I've downloaded the fort and I'm beyond words at the place. I just want to share a few thoughts.
The sheer madness of you guys has confused even the ASCII. I'm having trouble following the staircases because there are so many twisting tunnels of ramps half-started bits of work that the mind boggles. There are dwarven bodies outside the walls, inside the walls, and some even paving the narrow and cramped road to Hell and back! I'm finding pits in places that shouldn't have them. One plummets several stories and ends right on top of a kitchen (efficiency?) I followed one staircase and found a flooded room filled with rough stone. I moved up a z level and saw that it was a throne room. I think AnimaRytak had a hand in this... It is currently being inhabited by a jeweller and a ghost of one Rith Cattenikal.
I am sad to see the BATTERY overgrown but I cannot figure out how to restart it (I may have to reread some of the earlier posts). Whoever designed the goblin pitting room in the sub-fortress did not want to retrieve the dozens of iron masks that now rest at the bottom of a undrainable magma pool.
There is also a skeleton of a badger boar in the sub-fortress furniture stockpile. The mind wanders when it wonders how an wild badger managed to break through Deathgate’s defences and breach the last stronghold before Hell itself only to be slaughtered atop a +microcline weapon rack+. (I now see that there is an animal stockpile a few stories above it so that can now be explained sufficiently through Hanlon's Razor and administrative error).
I have also found a pit with a pitting desination that leads straight to 2/7 high magma. Am I right to guess that this is the resting place of so many of Deathgate’s pets? And the place seems to be haunted, and rightly so. I must also applause AnimaRytak for his work on the Temple besides the now floored over volcano; I suspect the pillars at each of the four corners would have been frightfully difficult.
It seems that Deathgate has become just another suburb of Hell with its own flavour of denizens. This succession fort is awesome and deserves its place in the Hall of Legends alongside Boatmurdered!
The tunnel leading to the Kitchen was an air shaft, since I had a miasma problem during my turn.
And yes, that 2/7 magma pit is the where I kicked all those
filthy smelly poor innocent animals.
The pillars were actually quite easy, just time consuming.
Also, the badger didn't breach us, we captured him and stored him down there. I tried to trade him to the elves but alas, he got free and got slaughtered. We should probably install a kennel at some point.