Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Tiruin

Pages: 1 ... 2197 2198 [2199] 2200 2201 ... 2207
32971
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 25, 2011, 04:54:21 am »
New adventure, going to my very own dungeon filled with traps to kill my hapless adventurers.

The reward? Masterwork Cotton Candy armor and weapons (I had an elite Smith) in the last room.

The problem? Rooms of levers and linked floodgates, cave-in traps, trapped monsters (due to abandoning during a siege) and best of all, it is in the caverns :D. This is a dungeon to behold!

And the slab at the entrance warns of what you will be facing (engraved is a name of a titan...)

Hello GCS!

32972
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: July 24, 2011, 07:02:09 pm »
My "Minotaur Slayer" got his lower spine broken when he won the fight that won him that name.
Is he a handcap forever or there is a way to fix the spine?

In my opinion every bone and tissue in the body (except nerves) regrow. Very slowly if it is the spine though.

You could edit the Raws but I guess you'll have to wait for someone with knowledge on that to post back  :)

32973
DF Gameplay Questions / Re: Archery tower
« on: July 24, 2011, 06:59:46 pm »
I think the big point to fortifications is that they'll keep your marksdwarves from dodging off the wall.

They also act as part wall / part shooting holes so melee enemies will take the long way around if built on the same level as them.

32974
DF Adventure Mode Discussion / Re: What now?
« on: July 24, 2011, 08:15:12 am »
There's your inspiration in mental form.

Welcome to the forums (late reply, very sorry) and don't forget, we bring fun with us in every step!

32975
DF Adventure Mode Discussion / Re: Dungeon under construction.
« on: July 24, 2011, 08:13:48 am »
^ I don't use any other programs in DF. Handling it old-school. Or at least before I knew there were anything of the sort.



And add this to the list of ideas.


Prisoners + cages + lever room that I suggested. If you want, you could make that like the main entryway to the dungeon :D

32976
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: July 24, 2011, 07:01:15 am »
This ties up with me learning about brokers. Part of how I learned without the wiki.


Adventure mode:
I had a legendary elf bow/swordsman who decimated all who were against the quest-givers.
I had tons of loot including steel weapons and some armor too large for me.

The best part of it was, to buy more ammo.
I took the weight (with the funny symbol next to the name) in shops as the price of the item.
So what happened was that I sold my steel weapons and armor (not including the weaker steel armor I was wearing) for a bunch of arrows and a new iron bow.

Somehow, I felt something was so wrong in trading and thought it as a bug...

(I'm familiar to roguelikes so I guess that is how I lived far enough.)

Fortress mode:
-Idler Haven-
--Trade caravan has arrived!--

"Hey Urist, we have any brokers?"
"No, I'll talk to em. I'm the best speaker there is anyway, who needs brokers."
"You gotta be one to trade."
"Oh, right. Fine but you go first, I'ma take a drink."

Urist Mc 1 goes off to trade, I find my predicament the same, thought weight was the price, began trading some chairs and tables for a barrel of ale and a leather bin.

"What in Armok's name do you think we are, elves?!"
"Err...the broker is busy drinking away an-"
"Get someone who knows what he is doing! I want a profit on this one and I'm not leaving till I get it!"
*Urist McBroker finishes up and pushes aside Urist Mc 1*
"So...what do we have-. By Litasts bloody finger! We have no trade goods!"
"But we have finely crafted chairs, tables and door-"
"They sell at 20-50 each. The goods we need are over 1000."



That is where I noticed, there was a funny symbol next to the weight.

That was the price of it all.

32977
DF Adventure Mode Discussion / Re: What now?
« on: July 24, 2011, 06:42:47 am »
You could give yourself challenges like not relying on armor and weapons, just yourself.

Or you could retire your elite adventurer and make a new one, make sure your old one is in a small town so you could find him easily and recruit him as your master or something.
or fight him.

That would cause a loyalt-....


Perfect idea!

32978
DF Adventure Mode Discussion / Re: Dungeon under construction.
« on: July 24, 2011, 04:45:23 am »
Dungeons, a headache to those who dare to complete them only to find out in the end was that their reward was only a pile of rags and moldy silk.

If I may give advice, why not make complex lever rooms? since adventurers can use levers why not hook them up to the supports holding the roof? Give the adventurers a chance and make it only 1/5 chance that the pull will mean death.

The door to the next room? It is a floodgate connected to one of the levers, only then will they be able to get through.

Be nice to the cliche rewards. Have a nice set of masterwork armor/weapons of all type in the last room. Guard them with traps (for design unless somebody edits the raws  ;) )

Decorate your dungeon, make the bins and chests out of lead, that way there will be less clutter (lead = heavy so on reclaim/revisit they won't be moved far from where they once were)

Dont forget that windmills/ waterwheels work after reclaim/revisit so you can still have those  pumps going, for any elaborate plan.

Remember that any invaders (ambush or siege) will remain upon revisiting, that means your adventurer has some monsters to get past.

Make every room closed off by doors/floodgates if you follow my plan, the invaders just stay in those rooms.

Don't forget the most important part, engraved walls/floors. They are always in those good looking dungeons so adventurers ignore the dried blood inbetweenthelines.
Have fun toying with the mice!

32979
DF Adventure Mode Discussion / Re: What now?
« on: July 24, 2011, 04:20:45 am »
You could give yourself challenges like not relying on armor and weapons, just yourself.

Or you could retire your elite adventurer and make a new one, make sure your old one is in a small town so you could find him easily and recruit him as your master or something.

32980
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 24, 2011, 04:13:41 am »
(Genesis Mod)

Tis' a sad day when you know you can kill dragons and its kin, you know you can kill titans, you know you can strike a headshot with your bow and arrow from 15 tiles away. And then it happens...

All these thoughts coursed through my mind, especially those of my last moments.

I was attacked and ambushed by dragon raptors, no match for bow and blade. A dusk elf did not fall so easily. A few steps out of the conflict and I get ambushed by goblins, 10 to 1. Sneak and snipe was my tactic then, my blade to finish off those too incapacitated by my arrows. Then as I neared a cliff side I get ambushed by harpies, it was truly beautiful seeing their bodies plummet 5 or so z-levels riddled with my arrow shafts.

And in that time I managed to corner a doe rabbit, as I peered down the cliff edge the rabbit decided it had enough of me.

It tried to bite me in the leg despite my armor. By utter reflex I dodged it.

What I didn't take in was the fact that I was standing near a cliff face, one of the tallest cliffs in the world.


Well, at least I had time to make my peace.

32981
DF Gameplay Questions / Re: How to get soldiers to spar?
« on: July 24, 2011, 01:29:00 am »
I could confirm some things about sparring and the skills of the soldiers.

Started with a 2 man squad, one was a skiller hammer user, other was my expedition leader - dabbling user.

Got some kills racked up for the leader and as time passed, I managed to get both to nearly the same skill level. Military was activated and training was set to minimum of 2 (whole squad)

They then proceeded to teach each other for half a month and then sparred the year out.

Comparing that to when it was master and student (save-scummed to test), it was mostly teach and learn from there (novice-leader, skilled-soldier) no sparring whatsoever.


32982
DF Gameplay Questions / Re: Archery tower
« on: July 24, 2011, 01:20:02 am »
My archery tower, it can be part of your above-ground barracks or whatever it is. Just with less space, N by three tiles long.

Quote
If you want, you could use my archer tower/barracks ramparts design.
z-level + X (going up)
Open air/Outside
FFFFFFFFFF
Stairway Stairway
WWWWWWWW


Ground level
WWWWWWW
Stairs, Stairs, Stairs
Ammo stockpile/Walls
Inside (where the invaders are hard pressed to get to)


You can either put the ammo stockpiles on the stairs but you'll have to deal with blinking soldiers though. Marksdwarves can shoot on stairs. More shooting, less walking-for-ammo time.
And you can switch the Fs for Walls.
F-fortification
W-Walls
I love creativity.


32983
DF Gameplay Questions / Re: Coming to an agreement on HFS (spoilers)
« on: July 24, 2011, 01:10:39 am »
Search for the thread "You have found..." it contains spoilers but at least it shows how not to spoil the special surprise inside your box of FUN-O's.

For me, HFS means HFS. It is one of the most H, F, Things out there. If they choose to talk about it in a spoilerific way, that is what the spoiler button is for (look for the radioactive picture when posting).

If not, then at least make a small story about it. I'm in progress of making my own story entitled the "sword in the stone" from a dwarf's view.

And before anyone spoils what lies beyond the veil, try remembering what was your reaction when you discovered what was not meant for mortal eyes.

There is a reason Toady wanted euphemisms for the circus.

There is a reason on why there is a metal stronger than steel.

There is a reason on why many people love DF since they can discover things by themselves. They just sometimes need a push in the right direction. Mostly the way that piques the interest of the player.

NOT by saying what it really is right off the hat.

32984
DF Gameplay Questions / Re: Adamantine Scimitar in random place
« on: July 24, 2011, 01:00:31 am »
For the sake of speed. When you cut off all paths to your fort by a blockade, do the Bldg destroyers stop pathing since there are no more? and because of that, does the FPS rise again?

You can block building destroyers by an artifact door/grate but I'm not sure if they will still path through it.

32985
DF Gameplay Questions / Re: Adamantine Scimitar in random place
« on: July 23, 2011, 05:40:49 am »

Sounds like it's going to boil down to 3 basic rules...
First rule: Don't talk about HFS
Second rule: Don't talk about HFS
Third rule: If some one DOES talk about HFS, discredit them and blame it on Urist's sober ramblings.

This reminds me of the "You have found..." thread. It burns with spikes of epic and is encircled with rings of FUN.

Too bad the meany dwarves who had too much water spoiled somethings  >:(

Pages: 1 ... 2197 2198 [2199] 2200 2201 ... 2207