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Messages - thatkid

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2341
Forum Games and Roleplaying / Re: You are King!
« on: July 13, 2011, 10:24:20 pm »
Drua: (1) Your experimenting with the beans yields nothing of any use. Further, your last experiment results in a fire which not only burns down your tent but also utterly destroys the beans the in question precluding any further research. (2) Upon reaching the borders of Miring, you and your regiment are intercepted by Miring soldiers, who for some reason are actively trying to keep foreigners out of the nation at the moment. (4) Luckily, they intercepted you close enough to the estate of one of Miring's nobles that he found out. Just as the infantry are beginning to get a little pushy with the whole "You need to leave" thing, he and his personal guard ride up to you. You are personally invited back to his estate, and he shows all the courtesy one would expect a diplomat to be shown.

Terenos: (6) Realizing that you might be late in meeting Drua at Miring due to your secret get-away, you and your regiment move with incredible speed. Your urgency is so great, in fact, that you decide to take a risky shortcut through a hilly area that's been declared as a "no man's land", as it's too small to be of any worth and directly on the border between Elbreth and Miring. Needless to say, this puts you right in the hands of any bandits and vagabonds who may frequent the area. (2) You realize your danger too late to turn back, and soon find yourself in the midst of an elaborate ambush, or as elaborate as these inbred yokels can get. While passing between two particularly high hills, a volley of arrows crashes down around you. The good news is that their aim was poor and the only injury so far is a flesh wound. The bad news is that their next few shots will likely find their marks. What do you do?

Corv: (1) Your scouts no doubt found a neighboring clan. What's worse, is that the neighboring clan also found your scouts. Of the three you sent out, only one returns and he comes back less a tongue. From the scout's frantic pantomiming, you're able to glean that the opposing camp knows of your apparent war-path and is preparing as we speak. (+1 to the defender when you attack them)

Mahtan: One late night you are awoken in your cell by the grating of rusty metal as the door swings open. The hushed voice of the gaoler comes from the darkness, "I been ordered t' leave yeh some vellum an' ink. King wants t' know wot supplies y'll be needin'." A moment later the rusty door is shut once more.



The King frowned, "Yes. I would expect a disguise to work. However, there is still the issue of the fact that we wouldn't let anybody through to their gate, and they must know that." It was then that the runner arrived.
The King listened to him for a moment, and then turned his head to spit onto the ground. "The pretender wishes for a meeting? Very well. I shall speak with him at noon."

An hour or so later...

King Erik calmly strode towards the spot where he had previously stood to make his speech, a blinding glare reflecting from his perfectly maintained breastplate. If the glare at all bothered him, he did not show it. He had bid Sir Taric to accompany him, and the man no doubt now stood at his right side. To his left stood a single infantryman baring the King's standard. Behind them was an entire regiment, and behind that the camp and every other regiment that the King and his nobles had brought with them. Idly placing a hand on the pommel of his longsword, Erik waited for the rebel to show himself.



2342
DF Modding / Re: Creating Ununoctium
« on: July 13, 2011, 08:02:27 pm »
What do you mean by 'hole'? A lot of the default workshops have empty centers.
I'm guessing he means "a workshop which has tiles that are not part of the workshop that are surrounded by tiles that are part of the workshop." So, for instance, you might have a 7x7 square workshop, but the center tile there isn't part of the workshop and could have other things built on it.

Which isn't possible, by the way.
It isn't?
Couldn't you make a 8x8 workshop, where all of the top row is impassible, only the first two and last two of the second row are impassible, and all of the third row are impassible. The dwarf works in one of the fourth row tiles.

2343
DF Modding / Re: Weapon limbs?
« on: July 13, 2011, 07:50:51 pm »
Not possible.

You could make a body part called "Crossbow arm" or something like that, and give the creature in question a breath attack that lets them fire a special material called "crossbow bolt" but they'd be able to keep doing it even after losing the arm, and it wouldn't work the same way.

2344
DF Modding / Re: Race modding
« on: July 13, 2011, 07:37:21 pm »
Arkfallen, that actually won't work. You'll be able to embark as them, sure, but you won't be able to do a -lot- of things. And necessary things at that.

I've been working on an Elf Retreat game in my spare time. It's only barely ready to play, but there it is if you want it.

2345
DF Modding / Re: Speech Expansion mod - Submit Your Dialogue!
« on: July 13, 2011, 06:00:19 pm »
Snazzy.
I assumed as much, but I still wanted to make sure.

2346
Don't kill the Humans! They aren't elves, you know; They deforest just as fast as dwarves and use metals as they can get them. They're almost Dwarves, but aboveground and without Magma because of it. They're like children and should be protected and nurtured And used as meatshields And allowed to join the military.
They are tall, short-bearded bastards, they deserve to be brought to their knees so we can punch them in the face.
Some grow very long beards.

Also they kill eachother in warfare. That's pretty dwarfy.


I always like the humans in my games; they bring nice stuff for a burgeoning fort, and their guards aren't pushovers. They may be sub-dwarf, but they certainly aren't helpless, and in a world like DF that's a lot. Treat them with some modicum of respect, guys. Don't douse them in magma; just take over their town and "confiscate" all their items for trade, make a nice fountain maybe. Leave them be.
They could atleast respect the dwarves and bring stuff that fits the vertically challenged. All that goddamn useless armor, bah!
They know their armor could never live up to the standards of the dwarven smiths, so instead they bring you the equipment of their fallen dead so that you might melt it down and make something worthwhile.

2347
DF Modding / Re: Speech Expansion mod - Submit Your Dialogue!
« on: July 13, 2011, 03:43:25 pm »
Does this require a world gen?
I want to assume it doesn't, because speech isn't a RAW file. But you never know

2348
DF Dwarf Mode Discussion / Reclaim as a different civ?
« on: July 13, 2011, 03:00:06 pm »
Hey there.
So my game is currently modded to allow me to play as kobolds, goblins , and dwarves. One of my dwarf fortresses just fell, and I'm interested in reclaiming out. However, I don't want to reclaim it as the original dwarf civ. Instead, I want to play as Kobolds who move in after the chaos of the war and inhabit the hollowed-out ruins. I know it isn't possible to alter that sort of thing in vanilla, so does anyone know of a utility I could make use of?

2349
Question...

I've got brand new fort started up. It's going relatively well. Problem is, I'm stuck at the very bottom of the tech tree because I haven't found any orichalum yet. Is there any other way to get on the tech tree? Every other LFR fort I've tried has had the stuff in the first fifteen minutes or so...

-Joe
Order some raw orichalcum, or some orichalcum bars, from your trade liaison.
You can also dig down to the caverns and hope some of the rare drop creatures pop up.

2350
Forum Games and Roleplaying / Re: You are King!
« on: July 13, 2011, 02:02:45 pm »
OOC: Sorry, went out last night and got back far later than I thought I would. King Weasel, I know I need to respond to you with a GMish post. Ghazkull, same. And...Terenos, I think? Is there anyone else waiting for a response?
King-related posts will come after this one.



(3) You actively work to make the houses of the villagers more structurally sound as you help to repair them. As you do this, you teach some villagers some math-related tricks that they otherwise wouldn't have known about, and needless to say it warms them up to you a little. But not much, there's still a lot of wariness in regards to alchemy, magic, and the lot.

(No Roll) Terenos and his men move back to Elbreth lands, and then after moving some ways away from the border they begin to make their way towards Miring. Needless to say, this will make them a little bit late but it shouldn't matter much.

Corv currently only has control over enough land and ducats to hire one infantry regiment per the recruitment rules. Since I'm unsure as to whether or not special training should cost ducat/have a combat effect/what kind of combat effect it should have I'll leave that part up to Iituem.

2351
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: July 12, 2011, 07:15:59 pm »
[ENTITY:____] is the entity equivalent of [CREATURE:____] and nothing more. So if you had two [ENTITY:MOUNTAIN] it would be like having two [CREATURE:DWARF].

2352
The fort was already dead from FPS issues, I was just going out in style.
It was hilarious though. The voidwalkers killed a few cats, and started to make their way towards the entrance when a flood of smiley faces surged forward. A burst of yellow gas appeared as an annihilator became a living (and then dead) pin cushion, but it barely slowed the smiling typhoon. Soon the voidwalkers were running.

And then the Nephalim showed up, and then several thieves were revealed and the ambushers were like "Oh. Wait." and started killing my dwarves again.

2353
Currently watching the sixty remaining adults in my fort zerg rush two voidwalker ambushes while nude and carrying nothing more than an iron spear and tower shield. It's glorious. We're winning.

Even more awesome: Nephilim arrived mid-fight, cut a path to the trade depot, and are now just sitting there while a battle rages just around the corner.

2354
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 12, 2011, 05:19:25 pm »
How on earth are you running 200 dwarves without your computer turning into a smoking wreck? Are you getting more than ten FPS?

I'm almost at 200 dwarves too plus shitloads of dogs and cats and it runs still at around 50fps.
I can usually do the same.
Oddly, I only ever seem to really get bad FPS when FPS is being displayed.

2355
Forum Games and Roleplaying / Re: You are King!
« on: July 12, 2011, 04:43:50 pm »
OOC: That's fair enough. The King made haste, while any other regiments/nobles that decide to accompany him likely moved at a slower pace so that they could act as a rear guard or something. Ambushes are bad, after all.

I don't suppose that if there are any morale bonuses/detriments from the King fraternizing with his troops/openly threatening the enemy/offering enemy soldiers amnesty I'd be able to know about them?

Also, how can this siege last indefinitely? There's no way that Adwarf is able to get the supplies necessary to keep all his villagers and soldiers fed when he can't even leave the safety of his walls. Even with some farms within the walls, I imagine the nature of the mountains is such that harvests are a constant struggle and near yearly fertilization is required.



Some time before Eelspine...

"You understand, Mahtan, that even if witchcraft was not involved you still must be punished for the damages to these people." The King mused, more to himself than to the alchemist. After a moment of deliberation, he made his ruling: "Mahtan Darwin Elensar shall help to rebuild after any damage he has caused. After that task is done, he shall be held as a prisoner here for a period of one month. I trust this is adequate punishment."

It's a bit difficult to tell what the King has planned for you, but you should probably expect a visitor in the stockades, or wherever they'll be keeping you during your imprisonment.

A little after that...
"Yes...I think I recall hearing of your father's exploits." the King mused distantly. "We may have need of your skills in extracting information, Kain. I am glad to have you by my side."

Sometime before that...
"You and your men shall ride into battle at my side, Grand Master. As I insist on leading the vanguard, should we choose to act the part of the aggressor, you will certainly be on the front lines." as they walked, the King lapsed into silence for a moment before asking, "I have seen you waiting in my court for some time, you must have been present when the Alchemist was brought forth for conjuring fire. Tell me, what do you make of the punishment? Of the Alchemist's apparent abilities?"

A little after the siege had been set up, and the King had made his speech...
The King calmly listened to the Knight's Tale, and then replied "It is good to see that you are well, Sir Taric. I had been worried that some worse fate had befallen you." He considered Sir Taric's suggestion for a moment, and then gave a slight nod, "This I agree with. We know not how long they can hold out. But...how would you suggest we get inside their walls?"



Just to keep everything up-to-date as to how many regiments are currently involved in this siege...
Spoiler (click to show/hide)

E: Removed "On the way to eelspine" because I misread someone else's post and thought Terenos was returning to Elbreth for some reason.

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