Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Kyselina

Pages: 1 ... 7 8 [9] 10 11 ... 28
121
DF Modding / Re: What has the size of an elephant, the attitude of a cat,
« on: November 27, 2007, 11:00:00 am »
You. Did. Do. Only. This. That. Long. Time.

122
DF Modding / Re: Rob's Mod release thread
« on: January 02, 2008, 06:39:00 am »
Is this the mod I asked for with hobbits?

123
DF Modding / Re: Megabeasts and challenging creatures
« on: November 24, 2007, 04:45:00 am »
Great. Do I need to start new world or fortress? Case I just found a perfect place with terryfying desert and brook but aquifer :/. But drafting everyone to military to kill zombie grizzly bears ain't that hard. Also, Can megabeasts arrive in zombie/skeletal varieties?  :D

[ November 24, 2007: Message edited by: Kyselina ]


124
DF Modding / Re: Megabeasts and challenging creatures
« on: November 23, 2007, 04:18:00 pm »
Do I need to generate new world?

[ November 23, 2007: Message edited by: Kyselina ]


125
DF Modding / Re: Megabeasts and challenging creatures
« on: November 23, 2007, 12:07:00 pm »
Why? This thread may be usefull for storing megabeasts and challenging creatures. The game is too easy when goblins don't attack. Thus, terryfying area with dangerous creatures is more chalenging, and more megabeasts, the bigger chance.

126
DF Modding / Megabeasts and challenging creatures
« on: November 23, 2007, 11:56:00 am »
Does anyone know where I can get some of these? Or if you have any, post em here!

127
DF Modding / Re: Fallout like mod. Is it possible?
« on: December 06, 2007, 09:14:00 am »
On the old wiki, there are fallout creatures. Some are playable races.(if you add playable, they already have their entity and stuff)

128
DF Modding / Re: Dwarmod
« on: November 15, 2007, 06:37:00 am »
Could yah please make a list or sometihng so you can instantly copy?

129
DF Modding / Re: Project Nonsense
« on: November 25, 2007, 03:25:00 am »
Oh comon, I want icecream aquifer and river and underground river!

130
DF Modding / Re: Project Nonsense
« on: November 16, 2007, 11:17:00 am »
You should google Kingdom of Loathing    and play it for while, you may get some great things from there.

131
DF Modding / Re: Modding Undead?
« on: November 14, 2007, 02:36:00 pm »
Maybe you would want to add [CAN_LEARN] so if a ghost strangles many ppl to death or something, he will be good wrestler  :D this would be nice with civilization of ghosts!

132
DF Modding / Re: Prehistoria
« on: November 13, 2007, 07:55:00 am »
Make them dungeon master tameable. Also, I suggest you add some of the small buggers dinosaurs, like verociraptors and such. Maybe some vegetarians too?   :D And make other dinobirds, think of some   :D

133
DF Modding / Re: Wooden mechanisms
« on: May 04, 2008, 11:35:00 am »
I don't know how to make reactions.

134
DF Modding / Wooden mechanisms
« on: May 04, 2008, 11:31:00 am »
Does anybody know how to mod these in?

135
DF Modding / Re: [NOEMOTION] & Fey Mood?
« on: March 04, 2008, 11:00:00 am »
Why don't you simply make 2 folders of DF, one with artifacts and one without, by setting it in init?

Pages: 1 ... 7 8 [9] 10 11 ... 28