155
« on: January 03, 2022, 05:27:12 am »
Decided to do another run of "making multiple martial artist adventurers, and switching between them to fight each other".
First one was a typical all arounder martial artist build, very high focus on dodging, but my gimmick with him was I didn't want him to kill any opponents if possible. Kind of like a Mr. Miyagi, "only fight in self defense" martial artist.
Sneak-wrestling big animals was a great way to train, and dodging attacks from injured and nauseous opponents got dodging up to high master. Actually levelling up striking and kicking was more difficult, but taking advantage of brawling in hamlets against roving armies and killing completely hostile animals did the trick. But anybody I could spare, I did.
I then made my old favourite, a larger than average human with superior strength from the get go. Most of his points in dodging, built up his wrestling and fighting to legendary, with all combat stats built up high as well. No real striking ability.
Getting my martial artist and my strongman to fight was fun. By retiring, and switching characters, I was able to test how multiple fights between two very capable dodgers with absurd stats, would work. Pretty much any clean hit resulted in a broken bone, and any grappling engagement was a real free for all.
I decided to set up the story of the two as friendly sparring partners, never escalating beyond brawl hostility. The personalities I set for both characters were so upbeat and friendly, that they'd actually always respond to the jokes I'd say in the character I was controlling. Nice little friendship between two super strong people who'd beat the crap out of each other.
Because my martial artist wasn't one I wanted to use to actually kill bandits and such, I had my strongman go out and start clearing out the nearby camps. I'd previously sent my martial artist there, but always refrained from killing as many as possible, which meant several injured bandits.
The second my strongman starts picking a fight, he gets shot multiple times by crossbow bolts. I'm able to kill the crossbow leader with a last strangle and bite to the throat, before bleeding out.
Switching over to my martial artist, I decide now's the time to make him more lethal, to avenge his friend. To my surprise, since I normally make all my adventurers sociopaths to begin with, he was starting to no longer feel anything from seeing people die. So I set him to crushing the skulls of the bandit camp that killed my strongman character. No more mr. pacifist.
Short character arc, but a satisfying one.