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Messages - thatkid

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181
So you want another story, little one? Can't sleep 'till I've told it to you?
Well, alright. This one's real, little one, so listen closely. It was a long time ago; when men traveled the stars, when the word Honor still meant something.
This is the Ballad of the Stars.




The IC Thread

It's the year 3013, and Earth is but a distant memory, lost to the tainted scourge known in common parlance as "oni." In a universe far away, intrepid crews travel from one planet to the next in search of honor and fortune, under (or out of, as the case sometimes may be) the watchful eyes of the Imperial Starfleet. Following a period of instability, the code of Bushido has made a stark resurgence among even the lowest ranks of the citizenry. Soldiers are trained in Iaijutsu, Kenjutsu, the awkwardly named Gunkata. Through a neural interface two pilots, each necessarily diametrically opposed to one another, ensure their ship's safety. Shamans, priests, and the odd lone practitioner truck with spirits to enact works of great arcane might. Politicians and scoundrels truck with one another to enact works of credit.

You are a member of a small crew, on a small ship as it travels the stars. Smugglers, mercenaries, soldiers, or adventurers. While the purpose of your ship will be decided by the Captain, your personal goals are your own.




Actions will be decided using a heavily modified version of Legends of the Five Rings 4th Edition Rules. You are not expected to know or have access to these rules. The basic function is as follows: Your stats and skills, plus gear, add up to form a pool of d10s. You keep the highest of these rolls, based on your attribute score. 10s explode (So a roll of 10 is rerolled to a 3, and thus counts as 13). I'll give your character sheets to you, and rolls will be shown in posts.

The Intrepid Crew
The Captain: Akito Naples, as portrayed by Weirdsound
A Pilot: Greg Dark, as portrayed by Scapheap
A Pilot: Homura Munashii, as portrayed by Hailfire
The Engineer: Aster Red, as portrayed by Deep Waters
The Medic: Leera Choktia, as portrayed by Gotdamnmiracle
The Scientist: Joe "Spaceman" Bridger, as portrayed by Remuthra
A Guard: Kara Fastbursts, as portrayed by Kahn1234
A Guard: Jerrod Hu, as portrayed by Kadzar
The Cook: Trevor, as portrayed by Filiusenox
The  Communications Officer: Erick, as portrayed by Firelordsky

Spoiler: The Ship (click to show/hide)

Additional roles are possible, but the ship can currently only house a crew of 10.
Characters will not be accepted on a first come first serve basis. If someone was accepted for a role you wanted, you're free to try for a different one.

Spoiler: The Waitlist (click to show/hide)



The Ship
The ship acts as both a setting and, when piloted or otherwise utilized for rolls, a piece of equipment.
The ship has four stats, each of which can be mapped, roughly, to the first four "rings" that a regular human character has.

Tonnage - (Earth) The ship's bulk. How much it can hold, and how many hits it can take.
Tactical - (Fire) The ship's weaponry reaction time and basic combat ability.
Sensors - (Air) The ship's sensors and on board computing power.
Propulsion - (Water) The ship's speed and maneuverability.

These stats are affected by the ship's hardware, engine, and so on. While the captain, or anyone else, can easily examine the ship's logs to get a basic idea of the ship's load-out, hard numbers can only be seen by someone with the relevant skills. Upgrades can be purchased, and, given that the ship starts out as a hunk of scrap, probably should be.

182
Forum Games and Roleplaying / Re: You are King 4.1
« on: January 03, 2013, 02:18:23 pm »
To withdraw, to cower or flee at the sight of this Hag would be to lose face. Still, many of those in attendance did just that, during her speech. Grimmyr, expression stoic and grim, did not. His hand did shift, however, from lap to hilt, gloved fingers wrapping about the hilt of his greatsword- too large to draw with one hand- as if it provide some leverage by which he might stand.

As she queried him, he leaned forward slightly, now, eyes narrowing at the last two or three pronouncements. It took the warrior-who-would-be-King a moment to pry himself free of thought, or as free as he could get it, and reply.
"She has returned to the Gods," he replied solemnly, if not a bit distantly, to the Hag. If he would not go far, on who would the carrion birds feed?
Himself?

183
Forum Games and Roleplaying / Re: You are King 4.1
« on: January 02, 2013, 11:37:59 am »
Maete arrives at the court of Grimmyr Villieldr
A day or so after the messengers were dispatched...

Within the Grove of the Gods, there was to be found the stump of a large oak, fallen long ago to age to the strike of thunder. It was said that the stump remained, as it did, undecayed as if freshly fallen, due to the will of the gods alone (though, some conjectured, quietly, of course, that in truth it was kept by the magic of a long-dead priest or priestess, if not tended by their descendants now using ancient herb lore). This stump had long served as a throne for the leaders of the Valdyrbol, and it was there, now, that Grimmyr sat as he listened to the daily complaints of his clansmen. These were no idle quarrels, no petty worries of recompense for some small bit of lost coin as other clan leaders had to deal with, for his people were hard- warriors, all, even if they had reached an age where they no longer needed to serve as such.
No, these were the worries of warriors which Grimmyr heard here. Arguments of challenges untaken, of insults unforgiven, and the settling of grudges long-held.

Rain had come the night before, so cold as to chill a man to the bone, and even now, in this dawn, a thin fog clung to the air. Grimmyr wore the fur of a wolf he had slain with his own hands like a deep cloak, guarding his leather-clad form from the worst of that cold and wet, his greatsword sheathed and leaning against the stump upon which he now sat, ever at the ready. Scattered throughout the clearing were fallen logs, brought down by weather or age and drug here to serve as seating for those who chose to remain throughout the day and were too old, too injured, or had not the will to stand (a grave social offense, the latter, some thought).

The youth had remained at Grimmyr's side, bid by the clan-leader himself to see this meeting- He would miss the morning's training as a result, but some would later say that such an honor was well worth it. As the Hag came before the Warrior, and spoke her greetings, a thin smile found his lips.

"A pretender, for now," Grimmyr replied, honestly and at last, for all knew it was unwise to lie to a hag- She certainly knew the truth, already, bound in her knowledge of what was to come, what had long passed, and that which presently was. "Though, only until the year's end. Come, old one, tell me what has brought you to our Grove."
The latter was neither command nor question- Instead taking the form of a statement, for if she were to tell him, she would. In time.

184
Forum Games and Roleplaying / Re: You are King 4.1
« on: January 01, 2013, 09:30:43 pm »
The Aldoryl clan was not lacking in strong leadership, but they were lacking in arms. And, thus, the honor of combat. Grimmyr would see to that. But first, these raiders must be dealt with.

A trio of messengers were dispatched- One to the ports west of the Thunderpaw clan (Requesting information on the port west of thunderpaw), the clan north of Thunderpaw (info on these guys, too?), and, finally, to the Thunderpaw clan as well.
A lone messenger went in another direction, eastward. To treat with the Aldoryl.
Finally, a fifth and sixth were dispatched north, one to the the clan immediately north of the rivers (Info requested), the other to treat with the northern ports (Info requested.)

The messenger to the Thunderpaw bore a message that reads as follows, meant for Alric Thunderpaw himself, and he only:

The other missives, to the other clans, all read much the same.

(Charisma I) Send messengers to Thunderpaw, the two coastal clans nearest them, and the clan furthest north offering a part in a coalition of the Northlands against the raiders.
Various information requested. (See above)
(Charisma I) A messenger is sent to the Aldoryl, to inquire as to whether or not they are in need of any assistance. If all is well, they are informed of Valdyrbol's plan to deal with the raiders and offered a share of the honor. Another is sent to the clan immediately to the north, with the same questions and offers.

E: (Charisma I) Sending a messenger to the port directly south of Thunderpaw, as well. Also requesting info on them. Sorry, didn't notice them on the map at first.


Spoiler: Holdings (click to show/hide)

185
Forum Games and Roleplaying / Re: You are King 4.1
« on: December 31, 2012, 09:35:28 pm »
Grimmyr returns to the Valdyrbol Villages.
Requesting information on the clan that shares my river lands, to the east. Who are they? What do they do? What is their general disposition towards me?

186
Forum Games and Roleplaying / Re: You are King 4.1
« on: December 31, 2012, 05:17:22 pm »
Arcturn nodded to Villieldr, waiting until the meeting was over and etcetra, before slipping out the large door, moving towards the grove. Three men, each wearing thick, woolen cloaks of three different colors, followed along after he stepped out the door.

At the Grove
Arcturn had perched himself in the crook of a tree, finally slipping his hood back.
"The wager is simple. If one of us has less support than the other when it comes next winter, we support the one with the most support of the two of us. Understand? It would greatly help our chances of a Follower getting the throne."

Grimmyr had arrived at the grove a short time before Arcturn. Alone. To assassinate another during parley was dishonorable. To do so in the eyes of the gods? That was unfathomably worse. As the white-haired witch found a spot in the tree, the red-haired warrior rose from his kneeling position, hands unclasping.
He listened patiently while Arcturn spoke, and then remained silent for a moment longer as he contemplated his own response. "An interesting wager," Grimmyr agreed, slowly, gaze shifting to the great oak which sat at the center of the grove, "And one which I shall accept. You have my word, Arcturn Storm-Born."

187
Forum Games and Roleplaying / Re: You are King 4.1
« on: December 31, 2012, 04:45:52 pm »
"Stormborn," came Villieldr's reply, his own gaze slowly sweeping the chamber's occupants before snapping back to the Witch. "We may. What is it you wish to speak about?"

His focus wholly focused on the frailer man, now, Villieldr crossed his arms over his chest, taking a wide-footed stance.
"Kingship and how a friendly wager may help us both in our attempt at the Oaken crown."

The Witch in question brushed some dust from his robes, before gesturing to the exit.
"Some place more quiet?"
"There is a grove, here. Old, and often empty, for the people of this land..." Villieldr paused, drew in a slow breath, and shook his head before moving off. "I am interested in hearing what this...wager...may be, Arcturn. We will speak there, yes?"

188
Forum Games and Roleplaying / Re: You are King 4.1
« on: December 31, 2012, 04:23:15 pm »
"Stormborn," came Villieldr's reply, his own gaze slowly sweeping the chamber's occupants before snapping back to the Witch. "We may. What is it you wish to speak about?"

His focus wholly focused on the frailer man, now, Villieldr crossed his arms over his chest, taking a wide-footed stance.

189
Forum Games and Roleplaying / Re: You are King 4.1
« on: December 29, 2012, 05:49:14 pm »
Clad in leathers, a great sword slung across his back, among the leaders of the clans, stood Grimmyr Villieldr, The Sword of the North. His eyes had been upon the crown for a moment, dull and tired from the travel which had brought him to this place, before shifting to the pyre- where they stayed. As the Loremaster spoke, his chin had raised, his back had straightened. His gaze hardened.

Villieldr, of the Valdyrbol clan, sucked in a slow, even breath, his mind throwing aside the shackles of missed sleep to race with thought. Adrenalin coursed through his veins. The leather of his boots whispered as he strode forward, two steps evenly paced. He had been the first to move.
In a rich basso, the young leader's voice came to declare his intentions: "I, Grimmyr of the Valdyrbol Clan, hereby seek this prize."

Spoiler: Expenses (click to show/hide)

190
Forum Games and Roleplaying / Re: You are King 4.1 OOC Thread
« on: December 29, 2012, 02:37:39 pm »
Alright...I just don't see why it's a crazy nickname. Heck, it's a real name, too...
shoot is both allergic to and deathly afraid of a certain red bird, which I will not name here so as to avoid triggering him further.

191
Forum Games and Roleplaying / Re: You are King 4.1 OOC Thread
« on: December 29, 2012, 01:54:59 am »
GWG, Robin is a definitely non-fitting name and tigers aren't present in this part of the world. Grimore is actually okay. The rest of the bio I leave it up to you how you edit: I'm sure you can improve without too much trouble.
Robin is, again, not a birth name but a name she gave herself. (Chosen in part by an "extreme fantasy name generator," because I had an image of my character and his friends being caught up in the delusion that they were legendary heroes or something to that extent.) The tiger thing is a bit of a problem. I'll see what I can do...in the morning.
If he says Robin is nonfitting, i'd just change it bro
might be that robins don't even exist where we are at, y'know?

192
Forum Games and Roleplaying / Re: You are King 4.1 OOC Thread
« on: December 28, 2012, 03:58:40 am »
Name: Grimmyr Villieldr, The Sword of the North Hal-Jor'dan "Magic" Johnson, but his tribal name is "More-Powerful-Than-Batman-And-Superman-Combined"
Gender: Male
Race: Human Hyuman. They're like humans, but they're more human than that.
Appearance: Tall and lean, Grimmyr is athletic, though not heavily muscled. His hair is a fiery red, and his eyes a sterling shade of silvery-blue. His symmetric, high-cheekboned features are clean shaven, as is the custom among the unmarried men of his clan, and his light skin is riddled with pink scars, hard won on the fields of battle.
Bio: The first of the seven sons of Kvisa Villieldr, a famed scoundrel and thief within The Valdyrbol Clan, and the only son of the seeress Rita (who had no surname, as her one true mate was to only ever be The Gods), Grimmyr was trained among the other youths of his clan as a warrior and protector of his people. While no proper historian would make such a claim, later generations speak of Grimmyr as if he had been blessed by The Gods for his mother's devotion. Regardless of the veracity of these claims, it is true, regardless, that Grimmyr was skilled in blade and tongue, and quickly found himself to be a leader of men.
Following several successful campaigns to rid the rivers of the Northlands of the banditry and horror that had plagued them for so long, Grimmyr, then known as The Sword of the North for his potency in battle, challenged the then-leader of his clan and, either due to his opponent's age or his own skill, won. Now the leader, Grimmyr, a devotee of the Old Gods, seeks to usher in a new age in the name of the gods he holds dear, and to restore his clan to their rightful place.
Skills: Clan Leader - The Valdyrbol
Weaponmastery (Blades) I - As each youth of the Valdyrbol clan, regardless of gender, is required to train as an arms man, Grimmyr Villieldr is a skilled swordsman, capable of holding his own against many a foe.
Charisma I - Handsome as he is, and the first son of the late Kvisa Villieldr to boot, Grimmyr's silver tongue is well-known within the Northlands.

Clan name: The Valdyrbol, which in the old tongue roughly translates to "The Wolves of Sorrow"
Clan history: The Valdyrbol were not always known as The Wolves of Sorrow. Once, long ago, their holdings spread from the river delta of the Northlands to as far, it is said, as the Riverlands of the southwest. In the days of the High Kin, long gone, that was, and perhaps the Old Folk before them. It matters not, of course- For in a time before the last High Kin fell, their power, the power of a clan who's name has since been lost to time, was broken. Driven back by some ancient force (perhaps the magic of the Old Folk sorcerers who are worshiped now by the Barrow People), The Valdyrbol were slaughtered, demeaned, and ultimately, finally, their very name was changed. This is the story, at least, which each of their young know by heart:
Clan location: The Northlands Delta. Cold in the winter, and only somewhat warm in the summer, the Delta of the Northland forests are a harsh and unforgiving woodland where wolves roam free and hungry. In the summer, spring, and fall - the latter two especially- it rains heavily (though not heavily enough to make for a rain forest), and in the winter it snows. The river, however, rarely freezes, and so much of the food is freshwater fish. Scattered throughout the hills and forests are ancient stone monuments, perhaps built by the Old Folk, upon which ancient runes, unreadable both due to erosion and lack of recorded knowledge, have been wrought.
Not far from these monuments, the barrows of the Valdyrbol (and, rarely, more ancient peoples) can often be found.
Clan culture: The Valdyrbol are warriors to the last. Proud, powerful, and cunning, the only thing they prize more than the ability to lead in battle, is to fight on one's own. Often beset, in the past, by bandits of all stripes, given their position at the Northlands Delta, the Valdyrbol train their young, girls and boys both, in the use of weaponry from a young age. To them, names and blades are sacred things, and should a weapon earn a name all its own, it is even more sacred still.

Still, for all their emphasis on warriors and battle, worship of the Old Gods remains an important function. Within every village, city, and town a wild temple remains, a place where the wilderness is allowed to grow free and unreined. It is there that the Seers and Prophets of The Old Gods live, among the greenery, and where all soldiers go to pray for a guided blade in coming battles. It is there, also, in the eyes of the gods, which oaths are sworn, children and weapons named, and vital decisions made.

They bury their dead in barrows.
Clan religion: Wild Gods
Clan banner: A light blue sword and fang, crossed upon a field of white.

Humans and Hyumans only, please and thank you.
Edit: I'm going to be pissed if I'm the only guy who doesn't use magic :/ So I agree with Digital Hellhound's suggestion below.

193
Forum Games and Roleplaying / Re: You are King IV: OOC thread
« on: December 27, 2012, 03:05:51 pm »
Titus is cohort commander for a 10/10 regiment in Legio I Hadria, under my command, and our fluff establishes quite well that most of the populace aren't elven sympathizers. There must, at the very least, be a loyalty check, and these men following Titus would be fully aware of which:
- A cohort is too large not to be noticed and they are all bearing equipment which brands their cohort.
- If they are discovered, and they should, they will be branded traitors and tried as criminals.
- Most of the populace shuns elves, themselves probably included; will they place their lives on the line to save elven slaves, something they are perfectly used to?
- Titus is acting without orders from his superiors, namely me, a clear case of insubordination, and as such, they are not inclined to obey his orders.

Is it possible that they'd follow him and free the slaves against all odds? Of course. Should it be a given or even a likely event? No.

1. The unarmed dudes? Not part of the cohort.
2. Good luck branding dead dudes as criminals. Whatever cohort he was leading? Now disbanded/dead/destroyed. Mad that it doesn't make sense given how much stronger they were? Maybe make that information readily available next time. This game should be byzantine IC, not OOC.
3. Tough shit, they did it.
4. See #3.
5. Put a link to the fucking google document where you're keeping this information somewhere where it can easily be found. And put information relating to cohorts in there, for the love of god.

194
Forum Games and Roleplaying / Re: You are King IV: Divide et Impera
« on: December 27, 2012, 03:22:11 am »
Pick out the prettiest young elf girls from the two units of slaves and send them to Lucullus.

Get the smartest elf as personal slave.

Gift the emperor 2 units slaves. Lucullus personal regiment will act as guards.

Aftermath of the senate brawl:
Titus and his unit silently left the senate roof after the brawl started, being uninterested in the standard politics of it. They did leave with a diminshed view of the emperor, his cowardise was jarring to say the least...


Titus intercepts the slaves being sent to the capital, commanding the first cohort to aid him

[?-1] The prettiest and youngest (ech) of the elven slave girls arrive at Lucullus' estates in due time, with no difficulties along the way.

[?] You pick out an elven slave who appears to be rather well-educated, to serve as your personal assistant. Nothing could possibly go wrong.

[4-2] The first cohort moves as quickly as it can to try and intercept the slaves, however despite their best efforts, they always remain a step or two behind. [1] Until, however, a band of cloaked figures descend upon Lucullus' Personal Guard in the middle of the night, bearing not weapons, but the chaos born of fire and noise. [6] They are quickly driven away, and all reports later indicate that none actually bore any weapons, but they strike again and again throughout the next several nights, slowing the guard down and giving Titus' band time to catch up.

Spoiler: Lucullus' Group (click to show/hide)
Spoiler: Titus' Group (click to show/hide)

[2 vs 2] Without hesitation, Titus commands his cohort to assault the guardsmen. Arrows rain down, even as the guards charge Titus' position. For a brief moment, the battle is a draw.
Guardsmen Health: 1
Cohort Health: 1

[2 vs 3] Finally, however, by dropping off into the shrubbery along the side, the Skirmishers are able to outmaneuver, and then destroy, the Guardsmen- Though not without heavy losses on their own end.

Lucullus' Personal Guard has been wiped out. Titus' Cohort (1 Disciplined Heavy Infantry from the 1st Legion) is destroyed as well. Titus commandeers 2 Units of Elven Slaves to do with as he likes. He is 2 Days from the Capital.

Crassius left his baths. These people were too disorganised to do any real business. They failed to apprecieate the gravity of the situation and they would pay. but that would be later.

In a true popular fashion however, he intended to open his doors to the less well-off citizens and help them out. He wanted to make an impact and extend patronage to those who had to fend for themselves for so long. He was looking forward to cases and problems he could fix and ingratiate himself to the people of those areas that were looking for a protector.

Open my doors and offer patronage and help to people in lower district and slums (city influence)
[4+1][?] You're lucky. Very lucky, in fact. Not many people actually come to you seeking help, but those who do bring problems which are easily fixed. For your generosity and support of the lower classes, you quickly begin to garner even greater favor with the poorer members of the city. It quickly becomes clear, however, through your work, that crime has begun to grow rampant within the lower district and slums. It's hard to come across someone who isn't involved, in some small way, with the local criminal element...Most of whom seem to be elves.

A meal, much less lavish than the one cooked earlier for a simple luncheon, was set onto a table, and the emperor and guard were politely brought in, as well as Crassius and Kaeso. Fae hurriedly excused himself, slipping out the door and getting dressed in a thin grey tunic and blue robe/cape combo, the edges of which were lined with a golden type of fur.

“Sorry for he lack of expense on dinner,” Fae started, the dinner obviously very expensive and lavish, “But I expected you earlier, and I happened to have gave most of the scraps from the lunch to the poor and needy.”
Several Days After the Dinner...
[3] Shortly after leaving your Private Study, the room begins to burn, destroying several key documents as well as the study itself. Luckily, you were not present at the time. [5] With even greater luck, a passing servant notices the smoke and then the fire. As such, it is quickly put out before any greater damage is done to your estate or the people within. [2] While the fire was clearly started by someone (the scent of burning lamp oil hangs heavily in the air), your bodyguard, and the servants, are all adamant that the only person who was anywhere near the study at that time of night was yourself.

195
Forum Games and Roleplaying / Re: You are King IV: OOC thread
« on: December 27, 2012, 02:47:44 am »
Are you discussing things privately over the IRC? Making plans with others?
Please send a log of all conversations to either myself or Shootandrun.
Protect yourself from accusations of metagaming, and help the GMs remain in the loop on critical information, today.

(This friendly reminder brought to you by Why-The-Fuck-Are-Only-Two-People-Bothering Incorporated)

So, why did Shoot and Run roll the two other posts but ignore mine? Did I do something wrong?
There is nothing to roll as far as influencing another player goes.

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