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Messages - thatkid

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166
Forum Games and Roleplaying / Re: Dungeons and Dragons via roll20.net
« on: February 08, 2013, 02:36:26 pm »
I might be interested in GMing, but given my schedule I don't know how available I'll be.

Do Thursdays at around 6pm EST work for anyone else?

167
DF Dwarf Mode Discussion / Re: Playing DF at work.
« on: February 07, 2013, 09:11:33 pm »
I'm guessing you're a playtester of some kind.
Given what I know of the field, you're going to lose your job for shitty reasons eventually, but it's best not hasten it for something as silly as DF. Just soldier on, my friend, soldier on.

168
I'm a little confused on the matter: is my character supposed to start off on the ship or at the star port?
You're in the ship.

169
Can you append the player list and ship status to the end of each chapter? With 10 people it will take us awhile to figure out who is who...
The end of each chapter, or the beginning?
I can indeed do that.

170
Let's salvage. I'm betting that we don't have much in the way of treasury cash. Do we?
Any credits you guys have are personal.  If you want to start a group treasury, that's up to you. There's surely room for chips in the ship's hold.

171
The IC Thread is up.
Apologies for the wait, I went out last night after work and had course readings to do when I got home.

172
So you want another story, little one? Can't sleep 'till I've told it to you?
Well, alright. This one's real, little one, so listen closely. It was a long time ago; when men traveled the stars, when the word Honor still meant something.
This is the Ballad of the Stars.




Chapter 1

The Black Sea hangs in the orbit of an uninhabitable gas giant, joining a series of three moons- likely once asteroids- in a slow orbit. It's been several weeks since your last job, and rations are beginning to run low. With ten people on board, you've approximately three weeks until you run out of food.
Luckily, one of those moons is a small mining colony, upon which supplies might be purchased, if you so choose. There, also, a job might be found. The local extranet reports indicate that there has been heavy piracy in the area as of late, and travelers are cautioned to be wary of any vessel which does not bear the standard of the Empire. Sensors indicate that there is at least one unmarked and unpowered transport ship in the area, which, while damaged beyond any feasible repair, and too large to man with a crew of your size anyways, may contain salvage.
Of course, you could always leave for greener pastures if you don't like your chances here. You have a number of options.

While the captain (likely) has final say, your course of action will go to vote. What do you choose to do?

Spoiler: The Ship and Her Crew (click to show/hide)


The OOC Thread

173
All sheets are done.
Working on the ship's statistics, now, and then we will be good to go.

E: It occurs to me that I screwed up some people's wound ranks. Wound ranks are Earth Ring x 4.
Also, if anything on your sheet says "Session" feel free to mentally replace that with "Chapter".

E2: Ship's statistics are up. I'll make the IC thread after work tonight, and we can get started.

174
I didn't mean shooting swords out of the way, I mean using the actual gun body to block the blade. I don't imagine it would be too terribly effective (probably be about the same as trying to block it with a knife, and the muzzle would usually be pointed away from them). Mostly the idea is that I'd be able to duel with a sword-user without the fight ending to quickly.
In that case it's perfectly possible.
Pistols are considered an honorable weapon by most Samurai, and as such tend to come in both a quick draw holster (for use with Iaijutsu-style techniques) and with a blunted, bayonet-style metal attachment to the fore grip for use in parrying melee attacks. If you're trained in Gunkata, you've been trained in the proper use of that attachment as far as parrying blows.
I'm still working on transferring the info spoilers into a clean and readable format, but that sort of information will be in there when I'm done.

While most other guns aren't considered "honorable," they aren't dishonorable, either, so long as you're using them for skirmishes instead of duels. Save for the case of Hold-Out Pistols, which would primarily be utilized by ninjas, given their stealthiness, and so are considered the lowest of the low.

@Kahn:
We need another pilot before we can start, and Kara fits the bill for being fairly dissimilar to Greg. You'll still be able to fight, and, in fact, some piloting experience would make sense given your background. Interested?

Sure!

It shouldn't be too hard to tack onto the end that she has some piloting experience.
My apologies. Hailfire sent me his sheet recently, though he hasn't posted it yet, so he'll be taking the pilot role. You'll still probably have some minor piloting skills from your backstory, all the same, though!



Currently I'm going to try to fill out those spoilers in the post directly after the OP, since they do provide mechanical information I'm sure you guys want. Then I'll work on the remaining character sheets...and the ship's statistics.

175
Gun monks are perfectly fine, Kadzar, and you're accepted. I'll consider letting bullets parry swords, but for now you can just dodge like everyone else :P
I've removed the "Head" descriptor from all the roles. The maximum size of the Crew is 10, there isn't really a need for heads of staff with those numbers.

176
@Gotdamnmiracles:
You should expect a PM with your character sheet by 11pm EST. As always, feel free to raise any questions or objections.

@Hailfire&Everyone:
I'm online now.
For those wondering what the hell Hail is talking about- I can sometimes be found in the channel #tknwod (so named because we used it for a World of Darkness game, once upon a time) on irc.freenode.net
If you have questions about your sheet or the specifics of whatever your character does (as with pilots, who I just realized I still need to write up a spoiler for in the reserved post. Whoops.), or just want to say hello, you're welcome to pop in.

@Kahn and Firelordsky:
You're both accepted. I'll get you your character sheets to you once I'm done with Got's and Deep's, and maybe after I've got a chance to throw out some stuff for everyone to read regarding pilots, engineers, magic, and combat of various stripes. Though maybe before that, too, I can be capricious with these things.

177
@Kahn:
We need another pilot before we can start, and Kara fits the bill for being fairly dissimilar to Greg. You'll still be able to fight, and, in fact, some piloting experience would make sense given your background. Interested?

@Scapheap:
Advantages usually take the form of items with circumstantial bonuses, cybernetic augmentations, providing special abilities outside the norm (such as casting certain types of spells or being particularly resistant to certain types of magic), and raising things like honor, glory, and status. Greg didn't really fit the bill for any of those things, so I spent the starting experience he would have had on skills and ability scores instead. You're significantly better at what you do than most people on board the ship, as a result, and the closest at present to reaching your second Insight Rank...which is essentially the same as a level.
You don't need to have advantages, and you'll be fine without them.

@Kadzar:
Between school and work, I don't have a lot of free time myself. Given the nature of the game, if you find you have the time, you're free to make a character. When the crew next makes port in a friendly area, we'll assume you've signed on with them (at least until there's no more room on the ship, then there'll be a wait list.)



I think I got out most people's character sheets this morning. Next up are Gotdamnmiracles, who I've been holding off on because spell lists take a while, and Deep Waters. Kahn, get back to me when you can about whether you want to be a pilot, you're basically in.

178
@Filex and Weirdsound:
I've sent you your character sheets. Let me know if anything seems out of place. (Some of your skills and equipment came from the class/sign you chose, and so may seem as such.) I'll send you a little more information explaining certain things (like spells) later on.

@Scapheap, Remuthra, Gotdamnmiracles, Deep Waters:
You're all accepted and good to go. I'll be sending out character sheets as I finish statting up the hard numbers for you.

Looks like we just need one more pilot, and we're good to go.

179
@Scapheap:
It looks alright so far, but could you please add a bit more to your background? Even the most depressed person in the world has goals of some kind, and this is going to be a fairly character driven game. On top of that, both pilots need to be complete and total opposites of one another (something which I'll explain in a moment, once I've got a chance to rewrite the explanation so it isn't in GM Note shorthand), and so fleshing out your character a little more may help other prospective pilots write their own characters.

@Remuthra:
I lol'd at the name. +1 for that. A little more information on the background might benefit you, too, though!

@Gotdamnmiracle:
Feel free to add those personal effects together into a single "Medkit" item and take a few other things, if you'd like!
Looks good, though. I'll give you a chance to add some more effects (or not) before locking you in with a character sheet.

@Weirdsound:
You're definitely accepted. I'll send you some information very soon.

@Filex:
You're in. I'll send you some info soonish.

180
Spoiler: On Pilots (click to show/hide)
Spoiler: On Engineers (click to show/hide)
Spoiler: On Magic (click to show/hide)
Spoiler: On Skirmishes (click to show/hide)
Spoiler: On Duels (click to show/hide)
Spoiler: On Naval Combat (click to show/hide)

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