleplaying / Re: Who am I 2
« on: November 18, 2021, 05:22:49 am »
Is it green for its entire life cycle ( up until it is eaten )?

163
Forum Games and Roleplaying / Re: Who am I 2
« on: November 18, 2021, 05:09:40 am »
Is it moss?

164
Forum Games and Roleplaying / Re: Who am I 2
« on: November 17, 2021, 07:32:18 pm »
Is it green?

165
Forum Games and Roleplaying / Re: Who am I 2
« on: November 17, 2021, 04:01:59 am »
Is it a specific person?

Pages: 1 ... 9 10 [11] 12 13 ... 811