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Messages - Cerol Lenslens

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286
Posting to watch. (although I probably shouldn't, since I haven't finished Zeta yet...)

287
Ah, so we're going for the tie after all.

One more to consider: !Sheogorath has pointed out that this is all something bigger than what we've realized. And he's been fairly good about justifying his answers - he says yes or no, when applicable, and then expounds on why it's the case, for the most part. So asking him something on the lines of 'Would it be to our benefit to understand more of the big picture here' (with a question mark if we actually ask it, of course. :P) might explain more and help us make later decisions.

After all, even if it turns out our playmate here is actually a primal force that self-identifies with Eris, Sheogorath, and Tzeench, and is manipulating us as a pawn in some sort of cosmic chess game against other such beings that involves Michael being placed in a Morrowind lookalike world with various beings trying to influence Michael by preying on his fandom and appearing as aspects of Ponydom so he'll end up doing something that they wagered he would while others try to prevent it, (whew, what a run-on sentence!) it doesn't necessarily mean Michael can do anything meaningful to improve his situation on that front if he knows about it. 

On the other hand, maybe they're betting on his survival or escape, and knowing about what's going on would allow Michael (and us) to make pro-survival/escape decisions. And asking !Sheogorath here that would give him the chance to slip us information on what's going on.

tl;dr: Consider asking the question 'Would it be to our benefit to understand more of the big picture here'. (Or asking something similar (and yes/no) about the 'things going on that we had no idea about' that he mentioned.)

288
DF General Discussion / Re: RIP: Your First Fort
« on: June 19, 2014, 08:53:04 am »
Back in the 2d days, my first fort was phenomenally successful considering I didn't know what I was doing. All my dwarves constantly starving but being replaced by migrants at a slightly faster rate. Unicorns everywhere. The narrow halls were filled with cattle thick enough to trample the naked mole dogs that kept springing up, and I had a psychopathic tough-as-nails sheriff named Cerol something or other, which explains my fondness for the name.

Eventually, I dug too deep and hit a glowing pit, and I couldn't seal it up in time. The frog and tentacle monsters weren't a match for the endless hordes of cows and were quickly trampled, but the Spirits of Fire were so hot that the cows caught fire at a distance, and proceeded to ignite the fort. The sheriff actually injured one, as they were no match for him in combat, but he quickly died of heat exhaustion before he could finish the job and eventually everyone burned to death trying to loot his flaming body.

289
So, should be please the whims of our GM, effectively making this a story in where the readers don't have control over the characters, thus defeating the whole purpose of what we know as suggestion games? Should we ever give the Lying Creator the very chance of writing the story whatever way he wants? Comrades, if we ever allow this kind of thing, then we are not players anymore, we are readers. Mere observers, without an actual control over the course of the story, and, more importantly, over the character whose personality came from the collective mind of us, the players. I we let the GM came out victorious out of this, I dare say, prank, or maybe even social experiment he is trying to pull, we may as well become lurkers, and resign to our rightful faculty.


As someone who knows FFS's actual views on viewer control of the story, I find this very amusing.
Heh, I know them, he sees the players as Co-GMs. I was just trying to make a retort for a posture that I don't actually agree with as a way to cotribute to the sillyness in my own way. Because I suck at jokes otherwise (I actualy voted a +1 on listening to the GM's whims)

Although, I do recall FFS saying a while back that we'd pretty much locked ourselves into a particular course in the game, and to get a different ending we'd have to do a lot of stuff he'd never anticipated. It's one of the reasons I support the more insane shenanigans as much as I do. Predestination's for lesser men-turned-women than Ciro!

290
Enter cave. There's always a cave behind the waterfall. Always. If there somehow isn't a cave, we must make one for the universe to be right again, so don't reabsorb that drill immediately.


Failing that, I suggest we exit through the double doors. If it's good enough for Oric, it's good enough for us. I get the feeling that 'safe exit protocol' may mean security is on it's way, so unless we want a dance battle with a giant laser eye.

...

...

Actually, that does sound kind of cool. If it's good enough for Cain, it's good enough for us. Loiter.


(Also, any theorycrafting on those dice lights? If we can get over there, we should see if we can take them and roll them.)

291
The Weasel Way to Win:

On the difficult side, it might be hard to come up with questions in which the proper answer is, quote, "Yes or no". (As opposed to "yes" or "no", see?)

On the easy side, since he's not obligated to answer any of our questions properly, unless he cuts out his tongue he 'can' answer any of our questions with "yes or no". Even if he chooses not to, he totally could have, so they'd count. (For example: Sheogarath answering "What is the air-speed velocity of an unladen swallow?" with "Yes or no" is a possibility, so that question would count as asking one in which he can answer that way.)

Given the latter, perhaps just asking him questions in which we're interested in the answer Sheogarath will give, regardless of its truthfulness is the best strategy. Asking him questions interesting enough that he'd consider giving us a proper answer would be key.

The Non-Weasel Way to Win:

Of course, for those not interested in that kind of rules-lawyering, who want to treat this merely as a game in which we win if we ask Sheogarath five consecutive yes/no questions three times:

-Note each round is five questions. Asking him two non-binary questions, then five consecutive binary questions, then three non-binary seems like it either results in two rounds won for Sheogarath (in that round one only had three binary questions and round two had two binary questions) or one round for Sheogarath and one for Michael. (in that round one ended without Michael finishing a string of five binary questions, but he automatically wins in the middle of round two because Sheogarath never said you could only win a round at the end.)

-Note we can tie with Sheogarath by winning two of the four rounds. If we do, neither player wins. No castling for Sheo, no 'satisfaction for a job well done' for us. We may actually want to actively try to tie, if we assume 'satisfaction' is somehow related to 'resting in peace'.

-Note that we aren't limited to yes/no questions - we just need to ask enough to win/tie, probably in the right grouping. That means we can safely ask him five or ten (depending on the desired outcome) non-yes/no questions if we're curious about the answers he might give.

292
Also why is neither of them wearing socks?

Clearly stolen by dwarves.

Speaking of which, I wonder if they're going to fix the fact that you can almost beat the game without fighting Winona.

You know, I never noticed that as...surely there was something blocking your advancement in the next route until you beat her...but I think you're right as that blockade's details are not coming to my mind.

I seem to recall an invisible Kecleon blocking the bridge out of town that wouldn't fight you until you beat that gym. You probably don't remember it as easily because it was an invisible obstacle, rather than one with a sprite that comes easily to mind. *looks meaningfully in G/S Sudowoodo's direction*

293
Goddammit
twist
my words!
more
deeper

Well, if you insist...  :P

+1 to recruiting cleanbot iff we get the Ring of Sexiness from[/b]...Cherish? Why does the child have the Ring of Sexiness? What is wrong with us? I mean, specifically relevant to this issue.

But seriously, +1 to obtaining the bot as a creature instead of an item. If we can get Cleanbot, we should do it. Besides being extra inventory slots for loot transport dungeon de-littering, (though he'd be stuck in the reserve party, I guess) at the very least it seems like it'd be another Illborn we can use in the Cathedral. Y'know, when we actually follow up on experimenting with one of these cool things the GM has given us to play with. (When's the last time we did anything with the skill tree?)

294
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: May 24, 2014, 10:31:25 pm »
Well.

That was sure a convoluted way of getting my fortress to die.

So, I'd reclaimed the fort with the frozen lake that unthawed immediately on embark, killing everybody. I dig in, do well for a year or so, and Bam! Goblin siege. I fend it off without much difficulty. The lake cut off most avenues of approach, and I had dug a channel across the land bridge to my fortress entrance, and put a drawbridge across it, made raiseable to help shield dwarves from, say, crossbow goblins. This was the fatal mistake, as, after a few enjoyable rounds of Goblin Catapulting, I ended up with a chasm full of mace goblins with nowhere to go. Then the next siege arrived a season later, and the Master showed up with his cavalry troops. I wanted to take him prisoner, so I tried to raise the drawbridge to cut him off from his troops until he hit my cage traps. However, for some reason my lever dwarf was more responsive than ever before and instead raised it before the Master even stepped on the bridge. So I lower the drawbridge, but he steps under it on his war jabberer, causing the bridge to break.

Now I can't get out. After the siegers get bored and leave, my dwarves refuse to rebuild the bridge, because of the moat full of injured mace goblins from two sieges ago. Meanwhile, merchants show up just as the siege ends and immediately get ambushed by more goblins! So now there's weapons all over the map, and I need them for my weapon trap lineup. But I can't reach them! I start a project involving a ballista to shoot those mace goblins, but my dwarves have learned to detect goblins from around corners, and can't be convinced to dig the fortifications I need to actually hit the bastards.

Then winter hits. Suddenly, my dwarves can reach all those goods the merchants and ambush goblins left lying around, and mass stampede out to them. I try to convince some to finish building a lake wall intended to prevent goblins from just charging across the frozen lake, but they'd rather do a little dance:

1) Cross half the map, climb the cliff to reach the weapon bin someone dropped.
2) See the mace goblins from across the screen.
3) Scream like a little girl and drop all their stuff.
4) Decide to reclaim their dropped stuff.
5) GOTO 2.

This keeps the entire fortress busy, except for the one dwarf who I'd forgotten was mooding and apparently couldn't find an item he wanted. He, appropriately enough, went berserk and killed the fortresses' entire supply of animals while the others were out, before succumbing to a torn out throat.

And then: The third siege in three seasons arrives! They do exactly what I was trying to build a wall to prevent, rampaging along the ice and clogging the preliminary traps with the corpses of their fallen. I'm desperately hoping for spring to arrive before the second and third waves arrive, but it is not to be. They proceed to massacre everyone in the fort, leaving me with three survivors. The goblins come rampaging out of the fort to hunt them down.

Then Spring hits. Hilariously, three quarters of the goblin army is now drowning!

Sadly, so are all three of my dwarves.

And those blasted macegoblins are still stuck in their stupid trench, having caused all this stupidity by just standing there and making faces at my dwarves and grinding all progress to a halt, and I imagine they're just laughing and laughing...

295
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 21, 2014, 12:02:25 am »
You missed the part where the food is in an iron chest. The chest itself is inside of a wooden pot.

Clearly you have a budding necromancer there. He puts his heart in the chest, puts the chest in a jar, puts the jar in a vault... In this manner, he will never die!  :P

296
+1 for FFS mocking us

297
General Discussion / Re: MSPA Homestuck
« on: May 10, 2014, 07:13:11 am »
Hey guys.

What if this is it?

What if hussie never intended to finish homestuck?

What if this hiatus is just him trolling us, and this is actually all he'll make?

It's something he'd do.

He can even claim literary precedent:

"The truth is, I have got my hero (or heroine) into such a particularly close place, that I do not see how I am ever going to get him (or her) out of it again—and therefore I will wash my hands of the whole business, and leave that person to get out the best way that offers—or else stay there. I thought it was going to be easy enough to straighten out that little difficulty, but it looks different now." - Mark Twain, Autobiography and First Romance

298
People have been waiting five years for this. It's reached half-life 3 levels of memeness because of how much people kept expecting it with every announcement.

And here I was thinking it was wishful thinking: The first two games needed remakes because they couldn't be traded from to later games. Ruby and Sapphire don't have that distinction. I'm pretty sure I've got some pokes from my RSE games on my XY cart right now.

Whatchoo talkin' bout?

The Sevii Islands and Emerald Safari covered Johto
'mons, HGSS was just trend-keeping. Besides, you need two kinds of handhelds and five games to get Hoenn pokes now.

People couldn't get Ho-Oh and Lugia without playing the Colosseum games or scoring an event item, and the Runner Trio was only technically available via FRLG. (Even if you bought both games, you had to restart one after beating the whole thing and then do it all again to get all three.) And then of course there was the Red Gyarados, the Extremespeed Dratini from Crystal, and so on. Plus, there's just the whole "Hey, this is the team I used to beat Red" aspect that you just don't get from the Emerald Safari Zone.

(And even that only makes up for so much. I had so many shinies due to stupidly good luck on my Gold cart that died the inevitable cold hard death of battery failure because I couldn't transfer... Then it took years for me to encounter any in the later gens. And the first of those was a Hariyama who first-turn Whirlwinded. And the second was a Safari Zone Oddish who ate six safari balls and still managed to escape. I was cursing GameFreak for years over the no-transfer thing because of that.)

299
People have been waiting five years for this. It's reached half-life 3 levels of memeness because of how much people kept expecting it with every announcement.

And here I was thinking it was wishful thinking: The first two games needed remakes because they couldn't be traded from to later games. Ruby and Sapphire don't have that distinction. I'm pretty sure I've got some pokes from my RSE games on my XY cart right now.

300
No, but he'll probably become something. I'm pretty sure that his gimmick is transforming based on what he eats.
Based on what?
"A mushroom that made him giant turned Slog, a Dragon Age slime, into the Dragon Age's kind of giant slime. Therefore, he must have other awesome forms for whatever he transforms into."

Not that I disagree, (Seems more likely that FFS did it as a one-off joke, not that it would hurt to test. Maybe feed him an essence? Or an essence fused with food via a scroll?) but for the sake of argument, if Slog, by that logic, begame a DQ giant slime because he ate a giant-making mushroom, wouldn't that mean he'd just be restricted to various slime types from that game series? And, really, how many DQ slime variants could there be...?

Spoiler: "Oh." (click to show/hide)

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