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Messages - Niccolo

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166
Roll To Dodge / Re: Roll to Go Mad: Turn 36 - Splitting the Loot
« on: February 08, 2014, 08:52:02 pm »
Finally managed to get you guys all back in roughly the same space! Jeez, it’s like herding cats. Please please please don’t split the party on me.

- Turn 36: Splitting the Loot -
At the end of the day, split up the pay…

Meditate. Distract myself from the pain with the sound of my own voice. Don't move.
Trying to mimic a Toan monk you met once, you attempt to meditate so as to distract yourself from the pain. “Ooommmmmm,” you hum under your breath. You’re not entirely sure why monks say that, but they do, so you do too.

However, you keep one eye on the others - particularly Felice. The lucky bastard is hunting for treasure! Enlightenment and one-ness with the universe can wait, there’s gold to be had! He reappears in your field of vision with a peculiarly gnarled and seriously ugly staff that’s capped with a chunk of raw crystal. The crystal looks to be cloudy quartz; not particularly valuable, but not liable to shatter if you brain somebody with it. Felice lays the staff - really, it looks like someone just picked up a tree branch - next to you. “Here you go, mate. Since your last one broke.”


He then returns to being carried, and silently wills his regen to work faster
You, uh, sorta burrow into Baldur’s arms. And mumble, like you’re half-asleep. "You saw her too right? We need to get to a city on the east coast, has a really ornate cathedral." Are… are you curling up?

For your sake, I hope Baldur isn’t a married man, or there’s all sorts of opportunity for hilarious misunderstandings here. Like in those terrible theatre productions you’ve seen sometimes… who was that actor? Sandal? Sandle? Something like that.

Anyway, while you’re doing that you focus on your regeneration. Your legs are still tingling and it feels like the process is coming along swimmingly. Maybe you can nudge it into moving a little faster. (5) You nudge it. And it begins to regenerate your legs faster. Hooray, the time necessary has decreased by a full minute!

(By the way, your jaw is still broken. Maybe extend your regen into your face?)


Baldur carries Thuun back to the group.
“I… uh… I did. Are… Are you nuzzling?” you ask the half-asleep mage. He glares at you. And his cheeks are red. Perfect. You shake your head and put it out of your mind.

“Hey boys, I found our missing mage. Damn fool was hiding under the carriage the whole time!” you call to the others as you meet up with them. You set Thuun down next to the priest and hastily step back, lest the mage try healing Lyu and turn him into a giant green rage-monster.

Felice offers you a basket-hilted sword. “Here you go, mate. I know ya favour using both mitts, but this’ll do nicely.” You shrug and accept the broadsword and buckle it onto your belt. It feels nice to have a whole weapon again, even if it’s one you’re not entirely used to using.


Continue attempting to focus on casting a simple healing spell.
You shut your eyes and draw your mind together, silently sketching out how a simple healing spell would work. (3) You’ve mostly worked out the kinks - you’re pretty sure you know how to avoid critically messing the spell up and having the magic invert and turn Lyu’s chest into a pile of mince.

(Next turn you get a guaranteed +1 if your roll is lower than five. You can still overshoot, though.)


[/color]

Give staff and skull to Lyu! Give sword to Baldur! Inspect the books and start reading a random one, unless it looks evil! Follow party!
You stop to admire your score. “Screw me sideways, this thing comes in handy,” you mutter, absently polishing Kidzuku in gratitude. “Welp. Hey, guys! I found some goodies for us! I've got a new staff for Lyu and a non-broken sword for Baldur. It used to belong to a deadly warrior. If...you care....just throwing that tidbit out there.” You wander around, dishing out your haul to whomever seems to be best equipped to make use of it. You’re a little stumped on Thuun, since he manages to injure himself with most everything, so you decide to hold off on giving him anything just yet.

When you  get to Ekoka, he raises an eyebrow. “Neat. Anything useful for those of us who haven't been getting new goodies lately? Other than inanimate rock hands..."

"I dunno. I've got some silk underwear, but I was thinking of just selling those,” you offer, holding up the fancy silky thing. You idly wonder if it’s as comfortable as it looks, but decide to not try it on. “I also found some books, but I'd like to read them myself, firstly. There was also a skull with some obscene language on it, not sure when or how that will come in handy." You hold up the skull so Ekoka can see it. His eyes peruse the dirty language covering the bleached white bone and, if possible, his eyebrow creeps even higher. You shrug. “I get the feeling that there's still a goodie out there somewhere, but I can't quite seem to pinpoint where.”

"Can I have the skull? It sounds interesting!" Lyu calls from just beyond Ekoka.

"Certainly, knock yourself out. Figuratively speaking." You lob the skull to the priest, who manages to catch it despite his numerous injuries. You privately wonder if he isn’t trying to collect enough bones to build a complete skeleton.

"Oh he can do it literally too,” Thuun remarks dryly as Baldur sets him down. “Yeesh, this place is a mess. Now where's Cyrus?”

"Dead, poor bastard. He got stabbed and then he exploded," Ekoka explains. Thuun’s face pales. “Yeah, it was like he’d picked up a lodestone. Blew the entire buildiong apart. You can see it over there.” He waves over at the still-smoking ruin where the pyromancer met his sudden end.

You sigh and sit next to the mages and pull the books out to examine them more closely. The first book is a royal blue; the front of the book is marked with a weird swirly symbol that looks a little bit like the Limerete symbol for River. The second book, a startling shade of scarlet, has a single golden teardrop on the front. The third book is a pale cream, marked with a starburst drawn in gold foil. The final book is a reddish purple and the golden symbol on the front is a simple circle.

Shrugging, you open the purple book. It… appears to be discussing Force magic. You flick through the pages more out of idle curiosity than anything. The book seems to actually contain magic as well, given how your bracelet is humming; the buzzing intensifies every time you move your left hand closer to turn a page.




Okay folks, that’s it. Next turn, post two actions. The first one is a short action, anything final that you want to do in the village before it’s all wrapped up. GWG, you’re welcome to heal Lyu and go hunting for precious objects, so don’t worry.

Then we’re travelling. I don’t feel like writing up a separate turn just for travelling, so it’s all being lumped into one post.

As such, the second action is a ‘travel’ action - ie, a long-ish action/set of actions you want to do when you stop in a village on your travels. Hopefully it doesn’t finish with Ekoka missing another hand. Be a little creative. The city will have stalls, smiths and the like, but if you want to look around the small village you’re welcome to. There’s all sorts lying around villages that doesn’t turn up in the cities.



Spoiler: The Players (click to show/hide)


167
Roll To Dodge / Re: Roll to Go Mad: Turn 35 - The Epilogue of Cnoc Adh
« on: February 08, 2014, 08:28:41 pm »
((Maroon works. Also I'm currently in the unenviable position of experiencing some real-life sympathy for Thuun and his legs problem. Specifically, this morning I sprained my ankle to fucking hell and back, and I'm pretty much a cripple for the next two days or so.
This sucks :(
But I get two days off work, so MOAR UPDATES PLOX!))
Try casting a regen spell on it. Maybe that'll help.

Unless, of course, your GM is mean and has banned healing magic.
You aren't mean, just strict about the games rules.
...right?
Yeah, go with strict. The basic rule is that Healing magic can fix any wound, save for one resulting as the price for using magic. To fix those, you need to get creative. Thuun found one method, but there's a handful out there. Ekoka went the old 'rebuild it better, faster, stronger' method like he's the six million dollar man, but his budget took a severe cut. Incidentally, GWG, your earth magic is more refined now. You should fiddle with your hand.

Blimey that was a badly worded sentence.

168
Roll To Dodge / Re: Roll to Go Mad: Turn 35 - The Epilogue of Cnoc Adh
« on: February 08, 2014, 08:04:10 pm »
((Maroon works. Also I'm currently in the unenviable position of experiencing some real-life sympathy for Thuun and his legs problem. Specifically, this morning I sprained my ankle to fucking hell and back, and I'm pretty much a cripple for the next two days or so.
This sucks :(
But I get two days off work, so MOAR UPDATES PLOX!))
Try casting a regen spell on it. Maybe that'll help.

Unless, of course, your GM is mean and has banned healing magic.

169
Roll To Dodge / Re: Roll to Go Mad: Turn 35 - The Epilogue of Cnoc Adh
« on: February 08, 2014, 06:23:10 pm »
BFEL, I would take it as a kindness if you picked a different colour other than that particularly eye-searing orange. Try teal. Or maroon But please, don't spend the rest of the game typing in that orange.

Anyway, writing the turn up now.

170
Roll To Dodge / Re: Roll to Go Mad: Turn 35 - The Epilogue of Cnoc Adh
« on: February 06, 2014, 08:41:50 pm »
Well. I know that broadswords are quite different to greatswords - one-handed for one thing... and for another, basket-hilted. Huh. Anyway, it's there pretty much as an interim weapon for Baldur, unless he wants to examine the town and go hunting for a smithy. There's almost undoubtedly one around here somewhere.

((Baldur doesn't know how to forge/smith though. :P))

I doubt it, but the smith probably does! And even if he's monster chow, he's probably left something lying around that would be useful to you.

171
Roll To Dodge / Re: Roll to Go Mad: Turn 35 - The Epilogue of Cnoc Adh
« on: February 06, 2014, 07:33:22 pm »
GWG, are you trying to train up your life magic? Anyway, you and Thuun should make sure to take a closer look at those books. You can't use everything in there, but you might find some nice shiny spells. Or tips. Who knows?

Well. I know that broadswords are quite different to greatswords - one-handed for one thing... and for another, basket-hilted. Huh. Anyway, it's there pretty much as an interim weapon for Baldur, unless he wants to examine the town and go hunting for a smithy. There's almost undoubtedly one around here somewhere.

172
Roll To Dodge / Re: Roll to Go Mad: Turn 35 - The Epilogue of Cnoc Adh
« on: February 06, 2014, 07:59:32 am »
That bracelet is the perfect tool for revealing exposition and giving players a deep and breathing backstory, as well as not being really contrived.

That was sorta the idea. I'm rather pleased with it myself. Pancaek's used it at all the right times, too!

173
Roll To Dodge / Re: Roll to Go Mad: Turn 35 - The Epilogue of Cnoc Adh
« on: February 06, 2014, 05:38:20 am »
You know, as long as Thuun is in touch range, he can heal you with a very nice dynamic bonus. And since there’s blood, I’d be happy to allow touch range Life magic to be from an inch or two above the wound to avoid Thuun going the way of Cyrus.

Prematurely, anyway.

- Turn 35: The Epilogue of Cnoc Adh -
One dead demon, one unburied priest. Seems all is in order…


Remain still. Try not to injure myself further.
"Well... at least I'm not... quite buried alive anymore. That's nice. Did you... all kill the... demon, mayhap?" you rasp around your broken ribs, trying to lie in one spot on the ground. You hurt pretty much all over but as long as you don’t move too much it doesn’t seem too bad.

"Oh thank the waves you're all right! I was afraid I'd have bad luck for a year," the sailor answers, seeming most relieved. You can’t quite tell if he’s relieved just because of his superstitions or if he actually does feel concern towards you. But that’s a thought for another time. Right now, most of your energy is focused on staying conscious.

"Yeah, we did," Baldur responds to your unanswered question. He’s busily wiping blood from his broken sword. You guess he’s the one who finally did for the monster, although the miniature avalanche undoubtedly helped.

"Pretty unsurprising, I guess. If you monologue that much, how can you not turn out to be a total wuss, after all?” you shrug and immediately regret it. Apparently your shoulders do not appreciate that. “Make sure to... steal anything... he's got on him... by the way. You never know what... you'll find on these... demon corpses, you know?" You secretly hope for more crystals, even though they tried to drive you mad.

"Later. I'm grabbing the life mage," Baldur remarks, ambling towards the village’s main gate. His greatsword is sheathed in its sling across his back now.

"Oh, don't be silly. You're not supposed to do that until after you hear the explosion.” Just outside the gate, you hear a muffled sneeze. You put it out of your mind. “He's probably alright if you haven't heard one. I mean, how much trouble could he possibly get into that doesn't involve mass destruction of some kind?” you remark to whoever’s listening, hoping that the healer won’t prove you wrong.

Baldur stops and turns. He shrugs. You’re momentarily jealous of his ability to move his shoulders without crippling pain, but you put it behind you."So you don't want him to tend to your wounds?" he asks, giving significant glances at your arm that’s currently crinkled up like a piece of waste paper.

"I can't honestly see how him doing that is likely to help my situation any."

"You sure?"

"Maybe later. If the pain doesn't stop soon, I might have a transcendental experience! Or we could just get the other guy to do it. You know, the guy that buried me in rubble."
"It worked, didn't it?" Ekoka responds indignantly from his spot on the ground. “The bastard’s dead, what more do you want?”

"Well, I really wouldn't know. I missed the subsequent events for some reason. But you can do a bit of healing, right? As long as you do it nice and slow, I mean."

"Just wait a few minutes."




Rest. Attempt to stop nose bleeding. Prepare healing spell.
You grumble a bit about complaining priests and stretch out on the ground, trying to find a comfortable spot amongst a large pile of stones. You wriggle until one offending stone dislodges from your spleen and then sit, sighing as you can finally relax. You lean forwards and pinch the bridge of your nose to try and control the trickle of blood.

As you sit there, you decide to piece together a spell to heal the priest. (2) Unfortunately,  your collective aches and pains distract your mind and you can’t quite put the spell together. Damn. “Sorry, Lyu… Might take a bit longer.”

"Hey, take all the time you need. I'm not going anywhere, am I?"


Baldur checks if the unholy barrier around the village has gone away, and if so goes to grab Lao.
"I'm still grabbing Lao in that case," you rumble to the others, stepping around the mage trying to stop his nose from bleeding.

The gates are cracked and broken and the signs and sigils that covered the walls are blackened as though they’ve been burned out. You gingerly step up to the threshold of the village and poke one finger across.  When nothing happens, you shrug, take a deep breath and hurriedly step across the threshold.

There’s no flare of light, no sudden annihilation. Good. Now to find Thuun… You glance around and your eyes finally lock onto a stumpy little person waddling out of some bushes on itty-bittty feet.

Bingo.

You stroll across the clearing towards Thuun but stop when you see who he’s with - a lady with… uh… wings. An angel? Here? And she didn’t lend a hand? Damn.


Gather arrows that aren't broken. Use kidzuku to inspect Vanda's body, and if possible for possible shinies around these parts.
You scout around and manage to recover both of your arrows.

Well, time to get a look at your opponent. You draw your mind inwards, standing perfectly still and marvelling at the feel of the breeze on your skin, the sunlight on your neck and the ground beneath your feet as your mind slowly stills. You gradually funnel it into the bracelet and through; in a rush, your mind opens to the glories of the world around you.

You stride over to the body and peer down at what was once Vanda Maranalu. (4+1) “Male, aged about thirty five, half-Limerete. Cursed for seven days, one of the originals born of the chaos. Looks like he was actually an artist.” You stop and shake your head as a myriad tiny details thunder through your mind. “The curse… I don’t know. It’s fading fast. It seems as though it feeds on his life force and now that we killed him, it’s dying.” You take a deep breath and focus all of your huge mind on that curse. “It’s… It stinks of blood, but not mortal blood. I can’t see what created it, though.”

You sigh and step back. You open your mind once more, allowing it to simply expand as it wants to as you let your senses examine the surroundings. (4+1) Five things catch your eye. Five spots where something of value may well be hidden.

(3+1, 4+1, 2+1, 3+1, 1+1)

(4) You find a sword. The blade is pretty heavily nicked, but it’s solid enough. It looks to have once been wielded by a pretty deadly warrior; you can only sense one person has ever wielded it and it’s seen a lot of killing. Huh. You test the edge. Yup, nicely sharp.

(5) Across the plaza, in what would be the small church, you find a library. You try and ignore the desecrated altar as you walk in and cast your gaze over the treasure trove of books. (4) Four books jump out at you as being particularly valuable. You tug them off the shelf and stow them in your pack.

(3) It must have been the mayor’s house, judging from the extremely gaudy architecture. It’s been pretty well ransacked, but you manage to find a pair of silken underwear. Silk is fairly valuable, but still…

(4) A gnarled old staff, capped at one end with a small crystal trapped in twining roots or something. An affectation, most likely - you can’t sense anything magical about it, even with your expanded mind.

(2) It’s… a skull. That someone has scribbled swear words on. You’re not entirely sure why.

--------------------

(3) There’s a small chance that there’s something else here, but you can’t quite sense it.
(If someone wants to search, they’ll only find something on a roll of 5 or 6. Everyone can try, of course.)

You sigh and relax your mind, allowing it to draw back to normal. The pressure in your skull slowly decreases and you smile as it no longer feels like your brain is about to squirt out of your nostrils.



Thuun emerges from his hiding place, crawling toward the woman. FLIRTING GO!
You totter your way out of the bushes, trying to preserve some form of dignity - which is difficult for someone with tiny-ass feet. "I do, you're Sariel aren't you? The depictions don't do you justice," you mumble around your broken jaw, finally sitting yourself down with a modicum of dignity so you don’t fall over.

She smiles. It’s the kind of smile that would make babies spontaneously giggle. “I must confess, I was worried… Last time I spoke to you, you seemed convinced that I was my late Father.” She steps closer and kneels so that she’s somewhat closer to your eye level. “I don’t have much time, young mage. My siblings and I are a tad distracted.” She grumbles. “I also can’t tell you much. Even after all this, my father’s Laws are still in force. You mortals must defend yourselves, we can only guide you.” She reaches out and touches your forehead with one delicate finger. There’s a pulse of rose-coloured light that fills your vision with it’s brightness and your nose with the delicate scent of rosewater. When it fades, she’s gone.

Your mind’s eye is consumed by a vista from high above Cylenia. A city lies in front of you, squatting on the coastline where Cylenia is bordered by the Eastern Sea. You look to your right and see the distant sparkles that mark Limero, although it’s nearly a thousand miles away.

Suddenly you’re falling into the city.

You’re standing in front of a large cathedral, domed in gold. The doors are massive affairs; one is gold, the other is silver. Small sally ports set into the centre of the huge doors form a smaller, more practical entrance; these are made out of some unknown, jet-black metal. You feel a pulse tugging you inside. “Seek the answers within here,” Sariel’s voice whispers.

You sit up and you’re back in the land of the living. Baldur’s got you slung over one shoulder and is carrying you resolutely back towards the small village.


Dark is falling. It seems wise to finish up soon; the darkness holds creatures far worse than simple wolves now. Finish looting the place and let’s get moving!

Spoiler: The Players (click to show/hide)

174
The first Shyamalan movie I ever saw was The Village. Since I had absolutely no knowledge of the typical Shyamalan movie style, I rather enjoyed it. The Village actually remains the only Shyamalan movie I've seen, because as near as I can tell every one of them is the same story. Horror, horror, twist the solution is simple. Except for Last Airbender but that's a mythical movie that never happened so I can't watch it and it can't hurt me.

175
Roll To Dodge / Re: Roll to Go Mad: Turn 34 - The Most Unhelpful Magic
« on: February 04, 2014, 06:40:45 pm »
Bahaha, you guys are fantastic.

176
Roll To Dodge / Re: Roll to Go Mad: Turn 34 - The Most Unhelpful Magic
« on: February 04, 2014, 09:32:49 am »
((So what should our updated footnotes be? Felice is Medieval Neo, Thuun is Medieval Navy SEAL, what should our other teammates be? I suppose Lyu can be...Medieval...Pancake? :P))
Thuun's not a SEAL, dude. You tried to hide from each demon that came by and all of them found you. Not exactly special ops material :P

177
Hunting rifle? Bullshit. Upgrade to the trail carbine after it stops being useful. Then to the brush gun. With cowboy perk, alternate ammo from hand loader and good skill all the lever guns are stupidly powerful.

Hunting rifle is weaksauce shit for washed up NCR snipers and drug addicts.

You know, I've always favoured the hunting rifle over the trail carbine - I preferred saving my 44 ammo for my revolver. Fond memories of it from Fallout 3, I guess. And I've never found it particularly weaksauce, no matter your peculiarly strong feelings on the topic. But then, Hunting rifle beats the trail carbine in pure damage (Although the carbine's DPS is higher) and since I pretty much always take my time on shots over DPS, the hunting rifle works nicely for me. So, y'know, different strokes for different folks.

Strangely, I haven't found a trail carbine in my cowboy playthrough. Which is really weird.

178
Even that's confusing. .357 ammo is more common than discarded whiskey bottles in the Mojave.

Which is handy, as the cowboy repeater uses it and that gun's pretty useful for the first fifteen or so levels (Or at least until you can beat someone over the head and steal their hunting rifle).

179
Roll To Dodge / Re: Roll to Go Mad: Turn 34 - The Most Unhelpful Magic
« on: February 03, 2014, 09:21:41 pm »
((I think the reason we beat it effortlessly had more to do with luck than anything. We cut off its extremities and crushed it before it could do anything much.))

Yeah, I know. Seriously those were some of the craziest rolls I've seen. Every attack of his missed (bar one) and you guys just stripped him of his limbs in nothing flat.

((How bout in lieu of a boss fight you have them crawl around legless in a monster infested fog like some Medieval Navy SEAL? I've found that works wonders for the suspense quotient.))
:P You looked like you were having fun, right up until one of them decided to use your trachea as an afternoon snack anyway. And you did shiv him in the throat.

((no, bad niccolo. What you should take away from all this is that teamwork leads to good results and giving Felice shinies is generally a great idea, and you should do it more.))

"Oh thanks the waves you're all right. I was afraid I'd have bad luck for a year."

Gather arrows that aren't broken. Use kidzuku to inspect Vanda's body, and if possible for possible shinies around these parts.
:P You looking for more magical artefacts? Really? You're already medieval Neo. Well, don't worry, I'm sure you guys will find something. Maybe more crazy crystals, though.

180
Roll To Dodge / Re: Roll to Go Mad: Turn 34 - The Most Unhelpful Magic
« on: February 03, 2014, 07:26:53 pm »
So all I can take from this conversation is that Vanda was marginally unsuccessful in being even remotely difficult to fight. Okay, lesson learned, next boss fight will be much harder.

I'm learning!

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