Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Niccolo

Pages: 1 ... 11 12 [13] 14 15 ... 80
181
Roll To Dodge / Re: Roll to Go Mad: Turn 34 - The Most Unhelpful Magic
« on: February 03, 2014, 08:37:56 am »
((I'm gonna guess the chick is Sariel, angel of time and fate.
I'M A LORE WHORE))
It's not like she's the only valid entry under "Gods" or anything. Before someone asks, some people call 'em angels, others call 'em Lesser Gods. Same thing. (On another note you've inspired me to update the God Glossary.)

Anyway, yeah. It's time for the story's meat to appear, so the odd angel's gonna drop in - although miss Sariel here will be your main contact. The angel who gave you the dragon aspect will probably make an appearance at some point too, probably to take it back when you're done.

182
As such, you will never see a Katamari rip off... Enjoy that.

And here I thought the little Indy game "Wonderful End of the World" was a Katamari knock-off. Well, okay, there's no central ball. Huh. There you go.

183
Other Games / Re: How did you last die?
« on: February 02, 2014, 09:52:28 pm »
So my carbine has maybe 50 rounds, but I haven't really upgraded it much. My machinegun has perhaps half a clip left. I'm on bugger-all health and busy running through the Comstock House hoping like hell I don't find too many more of those bastards wearing what looks like freaking SWAT gear.

Naturally I round the corner and am beset upon by four of them. At close range. With shotguns. I manage to stun them when a motherfucking patriot appears. I run like hell, only to find a freaking turret! So there's me, stuck between a turret and a patriot, both robotic, both armed with miniguns.

Awesome sauce.

Bioshock Infinite (Hard mode)

184
Roll To Dodge / Re: Roll to Go Mad: Turn 34 - The Most Unhelpful Magic
« on: February 02, 2014, 09:40:17 pm »
So using it still had a cost, but at least it wasn't a game of Russian roulette whenever you tried to cast something, that seems cool.
Speaking of, does the sun have any part in this? Or is it just there because you know, sun.

Yep. Rule 1: Everything has a cost. And you literally cannot use your magic unless you accept that one day it's going to kill you.

The sun did get freaking cut in half. Basically the sun and moon were the earthly avatars for the top God and Goddess of the setting and something murdered the Sun God and plunged the world into darkness for ten days; when the lights switched back on (A new sun formed from spoilers) they discovered that some asshole had broken the moon, as well. Mages the world over suspected something had happened around day three or so, 'cause that's when magic started going fucking bananas.

185
Roll To Dodge / Re: Roll to Go Mad: Turn 34 - The Most Unhelpful Magic
« on: February 02, 2014, 09:30:54 pm »
Damn this whole magic thing is dangerous.  Honestly, I don't think I'm exaggerating when I say that whoever broke the moon should've finished the job and made the world a safer place.

Was magic always this dangerous or is this a result of the broken moon?
I believe broken moon, in the intro it said that magic was easy to use before the moon got asurad pretty badly, but I'm confused as to how the moon helps the users of magic, does the moon do the same with magic as it does waves? Does it focus magic?

The Moon - More specifically, the Moon Goddess - is the source of all magic in the world. Magic is literally a piece of her power that she donated to humans, partly for shenanigans but also for various philosophical reasons which don't really have a place in a game concerning graverobbing priests and wisecracking mages with terrible medical practice.

Magic was always dangerous to use - dangerous to the wielder, anyway - but it never backfired or did weird stuff. After the moon broke magic became difficult to control. In a few decades mages work the kinks out, but for now stuff is pretty crazy.

186
I've mostly succeeded in my goal of drawing a simpler yet recognizable version of a heraldic lion. Aside from the tail, which currently looks like either a stylized lion's tail or a thorny tulip, and I can't tell which. Anyway, whoever's to the left about this thing is about to get fuckin' mauled.

Ah, so you went for Lion Rampant (One paw on the ground)? Or did you go Salient (Two paws on the ground)?

187
Roll To Dodge / Re: Roll to Go Mad: Turn 34 - The Most Unhelpful Magic
« on: February 02, 2014, 09:06:19 pm »
((What did my magic do?))

Rest. Attempt to stop nose bleeding. Prepare healing spell.
You misfired and tried to pull the wall down on top of them. That's why the bricks were glowing orange, the same colour as your earth magic.

I really have to be more clear about these things, I think.

188
Roll To Dodge / Re: Roll to Go Mad: Turn 34 - The Most Unhelpful Magic
« on: February 02, 2014, 08:50:52 pm »
Have fun, BFEL.


- Turn 34: The Most Unhelpful Magic -
Lyu is buried! Quick, dig him out before he suffocates…


Despite the fact that death was undeniably snuggling up to him and demanding a nice, long kiss on the lips after a hard day's work, Lyu couldn't help but keep on smiling widely underneath the rubble. The pain was quite excruciating, and he might not survive if he is not immediately helped in some way, and yet he was filled with such supreme happiness. What a worthless bag of wind that demon was. To see the moment of complete, utterly undignified panic in the thing's eyes... that was quite possibly the most priceless sensation Lyu had ever had. If he was to die now, that was surely a wonderful image to die to. That and the scream it made when its hand was torn off by the staff. It was, literally, the stuff of dreams for him.

It was also rather pleasant to know that, no matter how much peril he may have ever found himself in, the greatest danger to his continued safety was always going to be the presence of his teammates in the area. Thinking about it, Lyu just had to laugh. And he did. It was a pretty long laugh, in fact.

Laugh heartily. Try to resist being crushed.
You laugh, regardless of your predicament. And try to resist getting crushed. You fervently hope that your friends manage to dig you out. Preferably without more magic.


Aid in saving Lyu from his unfortunate situation
"That'll do it… I can't believe scurvy Pete was right, all those drunken dagger flinging competitions really did pay off," you mutter, bending to retrieve your dirk which must have been knocked loose during Ekoka’s little rock show. You idly test the edge of the dirk on your thumb; it’s lost some of its sharpness, but it’s still pretty good. Awesome. You resheathe the dirk and take a look around.

A pile of wood in the rough shape of a staff catches your eye and you begin swearing. "Where's the priest? WHERE'S THE PRIEST?! I CAN'T LET A HOLY MAN DIE, THAT'S WORSE THAN GOING OUT TO SEA WITHOUT A CAT ON BOARD!" you scream, running over to the pile of rocks. You aren’t sure, but you think you got your superstitions right. Probably. “Is he under here? Really? What the hell!” you yell and begin tugging rocks away. “Damn it, damn it, damn it!”


Baldur immediately rushes over and attempts to dig Lyu out.
"Quit panicking and start digging. Hopefully we'll get to him in time,” you growl at the panicking sailor, cuffing him over the head.

"I'm digging, I'm digging! I'm more scared than that one time we heard someone singing during our voyage!” Felice retorts, pulling another rock out of the way. You wince, having heard some sailors with truly terrible voices before.

“Just focus. Let’s find that priest.” You tug a large chunk of rubble off of the pile and toss it aside. “Just how deep did he get buried, anyway?”


Try to lie in a comfortable position without straining anything.
Use earth magic to try and manipulate the rubble off of Lyu.
You whimper and slide gratefully to the floor before doing your best to stretch out into something approximating the same duchy as a comfortable position. Your muscles inform you exactly what they think of this plan. You never knew muscles could be so rude and noisy.

You sigh and slowly let your eyes shut, hoping to rest for just a moment. But Felice and Baldur are yelling at each other. Damn it. You open one eye and regard what they’re doing, trying to piece together some logic through your slightly scrambled brain. The appear to be digging. Why? For treasure? Surely not. Besides, didn’t Lyu collect all of the tre… Ah. Right. The priest. You raise your rockhand and wave it negligently at the rubble pile, orange-brown light playing out over the ground for a second.



Felice: 5
Baldur: 6
Ekoka: 1

Felice works tirelessly, tossing rocks over his shoulder. “Hey, priest!” he yells. “You in there?” There’s a muffled response which might have been ‘yes’ and that’s enough for the sailor. he kicks several more offending bricks off of the pile and levers up a particularly large chunk of wall to reveal Lyu’s face.

“Oh thank the heavens!” the priest crows, clearly taking his first breath of fresh air in a while. “Could you see your way clear to getting the rest of this rock off?”

Baldur shoves an offending boulder off of the general region where Lyu’s legs would be. “Give us a minute here,” he tells the priest, effortlessly picking up what looks like a quarter of a ton’s worth of boulder.

What remains of the wall above Lyu’s head begins to glow a distressing orange colour. “Hurry, hurry, hurry!” Lyu orders, one fearful eye on the wall. “Oh Gods, not again!”

Without further ado, Baldur shoves the last entrapping sheet of rock aside, picks up the injured priest and slings him over one shoulder. The three of them manage to get clear just in time for the rest of the building to collapse directly on top of Lyu’s previous grave.

Baldur lays Lyu down next to Ekoka. “Bloody mages,” he swears. “How’re ya feeling?”

(2, 3, 3, 2, 2) “Gods, I hurt all over,” Lyu groans. “But it’s... only bad in two... places.” He waves his left arm gingerly. “I think... this is... broken. Lucky it’s... not smashed.” He pauses again, trying to catch his breath. “I… suspect… I have broken… ribs, too…” he smiles, which rapidly contorts into a grimace. “Okay. Lots… of sprains… Ouch.”

Lyu is pretty badly injured! His broken left arm is a clean break, easy to fix, but there’s nothing he can do with it until it’s at least set. His ribs are another matter; they’re impinging slightly on his lungs. If he moves there’s a chance that a broken rib will open a lung, probably get that strapped up right away. Otherwise, he has a -3 to all actions for the rest of this chapter (Which is not much more… like, one turn? Maybe two?) And then -1 for a while after.

(2) Ekoka gets a nosebleed.



Be vewy vewy quiet. They're hunting cripples!

I.E. STEALTHYNESS

You freeze in place, trying to remain very quiet. The Elmer Fudds pace around the burned out shell of the carriage, one still gnawing on a humerus from their fallen comrade. Ugh.

One of them spots a crow and leaps onto the hapless bird in a single blurring motion; there’s a puff of feathers and a single startled squawk. “Dessert!” the monster growls cheerfully. Oh Gods, you wish it had never spoken. None of the other monsters ever spoke and now you fervently wish they would remain so. The creature’s voice was like tar, oozing out of their mouth and gumming up your ears.

A single tiny feather floats on the breeze, gently drifting towards you. You dare not make any motion; the monster is far too close to you now. You silently will the feather to leave you the hell alone, but no dice; it stubbornly drifts into your face and tickles your nose.

Shit.

(1, 5, 3) You sneeze and it’s about as stealthy as an erupting volcano. Which you should know, since you’ve made one. Regardless, all three monsters know that there’s something around here.

One monster is something of an idiot, apparently - even for completely insane, cannabilistic murder beasts. It lopes in the opposite direction and vanishes into the trees as swiftly as it first appeared. The second one seems more cautious and is peering curiously in your general direction.

”Go,” the third monster orders in its disgustingly slimy voice. ”It came from that direction.” The monster waves a khaki hand in the direction that his first comrade ran off in. Huh.

The other one tilts its head. ”No… It was here…”

”Oh, for pity’s sake. I don’t have time for this.” There’s a flash of the purest white light and the too-curious monster slumps to the ground, his khaki skin fading to reveal he was once a Yagalian.

The final monster turns back to the bushes. ”Come on out, young Life Mage.” As you watch in astonishment, the monster begins to glow. It straightens from its gorilla-like crouch and stretches, becoming taller and thinner. And… uh… female. You weren’t expecting that. “I said come out. We don't have time for this! You need to get moving!

You feel quite confused. Standing before you is a young woman carrying a short staff that looks almost like a drop spindle, except its capped with an hourglass. Odd. Her clothing is of a style you don’t recognise, simple knee-length robes belted at the waist with what appears to be a rope woven from gold thread. A simple mantle is draped around her shoulders, decorated with more gold thread in weaving, flowing designs that threaten to ensnare the eye.

And then there’s the wings. Wait, what? Why… Wings that wouldn’t be out of place on a hawk are folded up. The feathers flutter slightly in the breeze, revealing that the wings are a chestnut brown and further patterned through with gold.

Yeah, whoever this is, she most certainly is not your ordinary mage. Is she even human?

”Don’t you recognise me, young Life Mage?”


Spoiler: The Players (click to show/hide)


189
Roll To Dodge / Re: Roll to Go Mad: Turn 33 - The Hundred Tombs
« on: February 02, 2014, 06:31:53 pm »
((No step three is NEVER EVER EVER HIT A TEAMATE. EVER.
I CANNOT POSSIBLY STRESS THAT HARD ENOUGH.
((ESPECIALLY NOT THE MAGES.
ESPECIALLY NOT WHEN THEY'RE IN MIDST OF THE GROUP!
))

Felice gets iron arrows --> "Hi, I'm Felice and welcome to Jackass"

((Since we're on the subject, does that "anti-magic" used by Vanda respond to iron in the same way normal magic does? If not, could it possibly "cloak" a mage and keep them from kerceasingtoremainintact? Also, could the back end of an arrow (the...quill?...feather? Fuck if I know) be enchanted without enchanting the rest? And then have the arrowhead be iron and essentially make a personal artillery shell?))

Why do you keep calling it anti-magic? It's not. It's just another form of power and stems from the same source as demons. Probably. It's at least in the same zip code. If you look hard enough, there's other forms of power. Mostly available to the non-magical people in the team. Felice's Kidzuku is actually one of these and is the... beginning step, I guess, to gaining some rather neat little abilities. But no. The crazy's power was good for one thing and one thing only: killing people.

Yes you could enchant the fletchings of an arrow, but if the arrow has an iron head then the enchantment would have to be pretty weak. Plus it's a serious pain in the ass to enchant anything. That's why people stick to weapons that'll be used more than once. Like that greatsword that we passed back in the unnamed little village on our way to this craphole. Speaking of which, I'm going to go roll and find out if Lyu survives.

Turn up in an hour or two.

190
Roll To Dodge / Re: Roll to Go Mad: Turn 33 - The Hundred Tombs
« on: January 31, 2014, 11:47:11 pm »
((No step three is NEVER EVER EVER HIT A TEAMATE. EVER.
I CANNOT POSSIBLY STRESS THAT HARD ENOUGH.
((ESPECIALLY NOT THE MAGES.
ESPECIALLY NOT WHEN THEY'RE IN MIDST OF THE GROUP!
))

Felice gets iron arrows --> "Hi, I'm Felice and welcome to Jackass"

191
Roll To Dodge / Re: Roll to Go Mad: Turn 33 - The Hundred Tombs
« on: January 31, 2014, 06:05:31 pm »
Also, Cyrus' corpse isn't so much 'across the room' as it is 'spread evenly in a fine dust across the better part of the village'. He did get knifed with iron and explode, after all. Vanda, on the other hand, probably only has more of those crystals and maybe some pants.
((HOW DID I MISS THAT PART?? I'm pretty sure you didn't say it was iron. Then again I guess we don't know what iron IS yet, so that makes sense.

Also, someone grab those crystals, they're probably valuable/ I think they might be soulgempokeballs))

Uh. I thought it was pretty clear what happened to Cyrus? I mean there was glowing light and a massive explosion that levelled the entire building and would have done more if he wasn't underground... Since I didn't specify that it was iron did y'all assume that Vanda was hiding nuclear warheads up his sleeve or something?



Please, for the love of god, take those pants!  The demon-thing does not deserve decency in death!
My players have enough bad ideas as it is, thank you very much.

192
Roll To Dodge / Re: Roll to Go Mad: Turn 33 - The Hundred Tombs
« on: January 31, 2014, 10:37:14 am »
((Hey, he stole them from humanity, and we're stealing them back.

Also, is the Limerete body left behind also seven feet tall and built like a gorilla?))

I don't know. You guys should probably take a closer look and find out. Baldur shivved him and all, but I imagine everyone's a little too busy digging you out of your pre-emptive grave to find out.

Really, please don't take his pants. If I have to write about the demon's... appendage as well as the mayor's gigantic green one I'll be a little put out with you lot.

193
Roll To Dodge / Re: Roll to Go Mad: Turn 33 - The Hundred Tombs
« on: January 31, 2014, 09:05:10 am »
GM CLARIFICATION AHOY!

Lyu will die if they fail to dig him out. He'll suffocate and be squished into Yagalian pancakes. If they DO manage to, then I roll a dice to find out how badly he's injured. Nothing life-threatening, but multiple broken bones is almost certain unless he gets really lucky on his dice rolls. Now, if it was Felice I wouldn't worry a bit; man's luckier than a four-leafed clover made out of rabbits' feet.

Also, Cyrus' corpse isn't so much 'across the room' as it is 'spread evenly in a fine dust across the better part of the village'. He did get knifed with iron and explode, after all. Vanda, on the other hand, probably only has more of those crystals and maybe some pants.

You're not going to take the dead dude's pants, are you? Please don't.

194
Roll To Dodge / Re: Roll to Go Mad: Turn 33 - The Hundred Tombs
« on: January 31, 2014, 08:20:00 am »
Quote
"Bah, I've caught fish more fiercesome than you!" you howl as he leaps for you. You’re about to roll out of the way, but suddenly Lyu is there. Their little scrap is over in an instant and Vanda is about to blow Lyu’s head off. You recognise the
What does he...recognise?

Oops. Artifact from a prior draft. Fixed now.

Quote from: GreatWyrmGold
And uh, sorry Harry. But hey, I notice that my new status has absolutely no penalty to magical actions!
Except, apparently, for a lack of pattern recognition.

195
Roll To Dodge / Re: Roll to Go Mad: Turn 33 - The Hundred Tombs
« on: January 31, 2014, 06:40:34 am »
Well. All I can say is that thankfully Thuun wasn’t there to add his own little flavour to the gemors.

- Turn 33: The Hundred Tombs -
Vanda of the Hundred Deaths is facing off against the four of you… who will make it out alive?

Push blade into its throat and sever its head. Then get out of there, stealthily as possible.
(2) Your blade completely misses his throat. Thankfully, it distracts the little bastard from eating you. The monster hisses and rears up in astonishment and anger before drawing back one fist to strike you. (6) You let its fist strike you across the jaw - you feel something crack, painfully - so that you receive the opening you need. (4+1) Your shortsword slams into the creature’s throat, properly hitting this time and killing the damn thing instantly. There’s a jolt and the khaki colour fades, revealing that the now-dead monster was once a Cylenian.

You heave the monster off, resheathe your blade and decide to high-tail it out of there. (2) Naturally, you break several sticks as you drag your sorry arse into the bushes to hide. Well, shit. There’s a few more hooting calls from the trees around you and three more monsters appear, dropping to land silently next to their fallen brethren.

You watch in disgust as they tear the corpse apart, each of them grabbing a limb and biting deeply into the flesh. You struggle to keep your lunch down; throwing up right now would be a very, very bad idea.

Your legs feel funny. You feel your legs tenderly. Are… Are those shins? Teeny tiny shins? Yes!


This demon's talking is tiresome. Drive the staff into its throat.
“Well.” You step in between Vanda and Felice and draw your staff back as the demon-beast-thing comes flying through the air directly at your face. You have a momentary thought that perhaps this wasn’t the best idea. You grip your staff with both hands and set yourself. (6+1) Vanda’s yellow eyes momentarily widen in panic, but (4+1) he manages to twist himself in midair just enough to almost entirely avoid your bronze-shod staff.

He screams in an unearthly, mind-shattering voice as his hand catches on your staff at the wrist and is completely torn off. He flies through the air and collides with you, knocking you over and sending your staff flying. His weight is pinning you solidly to the floor; you notice that he is far heavier than any human should be, yet still apparently as fit as any prime swordsman. Vanda clambers to his feet. “You bastard!” he yells, drawing back the stump of his right arm. Lightning, blacker than the inside of a coal mine, is already crackling around the wound and burning it shut.

He swings at you, twice. (3, 1) His right stumpy arm cracks you across the jaw but does very little in the way of damage. (5, 1) His left hook comes streaking down for your face again, but you somehow manage to interpose your arm and block his strike. Good God it feels like a freaking sledgehammer just blasted into you. You manage to deflect the blow, however, and take a swing at his angry, mottled face with your left hand. (3+1) You crack him across the jaw and he winces.

(1) Vanda manages to grab both of your arms in his huge, meaty hand and pins your arms above your head. He draws the stump of his left arm level his his growling face. Black lightning begins to coalesce around the stump; the shadow of fire blooms. “Now, you arrogant little shit…” He mutters, before pausing. His jaw works for a second and then he spits out a tooth that you must have knocked loose with your fist.  He presses his arm stump against your forehead as the terrible blast builds up, clearly intending to fire it at point-blank range. “Now it’s time for you to die!”


Evade the attack. Depending on how far away I can evade the charging demon, retaliate with my bow or my dirk. aim for either his undamaged hand or his head. 
"Bah, I've caught fish more fiercesome than you!" you howl as he leaps for you. You’re about to roll out of the way, but suddenly Lyu is there. Their little scrap is over in an instant and Vanda is about to blow Lyu’s head off.

You have a split second to act; out of the corner of your eye, you see Ekoka’s arm-stump glowing with the wan, orange-ochre colour of earth magic, but it’ll be too late. Your dirk comes whistling out of its sheathe in the small of your back. With only moments to spare you go to fling the dirk (3+1, 4) and it sinks into his left hand, the one holding Lyu’s arms down. Vanda rears back, his khaki face contorted in an expression of rage, pain and… hunger? “You degenerate freak!” he thunders and thrusts his stump towards you.

A black ball of pulsing energy has formed there, lightning coursing across the surface. As you watch the lightning shimmers and vanishes as the monster’s will relaxes, releasing the torrent of energy directly at you. (4+1) You effortlessly dodge the blast, but an arrow tumbles out of your quiver as you dive to the side. You grab it between two nimble fingers, twirl it into your hand and fling it. (1+1) The arrow flies well wide and the demon-thing just laughs.

Lightning begins to form again, on both hands this time. A ball of power rapidly forms in his left hand; on his stump, the lightning condenses into a clawed, crackling mockery of a hand.


Strike the earth with my right hand. Channel Earth magic through it, creating a ridge of earth rising up and forward to strike Vanda.
Also work on reforming my hand.
"I will show you who can't control power!" you yell, drawing your will into the stumpy bits on the end of your right arm. Ochre light flares. (6+1) (What. The. Hell.) The light blazes so brilliantly that your eyes sting, but you manage to maintain coherency enough to slam your stumpy arm into the ground.

The ground is like an extension of your will; shockwaves of power ripple forth and a wave of rock rips from the ground and bears down on Lyu and the demon-monster-thing. Oh. Shit. Right, Lyu’s still in the way. Well. In the instant remaining, you offer a quick prayer to Solvarion to protect his priest. Then you remember the priest’s habits and wonder just what Solvarion would think, anyway.

Vanda tries to avoid the wave, but it still catches him; it sweeps up both him and the priest in a humungous torrent of airborne earth and rock and flings them bodily into the side of a house. The gigantic shockwave of earth crashes into the house after them, burying the two in rubble.

As the dust settles it reveals a startling visage. Massive spikes of rock jave torn their way out of the ground and trace a path right through where Vanda and Lyu were, ending at the rubble of the house the magic collided with. The house itself has clearly collapsed; the shockwave has knocked down four more. (1+1) A pile of bricks falls away, revealing Vanda’s broken body. The creature struggles to sit up, but it’s apparent that he can’t, since (3) his arms are totalled. There’s nothing left of his arms but flattened smears of bloody flesh; not even the black, cursed lightning can heal that. You hope.

(1) Lyu’s staff can be seen, snapped into three pieces. There’s an awful lot of blood leaking out of the bottom of the rubble pile. If even half of that is Lyu’s, then he is in serious danger.

(4-1) Your body pulses painfully and is racked with spasms as the magic fades from your blood. You slump to your knees, absolutely exhausted. Bruises rapidly spread across your entire body and your joints stiffen up, making it very difficult and painful to move. (-1 to all physical activity for three turns; -2 if it’s extremely strenuous)

You somehow cast that ridiculously complex spell! +2 Earth experience - which means you’re now a Level 1 Earth magic adept!

There’s a clattering sound as pebbles leap up and reform your rockhand.


Baldur leaps forward to try to protect Felice. He also tries to slash at Vanda if he gets the opportunity.
You stride over to Vanda. The monster is gasping like an air-drowning fish. “Curse… you…” he mutters as his one good eye fixes on you. His other eye is glazed over and bloody. “How… could mere food… kill me?”

You lift up your sword. “Guess your last meal didn’t agree with you.”

The broken blade of your greatsword slides effortlessly into and through his broken chest.

An ugly light flares and you feel a jolt course up your arm. As you draw your blade out of the body, you watch in astonishment as the creature’s khaki skin fades. In a wave emanating from your fatal wound, the green tone vanishes to reveal the brown skin of a Limerete; the dead yellow eyes soften and melt into their usual green colour. Apparently, on death the curse is destroyed.



Deep under the rubble, Lyu stirs. He can feel that he’s in intense pain and rather deep trouble; he panics slightly in his tomb under all of the rock. He knows that he’s been wounded somehow, but he can’t quite figure out how under all of the rock pressing on his… everywhere. But if he doesn’t get out soon, the rock will crush him completely under its weight.

Lyu currently has one turn to live. You guys have to dig him out. Unfortunately, he also has been wounded and that will require treatment; it’s not life-threatening, but there is a chance he may lose a limb.

On the upshot, next time Ekoka does that he’ll have the control to avoid hitting his teammates. Hopefully.



Spoiler: The Players (click to show/hide)





Pages: 1 ... 11 12 [13] 14 15 ... 80