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Messages - Number4

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436
Well, other thought: Is a mathematical limit called a "limes" in english as well? eg. 1/2+1/4+1/8 etc. can never arrive or overtake 1. Could then a object with sufficient mass and kinetical energy "escape" the gravitation of our entire universe in the sense that the gravitation is that small and falling all the time so it will achieve such a limes in due time, never able to lower the speed of our object below a certain treshold?

Hmm...clutching at straws here. But that's a good thing, after all I don' believe in PMs :D

437
DF Dwarf Mode Discussion / Re: Drowning in Plump Helmets!?
« on: May 24, 2011, 11:11:23 pm »
You want plump helmet men ;)

438
DF Dwarf Mode Discussion / Re: Dwarven brain surgery
« on: May 24, 2011, 10:52:54 pm »
Necrophilia seems to be news to you ;)

439
The Koopa Turtle became enraged!
Luigi, Plumber, jumps at the Koopa Turtle!
Luigi, Plumber, kicks the Koopa Turtle hitting the shell and the severed part flies off in an arc!
The Koopa Turtle has been struck down.
The spinning XKoopa Turtle shellX hits the Goomba, jamming the skull through the brain!
The Goomba has been struck down.

440
By Armok, stop it lads. I don't really see what you are fighting about. One is saying A+B = C, and the other C-B = A, to put it simple. I'm no full-blown physicist, but I think I understand enough of gravity to contribute to this thread. I also am very sure that a "perpetuum mobile" in the truest sense, a machine that gaines net energy, is fucking impossible. It's along the same lines as saying "1-1 is NOT 0". No. That you can't gain energy from nothing is a fact. For every idea that sounded impossible and turned out to be well possible, there are thirty that sounded truly fucking bonkers and still are. The world isn't standing on a turtle, there is no god in the sky above us, Santa doesn't bring us presents, etc.

Anyway, it's been 3 years since my last calculations with gravity and centripetal force, so could this be theoretically feasible:

2 objects of sufficient speed, completly frictionless, orbiting themselves in a stable orbit, which, assuming no outside interference at all, would be eternally stable. (I know not realistic - just a theroretical model). Or would entropy still win and those objects would, given enough time, still crash. If this is possible, then a "perpetuum mobile"-like-device could be constructed, it's just practically impossible instead of theoretically. Even then it would only be "moving without an end", however you still couldn't extract energy from this system.
(Strange Mood over - any comments?)

441
DF Dwarf Mode Discussion / Re: Livestock Coice ?
« on: May 24, 2011, 09:48:02 pm »
I go with a breeding pair each of sheep and peafowl (geese are nice too but I like the peafowl for some reason) plus three dogs, 2x female and 1x male.

You like peafowl either for their coloration or the enormous fan tails according to the raws... ;)

442
DF Dwarf Mode Discussion / Re: I'm at a loss
« on: May 24, 2011, 02:39:50 pm »
Turn immigrant cap lower in the raws. Or, military. Or, of course, magma is a valid solution as well....

443
DF Dwarf Mode Discussion / Re: Livestock Coice ?
« on: May 24, 2011, 02:38:13 pm »
I butcher all the males if I don't want any more turkeys.

Keep one young male in a cage anyway, so you can replace ones dying out of old age or fun. If you have enough idlers, they may even fail to hatch naturally with a free male as the eggs are taken away fast enough.

444
DF Dwarf Mode Discussion / Re: Livestock Coice ?
« on: May 24, 2011, 02:31:42 pm »
I suggest cats, dogs, and turkeys. Turkeys give lots of eggs + meat, and cats/dogs have other uses.

The reason I suggest turkeys instead of cattle is because they don't need grass.

Yeah, the maximizer doesn't use cattle. Turkeys are a bit better then chickens it seems, but chickens are very decent as well, so i'll take both for 24 embark points. Build a nest box behind a door, lock it to let the hen hatch undisturbed. Then, after the young are born, lock all the males in a cage, label with season. Let them mature 2 years, then slaughter. Always when you feel you'll need another batch, repeat locking just after you noticed your hen claiming a box. If too many females, add female hens to the butcher as well, let young chicks mature in their place.

445
DF Dwarf Mode Discussion / Re: Livestock Coice ?
« on: May 24, 2011, 02:17:19 pm »
Sheep all the way. Economical on grass have shearing and milk. Add chicken and/or turkey for cheap eggs, and dogs + cat for doggy and catty stuff.

446
DF Dwarf Mode Discussion / Re: Emigrating Cat
« on: May 24, 2011, 12:51:45 pm »
Good riddance I'd say.

447
DF Dwarf Mode Discussion / Re: Dwarven brain surgery
« on: May 24, 2011, 09:40:22 am »
Sounds very working as desired to me. Everyone of us saw many deaths due to brain damage, some SHOULD survive as people IRL survived funny stuff like -iron rods- through the brain. You'd never make a thread if UristMcSiegeOperator died on the spot due to brain damage after all.

448
DF Dwarf Mode Discussion / Re: Drowning in Plump Helmets!?
« on: May 24, 2011, 09:36:05 am »
I really don't understand people that (assuming a bit of expierience) only grow helmets. Farming other plants is not THAT difficult, and while the PHs are easy, they also aren't very valuable. And variety gives good thoughts, therefore quarry bushes, sweet pods and cave wheat are good! Also, having to process them first is dwarfy, only elves gnaw on uncooked mushroom all day long.

449
For example, a Single Pokemon Playthrough means you can only have 1 pokemon. That's it. Pretty tough actually...

easier then a normal playthrough...who cares when your attacks are not so effective when they do massive damage anyway...

450
Lead gauntlet sounds like something out of Fallout, try beating giant desert scorpions with it ;)

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