Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Number4

Pages: 1 ... 21 22 [23] 24 25 ... 36
331
Good test. However shield bashes aren't that important IMO...only useful in a well-established fort where you can really optimize your military...otherwise, use what's there or what your workers can churn out with better quality (!)

332
DF Dwarf Mode Discussion / Re: Windows and hostiles
« on: June 09, 2011, 08:03:57 pm »
Not gouging.  That's so uncivilized, not to mention messy.  I prefer to use syndromes that cause instant eye rot.  With ingestable syndromes being added, this will be much easier.

Ooooooh! If a newbie brews booze, you'll get methanol! Drink enough - blindness!

333
DF Modding / Alpha Complex-Mod?
« on: June 04, 2011, 10:06:54 am »
Hello, citizens. I was thinking about the possibility of a PARANOIA mod and you have been mandatorily volunteered to help me.DF has many features which could be used like fortresses deep underground with a traitorous outside traps, dangerous petbots,a despotic ruler etc.DFSR
Biggest problem would be implementing the different security clearances, what would you suggest, castes, noble positions, something else?
Error: Divide by 3 impossible.
We would need to mod some workshops of course, some bots, a easy way to get items of different color etc.
MANDATORY INTSEC ANNOUNCMENT
Every citizen is required to report a Commie Mutant Traitor to us during the nearest weekcycle. Remember, failing to report someone failing to report a failure to report someone is treason! Successful citizens will be rewarded with termination vouchers!
Spoiler (click to show/hide)
Thank you!

Cloning is probably impossible, but we'd still have fun blasting our CMTs for percieved or real (going berserk etc.) treason. You think this mod would be achievable?

Anyone reading this announcement without the required clearance is to report to magma chamber 54-B at once! Rumors that everyone there dies a fiery, cruel death are treason!

334
DF Dwarf Mode Discussion / Re: Bones. Ugh.
« on: June 03, 2011, 06:40:17 pm »
soap maker not responsible blah blah

What? They're ALWAYS responsible if something bad happened...it's not like I'm going to punish my legendary armorsmith or something ;)

335
DF Dwarf Mode Discussion / Re: Dwarf Fortress cruelty!
« on: June 03, 2011, 06:37:49 pm »

It was one of the slaves. It was the last unused slave I had, since I butchered, tanned and cooked the male pair early on, and there were only two women in the original seven, and I was about to test out the animal trainer with the other free slave and-

At that point I just quit.

What happened, FPS death? You could just butcher the baby if it was bothering you...

336
DF Dwarf Mode Discussion / Re: Bones. Ugh.
« on: June 03, 2011, 11:51:12 am »
If I build my blood-prone areas from constructed soap, will they stay clean?

Don't think so.

337
DF Dwarf Mode Discussion / Re: Kobold Appreciate Conference
« on: June 03, 2011, 11:50:21 am »
Wow. You lot are crazy.

338
DF Dwarf Mode Discussion / Re: Dwarf Fortress cruelty!
« on: June 03, 2011, 11:22:40 am »
Sometimes I trade with elves for cloth.

Disgusting.

For me? Probably stripping POWs naked and beating them to death with blunt training weapons.

339
DF Dwarf Mode Discussion / Re: Legendary Weaponsmith.
« on: June 03, 2011, 08:34:22 am »
Nah, I'm not stupid mate. I was fascinated by his side and have a really strong feeling that he knows what he's doing. Of course he's not gonna put himself in a bad light, but on a sliding scale of quality vs. quantity, he's about as far on the quality side as one can get.

340
DF Dwarf Mode Discussion / Re: Egg-Thief ... literally
« on: June 03, 2011, 12:42:23 am »
http://df.magmawiki.com/index.php/DF2010:Kobold

You can see the kobold raws in this article down, need to open it. Under the female cast there is a clutch size, increase it from 1:2 to whatever pleases you in your own raws. From 1 up to 2 eggs is it now if I understand it correctly, you can change for example to 10:20 for from 10 to 20 eggs.

However they still are likely to starve I'd guess, as they have serious problems with food afaik.

341
DF Dwarf Mode Discussion / Re: Legendary Weaponsmith.
« on: June 03, 2011, 12:37:07 am »
Quote
20. I guarantee my workmanship for my lifetime. While no one can guarantee a knife against neglect or abuse, and nothing is unbreakable, I fully stand behind my workmanship, methods and execution of my pieces for as long as I am physically able.

sounds pretty convinced to me...

342
DF Dwarf Mode Discussion / Re: Kobold Appreciate Conference
« on: June 03, 2011, 12:29:36 am »
I also support this project and chip in with 3 pig tail socks, 2 -gabbro nestboxes- and 1 fuckton of magma.

343
DF Dwarf Mode Discussion / Re: Realistic all-male fortress?
« on: June 03, 2011, 12:25:10 am »
Reminds me of this gem, feminism at it's best! http://www.youtube.com/watch?v=qlYUTtckCgY

344
DF Dwarf Mode Discussion / Re: Nightvision.
« on: June 03, 2011, 12:18:16 am »
Only reasonable explanation is that a creature adapted to living underground has extremly adapted eyes. Could be also a factor why our fellas vomit overground; if the eyes adapt more slowly compared to our human ones it may give funny outputs which lead to dizziness and vomit. Alcohol counters these effects, leaving a dwarf normal overground.

However, most dwarves have severe alcohol adaptation.... ;)

345
DF Suggestions / Re: Lead bolts
« on: June 03, 2011, 12:07:38 am »
Anyone knows how early musket velocity and bullet mass compares to the velocity and bolt mass of a good, (heavy) crossbow IRL?

Pages: 1 ... 21 22 [23] 24 25 ... 36