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Messages - AnimaRytak

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436
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 03, 2011, 05:46:28 am »
Something terrible.

Goblin crossbowman killed four of my dwarves working on the wall.  Somehow dwarves are dying of thirst even though I have multiple types of booze (like eight) AND a well.

Too many died.  Time to dig out a cistirn for water and create some dwarven plumbing and toss wells up around the fort.

437
I'll have to play with this later.  Perhaps try a micro version for handling goblins.

438
DF Dwarf Mode Discussion / Re: How do you "set out" your forts?
« on: October 02, 2011, 06:21:50 pm »
I don't usually organize my fort my floors but most of the time my workshop areas consist of many small stockpiles adjacent to workshops.  I find that micro-stockpiles make the workshops more efficient, but require more hauling work.

Usually, I gap my rooms out.  So I have a Wall, Black Spot, and another Wall.

In a future fort, I might try going for an extremely compact design, just for kicks.

439
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 02, 2011, 04:05:16 am »
The magma moat machinery is finished.

Spoiler (click to show/hide)

It's going well.

440
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 02, 2011, 01:44:55 am »
Spoiler (click to show/hide)

Working on adapting my magma pump stack to feed the magma moat.  Still got a small bit of work to do on it, but the pumps should be ready soon.

Also, 234,160,034 million Dwarfbucks worth of stuff.

441
The fact we have dwarf ghosts defending Deathgate is pretty dwarfy.

Also it looks like Sethol has the shortest reign in Deathgate history.

442
Military should be able to handle them.  The bridge can be operated by a lever underneath Lower Deathgate's main floor.  It should be marked with the (N)otes function. 

443
Did i ever get dorfed?  Made a request a while ago but never heard back.  If not;  That Aussie Dwarf - Hellseeker.  I don't really mind what profession, but something based in the Hellbunker, for preference.

You were dorfed already.

444
Well, its complicated enough for me :P Usually, I keep my forts very simple and megaproject deprieved. My only "megaproject" was a trivial (though daunting for me) waterfall, where I picked up water from a brook and ran it above-ground and dropped it into a grate. I can't recall where the water went... I think into a local cavern.

Anyways, I'll just be watching :D

We got plenty of room for dorfing btw.

445
Dear Legendary Axe Dwarf,

You are a god damn God of War.  You, alone, could probably slay 20 goblins without a single injury.

How the hell do you drown in a murky pool?

Signed,
-Your Goddamn Boss

446
Well, Deathgate's terrain doesn't lend itself to being modified very well.  It's very mountainous with some steep gradiants.

However, I do think we should consider building one of these.

447
DF Gameplay Questions / Re: Urist McMechanic was bitten by a cave spider!
« on: September 29, 2011, 10:25:49 pm »
Just turn off everything but hauling and set his profession to "Fortress Drunk"

It'll be fine then.

448
DF Dwarf Mode Discussion / Re: Legendary Weapons: How do they work?
« on: September 29, 2011, 05:34:25 pm »
Most of my military dwarves have named their weapons and shields.  Almost all of them are legendary dodgers, armor users, shield users, and fighters and all of them are level 10+ weapon users.  They've had their weapons for probably 8-10 years at this point.  Most of them have 5-7 kills and still have named weapons. 

On a side note, I've noticed that dwarves seem to stop being Axe Lords or Hammer Lords or Spear masters if they stop training or stationing and have 'no scheduled duty".  So my danger room trained dwarves no longer get time off.

449

I've downloaded the fort and I'm beyond words at the place. I just want to share a few thoughts.
The sheer madness of you guys has confused even the ASCII. I'm having trouble following the staircases because there are so many twisting tunnels of ramps half-started bits of work that the mind boggles. There are dwarven bodies outside the walls, inside the walls, and some even paving the narrow and cramped road to Hell and back! I'm finding pits in places that shouldn't have them. One plummets several stories and ends right on top of a kitchen (efficiency?) I followed one staircase and found a flooded room filled with rough stone. I moved up a z level and saw that it was a throne room. I think AnimaRytak had a hand in this... It is currently being inhabited by a jeweller and a ghost of one Rith Cattenikal.
I am sad to see the BATTERY overgrown but I cannot figure out how to restart it (I may have to reread some of the earlier posts). Whoever designed the goblin pitting room in the sub-fortress did not want to retrieve the dozens of iron masks that now rest at the bottom of a undrainable magma pool.
There is also a skeleton of a badger boar in the sub-fortress furniture stockpile. The mind wanders when it wonders how an wild badger managed to break through Deathgate’s defences and breach the last stronghold before Hell itself only to be slaughtered atop a +microcline weapon rack+. (I now see that there is an animal stockpile a few stories above it so that can now be explained sufficiently through Hanlon's Razor and administrative error).
 I have also found a pit with a pitting desination that leads straight to 2/7 high magma. Am I right to guess that this is the resting place of so many of Deathgate’s pets? And the place seems to be haunted, and rightly so. I must also applause AnimaRytak for his work on the Temple besides the now floored over volcano; I suspect the pillars at each of the four corners would have been frightfully difficult.
It seems that Deathgate has become just another suburb of Hell with its own flavour of denizens. This succession fort is awesome and deserves its place in the Hall of Legends alongside Boatmurdered!

The tunnel leading to the Kitchen was an air shaft, since I had a miasma problem during my turn.
And yes, that 2/7 magma pit is the where I kicked all those filthy smelly poor innocent animals. 
The pillars were actually quite easy, just time consuming.
Also, the badger didn't breach us, we captured him and stored him down there.  I tried to trade him to the elves but alas, he got free and got slaughtered.  We should probably install a kennel at some point.

450
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 29, 2011, 01:38:46 am »
I'm currently in the process of replacing the older clay wall with an obsidian wall and digging the start of a moat.  This is the most dangerous part of the construction since, before I erected this wall, goblin sieges and ambushes were a daily occurrence.  I haven't had a siege in a few seaons so I expect the humans and goblins to bring their army.

So far I've made and used about 3k worth of obsidian on my fort.
I have no native obsidian on this map.

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