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« on: May 18, 2011, 03:08:44 am »
Like you I was frustrated with worldgen, aquifers everywhere and iron never in the same place as flux stone. Increasing the mineral frequency seems to only give you massive amounts of gold and galena. I find the default generator very unsatisfactory. Use advanced world gen instead, its very simply you only have to change 2 parameters, I ignore the rest since I don't understand them.
I set mineral scarcity in advanced world gen to 700, and generated a region rather than islands (this drastically reduces the amount of aquifers present), left everything else at default. Why 700? According to the graph on the wiki it looked like the sweet spot between getting a decent variety before the ore quantity starts to ramp up ridiculously, and I assume this would make it harder to find flux. The very first site I embarked on had flux, sand, a brook with no aquifer, two types of iron ore, gold, galena, tetrahedrite and cassiterite. Basically everything I wanted first gen and first embark. Admittedly theres no coal but since I'm in a forest its no problem, though I'm sure if I wanted it wouldn't take too long to find a site with some, the ore variety in this world seems so much better than the worlds I generated using the default world gen.